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INTRODUCTION TACTICS
BUILDING MATERIALS
 WALKTHROUGHEXTRAS
INTRODUCTIONTACTICSBUILDING MATERIALSWALKTHROUGHEXTRAS
2
There’s enough content in
 Dawn of Discovery 
to keep youexploring from dawn until dusk. But every explorer needs aguide. Our book will see you safely through the shallows of basic gameplay, the depths of advanced tactics, and the danger-ous reefs of the main campaign. We’ve also listed the variousbuildings you’ll construct, the resources you’ll use to build them,and the medals, ornaments, and achievements that await yourdiscovery. The following details all that lies within this guide.
Chapter 1: Introduction
deals with the overall style of play youare about to engage in, the characters you will meet, the lands you will explore, and the various game modes at your disposal.
 
HOW TO USE THIS GUIDE
INTRODUCTION TACTICS
BUILDING MATERIALS
 WALKTHROUGHEXTRAS
HOW TO USE THIS GUIDE
INTRODUCTIONTACTICSBUILDING MATERIALSWALKTHROUGHEXTRAS
3
Chapter 3: Building Materials 
lists all the different types of build-ings in the game, how you can acquire them, and what they produce. Since
 Dawn of Discovery 
is primarily about building acivilization, this chapter is one of your most valuable resources.
Chapter 4: Walkthrough of Discovery 
guides you through all eightchapters of the single-player campaign. This walkthrough shootsfor speed, simplicity, and safety; if you follow its instructions, you should sail through each level with ease.
Chapter 5: Extras 
lists all the medals, achievements, and bonuscontent that hide within the nooks and crannies of 
 Dawn of  Discovery.
Many of these items require a great deal of effort toacquire; knowing where to find them is just the beginning, and we show you how.
Chapter 2: Tactics 
examines the fundamentals of building andcolonizing in
 Dawn of Discovery 
, and then covers more specificsubjects such as resources, population, war, and trade.
 
HOW TO USE THIS GUIDE
INTRODUCTION TACTICS
BUILDING MATERIALS
 WALKTHROUGHEXTRAS
HOW TO USE THIS GUIDE
INTRODUCTIONTACTICSBUILDING MATERIALSWALKTHROUGHEXTRAS
51
Basic ControlsBuilding TypesResourcesPeople War
gold coins, 10 tons of wood, 10 tons of tools, and 40 tons of stone. Arenas can hold one of three types of tournaments:Provincial (2,000 gold coins), Grand (4,000 gold coins and 15tons of weapons), and Spectacular (10,000 gold coins, 30 tonsof weapons, and 10 tons of provisions). The larger the tourna-ment, the more honor points you gain from its completion. Thecaveat with tournaments is that once you hold one, you can’thold another on the same island for at least an hour. However, you can build an arena and hold tournaments on any island youcontrol.
 War
Once you’ve built a thriving civilization, you need to protect itboth by land and sea. This section covers units that are key todefeating your enemies and explains how best to use them.
 The Navy
 Your navy is themost importantforce you possess.If you controlthe sea, then youcontrol the map. You can shut down your opponent’strade routes, thus hampering their development; you can destroy their coastal buildings, which can damage their storage and cutoff their food production; and you can ensure that your ownships are able to safely bring goods from island to island.Furthermore, every ground army must travel from island to islandby transport ship. If an army is destroyed at sea, it doesn’t matterhow powerful they might have been on land. The two mainlimits on your naval might are your budget balance and yourfleet-size limit. Ships generally have high maintenance costs, so you definitely need to budget the needed monetary space tosupport a fleet. Also, your fleet-size limit is a number that corre-sponds to the size of your population.
 
 A small warship and a large warship.
 Your navy is comprised of two basic ship types: the small warship and the large warship.
Small Warship: These are built at small shipyards and cost 2,000gold coins, 30 tons of wood, 30 tons of rope, and 20 tons of  weapons, and they have a maintenance fee of 30 gold coins. They attack for six damage and have one cargo space and one Actionslot. They also take up 10 fleet-limit spots.Large Warship: These are built at large shipyards for 4,500 goldcoins, 70 tons of wood, 80 tons of rope, and 20 tons of cannons,and they have a maintenance fee of 30 gold coins. They attack for 13 damage and have two cargo spaces and two Action slots. They take up 15 fleet-limit slots.Large Oriental Trading Ship: This large trading vessel is a tradingship and a small warship combined. It is also the Orient’s mostbasic fighting ship. It costs 4,000 gold coins, 50 tons of wood, 50tons of rope, and 15 tons of cannons, and it has a maintenance feeof 50 gold coins. However, it takes up only two fleet-limit spots. It

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utterradio71left a comment

Thanks. Great tutorial mate... Here's the Video Tutorial: http://bit.ly/cXQPGN - If you prefer video like myself. Don't get me wrong, I still like ur tutorial!

sueannshenkleleft a comment

I need to get out more

arvillalegeleft a comment

Tu as des beaux yeux.

lavetacallinanleft a comment

J'ai trouve votre emplacement dans Yahoo.

ardisloerwaldleft a comment

i been searching for this all week