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Decipher's Wars CCG - 1 Incursion Spoiler Card List

Decipher's Wars CCG - 1 Incursion Spoiler Card List

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Published by mrtibbles
Spoiler list for Wars Incursion set.
Spoiler list for Wars Incursion set.

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Published by: mrtibbles on Sep 17, 2013
Copyright:Attribution Non-commercial

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04/16/2014

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Incursion
Text Spoiler List
Title:
Advanced Research
Collector’s Number:
1 U 1
Faction:
Earther
Card Type:
ASSET (Character Infiltrator)
Cost:
1
Destiny:
5
Support Cost:
2 Earther
Game Text:
This character is power +2 andtactics +2.
Lore:
 
The results of the work done by XeLabs scientists are quickly translated into practical toolsfor Earther assets.
ILLUSTRATOR:
GLEN OSTERBERGER
Title:
Anticipation
Collector’s Number:
1 C 2
 Faction:
Earther
Card Type:
INTERRUPT (Used)
 Cost:
0
Destiny:
4
 Support Cost:
2 Earther
Game Text:
Make target kizen defense +3 untilend of turn for each of your locations that has“Earth” in its title.
 Lore:
 
Kizen power is characterized by enhanced awareness. At times, this manifests itself in subtle premonitions.
 
ILLUSTRATOR:
ATHENA HUDDLESTON
Title:
Armor Penetrating
Collector’s Number:
1 U 3
Faction:
Earther
Card Type:
INTERRUPT (Lost)
Cost:
0
Destiny:
2
 Support Cost:
2 Earther
Game Text:
The next time an ability of one of your weapons damages a unit this turn, damageup to two target units at that weapon’s location.
 Lore:
 
FedGrav manufactured weaponry far exceedsexpectations, having the potential to pierce multipletargets at once.
 
ILLUSTRATOR:
KIERAN YANNER
Title:
Assault Guru
Collector’s Number:
1 C 4
Faction:
Earther
Card Type:
CHARACTER • CISyn • Tech • Unit
Cost:
2
Destiny:
4
 Support Cost:
1 Earther
Power:
1
Tactics:
1
Defense:
3
Game Text:
As long as this character is at a sitewhere you have a higher total tactics than youropponent, you cause attrition +2 here.
 Lore:
 
 Sana Camrik is an assault guru for CISyn. Shereceived her promotion for her valor during theBattle of Phobos.
 
ILLUSTRATOR:
PAMELINA H
Title:
*Atlantis
Collector’s Number:
1 R 5
Faction:
Earther
 Card Type:
SHIP (Capacity 3) • iCom • Capital
Cost:
6
Destiny:
4
Support Cost:
3 Earther
Power:
6
Tactics:
2
Defense:
10
 Game Text:
Your total power is +2 in each battleat a related site.
 Lore:
 
Horatio Hicks’ battleship is as legendary asthe continent for which it was named.
ILLUSTRATOR:
JEFF CARLISLE
Title:
Blockade
Collector’s Number:
1 U 6
Faction:
Earther
 Card Type:
ASSET (Site)
Cost:
3
 Destiny:
2
 Support Cost:
3 Earther
Game Text:
You may play this asset beneath oneof your opponent’s sites. Each unit your opponentplays here costs 1 more energy to play for eachship you have at each related sector.
Lore:
 
“In a couple weeks they’ll be eating rats.” – Horatio Hicks
 
ILLUSTRATOR:
STEPHEN CROWE
Title:
CGC Grunt
Collector’s Number:
1 C 7
Faction:
Earther
 Card Type:
CHARACTER • CGC • Warrior • Unit
Cost:
1
 Destiny:
4
 Support Cost:
1 Earther
Power:
1
Tactics:
1
Defense:
1
Game Text:
As long as at least one of your unitshere has higher tactics than any of youropponent's units here, this character is power +2and defense +2.
 Lore:
 
Dedication to one’s cause – and thewillingness to die for it – make heroes of theaverage soldiers like Anina Armendi.
 
ILLUSTRATOR:
SEDONE THONGVILAY
Title:
*Chan Whitmer
Collector’s Number:
1 R 8
Faction:
Earther
 Card Type:
CHARACTER • CISyn • Infiltrator • Unit
Cost:
1
Destiny:
4
 Support Cost:
2 Earther
Power:
1
Tactics:
3
Defense:
3
Game Text:
• Lose 1 energy
Choose targetvehicle in a site battle here. Damage target if itsdefense < [D].
Lore:
 
 A former FedGrav technician, Whitmer is theideal candidate to head CISyn’s sabotage operations.
 
ILLUSTRATOR:
KIERAN YANNER
Title:
CISyn Retaliation
Collector’s Number:
1 R 9
Faction:
Earther
Card Type:
INTERRUPT (Lost)
Cost:
2
Destiny:
3
 Support Cost:
2 Earther
Game Text:
When you play this interrupt, if youhave a kizen at a battleground location, you maypay 1 energy. If you do, this interrupt is usedinstead of lost. Cancel target pending drain.
Lore:
 
CISyn controllers ensure the proper tool is selected for each task.
ILLUSTRATOR:
GLEN OSTERBERGER
 
 2
Title:
Close Support Pilot
Collector’s Number:
1 C 10
Faction:
Earther
Card Type:
CHARACTER • iCom • Unit
Cost:
2
 Destiny:
3
 Support Cost:
2 Earther
Power:
1
Tactics:
2
Defense:
3
Game Text:
Piloting 1 (As long as this character isaboard a ship, that ship is power +1 and tactics
 
+1.) Each time a ship moves from here, if thischaracter is aboard a fighter, you may move thatfighter to the same location.
Lore:
 
Hank Cates, much like most of his fellow Earther pilots, will go into battle anywhere with thefeeling his cause is righteous and just.
ILLUSTRATOR:
MARIANNE PLUMRIDGE
Title:
Collaborative Strike
 Collector’s Number:
1 C 11
Faction:
Earther
 Card Type:
INTERRUPT (Used)
Cost:
0
Destiny:
5
 Support Cost:
1 Earther
Game Text:
Until end of turn, make target unitthat has a weapon beneath it you have in a sitebattle power +4 and defense +4.
 Lore:
 
“On my count – engage and fire!” 
 
ILLUSTRATOR:
KIERAN YANNER
Title:
Commerce Authority Fighter
 Collector’s Number:
1 U 12
Faction:
Earther
Card Type:
SHIP (Capacity 1) • iCom • Fighter
Cost:
3
Destiny:
4
 Support Cost:
1 Earther
Power:
2
Tactics:
1
Defense:
5
Game Text:
Each interrupt your opponent playsduring a battle here costs 1 more energy to play.
 Lore:
 
The Commerce Authority division of iComensures that Earther merchant ships are well- protected – and taxed accordingly.
 
ILLUSTRATOR:
STEPHEN CROWE
Title:
Consigned Trooper
 Collector’s Number:
1 C 13
Faction:
Earther
 Card Type:
CHARACTER • CGC • Warrior • Unit
Cost:
2
Destiny:
4
 Support Cost:
1 Earther
Power:
1
Tactics:
1
Defense:
3
Game Text:
As long as this character is at a sitewhere you have a vehicle, this character is power+2.
 Lore:
 
 Juggernauts deliver troops quickly to thebattle zone.
 
ILLUSTRATOR:
ROBERTO CAMPUS
Title:
Consultation
Collector’s Number:
1 R 14
Faction:
Earther
 Card Type:
INTERRUPT (Lost)
Cost:
3
Destiny:
5
 Support Cost:
3 Earther
 Game Text:
You may play this interrupt onlyduring your move phase. Destroy target vehicle ata site where you have a higher total tactics thanyour opponent.
 Lore:
 
Howler isn’t afraid to call in a favor from hisally Horatio Hicks.
 
ILLUSTRATOR:
PETER FERGUSON
Title:
Crossfire
Collector’s Number:
1 R 15
Faction:
Earther
 Card Type:
INTERRUPT (Used)
Cost:
1
Destiny:
3
 Support Cost:
1 Earther
 Game Text:
You may play this interrupt onlyduring a site battle. You cause attrition +1 in thatbattle for each of your warriors in that battle.
 Lore:
 
One gun equals defense. Twenty guns equal victory.
ILLUSTRATOR:
V SHANE
Title:
Disruption
 Collector’s Number:
1 R 16
Faction:
Earther
 Card Type:
INTERRUPT (Lost)
Cost:
1
Destiny:
5
 Support Cost:
2 Earther
 Game Text:
You can’t play this interrupt unlessyou have a kizen at a location. Cancel targetpending activated ability.
 Lore:
 
 Stress and danger often reveal the changeswrought by proximity to the rift.
 
ILLUSTRATOR:
JOE BOULDEN
Title:
Entrenched Infantry
 Collector’s Number:
1 U 17
Faction:
Earther
 Card Type:
CHARACTER • CGC • Warrior • Unit
Cost:
3
Destiny:
3
 Support Cost:
3 Earther
Power:
3
Tactics:
5
Defense:
6
Game Text:
As long as this character is at a site,as an additional cost for a player to play a unithere, that player loses 2 energy. Each time youdrain here, if this character is at a site, you lose 2energy.
 Lore:
 
Infantry soldiers have little choice but to trust the experience of their commanders. Earther troopsare among the most battle-tested of the humanfactions.
 
ILLUSTRATOR:
SEDONE THONGVILAY
Title:
Escort Cruiser
Collector’s Number:
1 C 18
Faction:
Earther
 Card Type:
SHIP (Capacity 2) • iCom • Capital
Cost:
6
Destiny:
2
 Support Cost:
2 Earther
Power:
5
Tactics:
2
Defense:
8
Game Text:
You cause attrition +1 here for eachrelated site where you have a vehicle.
 Lore:
 
Escort cruisers accompany battleships to provide protection for the more expensive ships.
 
ILLUSTRATOR:
JEFF CARLISLE
 
 3
Title:
F.L.I.C.
Collector’s Number:
1 U 19
Faction:
Earther
Card Type:
WEAPON (Character) • Ranged
Cost:
1
Destiny:
4
 Support Cost:
1 Earther
Game Text:
As long as this character is at a site,you cause attrition +1 here. • Pay 1 energy
 Choose target unit your opponent has in a sitebattle here. Damage target if its defense < [D] +the number of warriors you have here.
Lore:
 
Fusion Light Infantry Cannons are the latest development from FedGrav’s armament division.
ILLUSTRATOR:
V SHANE
Title:
Fighter Support
Collector’s Number:
1 U 20
Faction:
Earther
 Card Type:
ASSET (Site)
Cost:
4
Destiny:
2
 Support Cost:
1 Earther
Game Text:
You may play this asset beneath oneof your opponent’s sites. At the end of the battledestiny step of each battle at a related site, makeyour battle destiny in that battle +[D]. When youropponent controls this site, dismiss this asset.
 Lore:
 
Combat gurus vector Earther fighters toensure that ground troops do not come under firefrom above.
 
ILLUSTRATOR:
JOHN KONG
Title:
Fire for Effect
 Collector’s Number:
1 U 21
Faction:
Earther
 Card Type:
INTERRUPT (Lost)
Cost:
0
Destiny:
6
 Support Cost:
1 Earther
Game Text:
Until end of turn, each of youropponent’s drains at a site related to a site whereyou have a vehicle is –1.
 Lore:
 
"If brute force isn’t working, consider that youmight not be using enough.” – FedGrav Officer’s Manual 
ILLUSTRATOR:
PETER FERGUSON
Title:
First Aid
 Collector’s Number:
1 U 22
Faction:
Earther
 Card Type:
ASSET
Cost:
1
Destiny:
4
 Support Cost:
2 Earther
Game Text:
• Pay 4 energy
The next time yourtarget unit would be destroyed this turn, preventthat and, if it’s damaged, undamage it.
 Lore:
 
Extraorbital Laboratories (XeLabs) providesmedical service to other Earther corporations – for the right price, of course.
ILLUSTRATOR:
APRIL LEE
Title:
Grade 7 Fluid Laser
Collector’s Number:
1 U 23
Faction:
Earther
 Card Type:
WEAPON (Capital) • Ranged
Cost:
2
 Destiny:
2
 Support Cost:
2 Earther
Game Text:
You cause attrition +2 here. • Pay 1energy
Choose target ship your opponent has ina sector battle here. Damage target if its defense< [D] + the number of capitals you have here.
Lore:
 
 Among all Earther ships, only the drive systemof a capital can meet the power requirements of aGrade 7.
 
ILLUSTRATOR:
CHRISTIAN PEARCE
Title:
Grav Operator
Collector’s Number:
1 U 24
Faction:
Earther
Card Type:
CHARACTER • FedGrav • Warrior • Unit
Cost:
2
Destiny:
5
 Support Cost:
2 Earther
Power:
1
Tactics:
1
Defense:
2
Game Text:
As long as this character is at a sitewhere you have a unit that has tactics
 
>4, thischaracter is power +4.
Lore:
 
Grav operators are counted on for timely responses during engagements, aiding in bothdefensive and offensive maneuvers.
ILLUSTRATOR:
PAMELINA H
Title:
GR-Blade
Collector’s Number:
1 C 25
Faction:
Earther
 Card Type:
VEHICLE • FedGrav • Unit
Cost:
2
Destiny:
2
 Support Cost:
1 Earther
Power:
3
Tactics:
2
Defense:
2
Game Text:
Size 2 (This vehicle counts twiceagainst a ship’s capacity.) Transport 1 (Each timethis vehicle moves, you may move with it one of your characters.) Pay 4 energy
If this vehicle is ina site battle, make your battle destiny +2 in thatbattle.
 Lore:
Earther infantry is escorted by close support craft. These Blades are able to maneuver quickly and deliver heavy firepower.
ILLUSTRATOR:
CHRISTIAN PEARCE
Title:
Heavy Juggernaut
Collector’s Number:
1 U 26
Faction:
Earther
 Card Type:
VEHICLE • FedGrav • Unit
Cost:
3
Destiny:
1
 Support Cost:
2 Earther
Power:
7
Tactics:
2
Defense:
5
Game Text:
Size 2 (This vehicle counts twiceagainst a ship’s capacity.) Transport 1 (Each timethis vehicle moves, you may move with it one of your characters.) When this vehicle enters play,dismiss a unit here.
 Lore
FedGrav originally designed juggernauts inresponse to losses Earthers suffered at the hands of Gongen NoBots.
ILLUSTRATOR:
PAUL BURROW

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