Most explorers rank the Crown Drake as evenmore dangerous than the dreaded Fang Titan,due to the fact it usually hunts in packs.
Level 14 Elite Brute
Huge natural beast (reptile) XP 2,000
The drake's attacks deal an extra 10 damage against anenemy that has two or more of the drake's allies adjacent toit.
Melee 2 (one creature), +19 vs. AC.
3d10 + 12 damage, and the drake grabs the target(Escape DC 21). The drake can grab only one creature ata time, and only creatures that are Large size or smaller.Whenever a creature attempts to escape the grab andfails, that creature takes 10 damage.
Minor ActionsTail Sweep
when no creature grabbed
Close blast 3 (enemies in blast), +17 vs. Reflex
5d8+6 damage, and the target is knocked prone.
Triggered ActionsCompetitive Snatch
An enemy within 2 squares of the drake starts itsturn grabbed by one of the drake's allies.
Effect (Immediate Reaction):
The drake uses bite againstthe triggering enemy.
stood roughly the same size as
but was sleeker and muchmore agile. Its skull was coated in keratin andcovered in bony knobs and protrusions, givingit a fearsome crown. Most startling of all, thefossils of at least six
have recentlybeen uncovered together, leadingpaleontologists to suggest they may havehunted in packs.
Lizardfolk harness these juggernauts to leadthe vanguard in battle, carrying troops high
above their enemies’ heads. Outside of
combat, these docile giants migrate across thelost regions of the world in mighty herds.
Probably the largest land animal ever to walk the earth,
is classified as atitanosaur: the undisputed kings of thesauropod clan. Argentinosaurus grew to amonstrous 37 metres long (121 ft.), weighedan epic 100 tonnes, and stood as tall as a threestory building. It was so immense, a singlevertebrae from its spine was as tall as an adult human!
Level 12 Brute
Gargantuan natural beast (reptile, mount) XP 700
The drake ignores difficult terrain and provokes noopportunity attacks. It cannot squeeze or grab.
Creatures can enter the drake's space by climbing onto it(DC 20). Creatures in the drake's space move with thedrake as if it were a vehicle.
All creatures riding the drake have superior cover againstranged and area attacks, and can only be hit by meleeattacks that have reach.
Melee 2 (one or two adjacent creatures), +17 vs. AC.
2d10 + 14 damage, and the target is knocked prone.
Close burst 3 (creatures in the burst but not in thedrake's space), +15 vs. Fortitude
2d8+16 thunder damage, and the target is pushed 1square and knocked prone.
The drake drops to 0 hit points
Attack (No Action):
Close burst 1 (creatures in the burst,including creatures in the drake's space); +15 vs. Reflex
5d10 + 16 damage, and the target is immobilized (saveends).
The drake's space becomes difficult terrain until theend of the encounter.