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Writing Real Time Games for Android

Writing Real Time Games for Android

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Published by Best Tech Videos
Do vertex arrays keep you up at night? Do you have nightmares involving framerates and event loops? If so, this session might have the cure for your condition. Chris Pruett will discuss the game engine that he developed, using it as a case study to explain the common pitfalls and best practices for building graphics-intensive applications. You'll learn how to properly pipeline game and rendering code, manage drawing surfaces, and incorporate 2D and 3D graphics cleanly.

Watch a video at http://www.bestechvideos.com/2009/06/04/google-i-o-2009-writing-real-time-games-for-android
Do vertex arrays keep you up at night? Do you have nightmares involving framerates and event loops? If so, this session might have the cure for your condition. Chris Pruett will discuss the game engine that he developed, using it as a case study to explain the common pitfalls and best practices for building graphics-intensive applications. You'll learn how to properly pipeline game and rendering code, manage drawing surfaces, and incorporate 2D and 3D graphics cleanly.

Watch a video at http://www.bestechvideos.com/2009/06/04/google-i-o-2009-writing-real-time-games-for-android

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Published by: Best Tech Videos on Jun 29, 2009
Copyright:Attribution Non-commercial

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11/24/2013

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Writing Real Time GamesFor Android
Chris PruettMay 2009
 
3
Did You See That Awesome Fade?
Holy Crap! –
The text was all sliding before that too.
 –
How do they do that?!
Right, this slide is about me, the presenter. Chris Pruett.That’s me.
I’m a
Developer Advocate
for Android. –
That means I advocate development for Android. Please makesomething. Maybe I can help you.
 –
I work in Japan.
宜しくお願いします。
Before that, I wrote code for 
Lively
.
Prior to working at Google, I made video games. –
I shipped about 10 titles for lots of platforms: GBA, PS2, PSP,Wii.

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