“Stay as a leaf on the wind, passing the wind cur-rents around you.”
CLASS TRAITSRole:
Controller. You bend the air itself, conjuringpowerful currents and tornadoes to pacify and dis-able your opponents.
Source:
Elemental. It is said that airbenders rst
learned their abilities from the sky bison who, di-spite their size, take into the air easily.
Key Abilities:
Wisdom, Intelligence, Dexterity.
Armor Prociencies:
Cloth.
Weapon Prociencies:
Simple melee, simpleranged.
Implement:
Ki focuses, weapons with which
you’re procient
Defense Bonus:
+1 Reex, +1 Will.
Hit Points at 1st Level:
10 + Constitution score.
Hit Points for each Level gained:
4.
Healing Surges:
6 + Constitution Modier.
Trained Skills:
Religion (Int). Choose three moreskills at 1st level.
Class Skills:
Athletics (Str), Acrobatics (Dex),Diplomacy (Cha), History (Int), Insight (Wis), Na-ture (Wis), Perception (Wis), Religion (Int).
Build Options:
Hurricane airbender, Zephyr air-bender
Class Features:
Evasive Currents, MonasticTraining, Quick Step, Airbending
Airbending is a style of bending that relies on the air around them. You control currents and the winds,controlling them to blow your enemies away.Air is the element of freedom. Benders in this art areoften care-free and fun loving, not allowing things inlife to keep them down. Free and able to go wherethey please -- that’s an airbender, alright. Airbend-ers learn their art at mountain monastaries, leavingthem with little attachment to worldly possessionsand a strong desire to avoid violence. Many of them
are pacists, opting to use their power to stop a ght,
rather than win it. Though that doesn’t mean Airbend-ing can’t be deadly.”
Your power lies all around you; take it rmly and take
to the skies.
AIRBENDER
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