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*COMPLETE* Avatar the Last Airbender: A Guide to Playing Elemental Heroes in Dungeons and Dragons, 4th Edition

*COMPLETE* Avatar the Last Airbender: A Guide to Playing Elemental Heroes in Dungeons and Dragons, 4th Edition

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Published by CJ
PHASE 2 OF THE AVATAR PROJECT BEGINS http://community.wizards.com/go/thread/view/75882/26430825/Avatar:_The_Last_Airbender_4e_%28MACH_2%29?sdb=1

The benders in Dungeons and Dragons, 4th edition. EMAIL ME! Tell me what you think. ekiatoui@gmail.com MEGAUPLOAD: http://www.megaupload.com/?d=4EHZR7EH
PHASE 2 OF THE AVATAR PROJECT BEGINS http://community.wizards.com/go/thread/view/75882/26430825/Avatar:_The_Last_Airbender_4e_%28MACH_2%29?sdb=1

The benders in Dungeons and Dragons, 4th edition. EMAIL ME! Tell me what you think. ekiatoui@gmail.com MEGAUPLOAD: http://www.megaupload.com/?d=4EHZR7EH

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Published by: CJ on Jun 29, 2009
Copyright:Attribution Non-commercial

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10/30/2014

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 Avatar: The Last Airbender, Elemental Classes for Dungeons and Dragons 4th Edition
is a set of customclasses designed for the 4th edition rule set of Dun-geons and Dragons. Made for use with the core books
Player’s Handbook 
,
Monster Manual 
, and
DungeonMaster’s Guide
, available from Wizards of the Coast. Avatar: The Last Airbender and all related charactersand concepts are owned wholly by Nickolodieon andViacom. No copyright infringement intended. This is just a very comprehensize fan work.Written by CJ Lewis (ekiatoui@gmail.com), DevinGreen, and Thomas Dahlhauser.Cover by Alycia Barboza
TABLE OF CONTENTS
Airbender.......................................1Airbender Paragon Paths..........12Earthbender................................17Earthbender Paragon Paths......29Firebender...................................35Firebender Paragon Paths........46Waterbender................................51Waterbender Paragon Paths.....64Miscellaneous Paragon Paths..70Hybrid Classes...........................75Epic Destinies.............................79Feats............................................84Equipment...................................95
 
“Stay as a leaf on the wind, passing the wind cur-rents around you.” 
CLASS TRAITSRole:
Controller. You bend the air itself, conjuringpowerful currents and tornadoes to pacify and dis-able your opponents.
Source:
Elemental. It is said that airbenders rst
learned their abilities from the sky bison who, di-spite their size, take into the air easily.
Key Abilities:
Wisdom, Intelligence, Dexterity.
Armor Prociencies:
Cloth.
Weapon Prociencies:
Simple melee, simpleranged.
Implement:
Ki focuses, weapons with which
you’re procient
Defense Bonus:
+1 Reex, +1 Will.
Hit Points at 1st Level:
10 + Constitution score.
Hit Points for each Level gained:
4.
Healing Surges:
6 + Constitution Modier.
Trained Skills:
Religion (Int). Choose three moreskills at 1st level.
Class Skills:
Athletics (Str), Acrobatics (Dex),Diplomacy (Cha), History (Int), Insight (Wis), Na-ture (Wis), Perception (Wis), Religion (Int).
Build Options:
Hurricane airbender, Zephyr air-bender 
Class Features:
Evasive Currents, MonasticTraining, Quick Step, Airbending
 Airbending is a style of bending that relies on the air around them. You control currents and the winds,controlling them to blow your enemies away. Air is the element of freedom. Benders in this art areoften care-free and fun loving, not allowing things inlife to keep them down. Free and able to go wherethey please -- that’s an airbender, alright. Airbend-ers learn their art at mountain monastaries, leavingthem with little attachment to worldly possessionsand a strong desire to avoid violence. Many of them
are pacists, opting to use their power to stop a ght,
rather than win it. Though that doesn’t mean Airbend-ing can’t be deadly.”
Your power lies all around you; take it rmly and take
to the skies.
AIRBENDER
1

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