Before diving into the mechanics of how Crews lay waste to one another, a few general game conceptsneed defining.
As Malifaux is a miniatures skirmish game, oneof the key elements is the miniatures. Most of thegame rules describe how these figures interact withone another and the table. In Malifaux, a model isa collection of things, including the figure itself, thebase it is mounted on, and an associated Stat card forthe miniature. All of these things combine to describethe model, as it pertains to the game.Models represent individual characters that are engaging in the conflict. Each model is defined by a collection of Statistics. Statistics (stats) are numeric values that represent how well a character defends, attacks, casts spells, or how far they can move. A character capable of running very fast, for instance, will have a higher Walk (
) Statistic.Each model also has Abilities, which grants the characternew ways to deal with situations. This can includeimmunities, special ways to defend or move, or anything that isn’t already described by a model’s Statistics.Each model has a number of Actions as well. These Actions are usually attacks, but they can be a variety of other special maneuvers that a model can perform. Actions cover anything special the model does, likeshooting a gun, clawing an enemy, or leaping through theair in a torrent of arcane energy to land in an explosionof debris and thunder.
In Malifaux, an Encounter is the scenario whichdetermines certain rules for the game. Players willgenerate an Encounter (see pg. @@) at the beginning of the game. When players build an Encounter they will determineseveral variables, such as the conditions for winning, how players deploy models at the beginning of the game, andeven where the terrain pieces will be placed.
Each player will be leading a Crew. At its most basiclevel, a Crew is a group of models that represent a groupof characters that the player controls in an Encounter.The Crews in Malifaux are chosen as part of theEncounter, and are hired after the players know a littlebit about the rules of the Encounter. Wyrd Miniatures sells Crew Boxes, which are often a new player's first entry into the game. These Crew boxescontain a Crew that works well together. When a player hires his Crew, one model will be chosenas the Crew's leader. This is usually a Master, which isa powerful model that must lead a Crew if it is hired.Some Crews have a Henchman who can, in smallergames, also lead the Crew. The process for hiring a Crew is explained more on page @@.
Soulstones are the basic currency that players use tobalance two Crews for play in Malifaux. Each player will purchase a Crew of models using their Soulstones.Each player starts with the same amount to spend ontheir Crew's models and Upgrades.Soulstones can also be added to the Leader's Cache to formthe Soulstone Pool. There are uses described throughout the rules section for the Soulstone Pool. Usually, they arespent to improve or degrade the effectiveness of an Action.There is a synopsis of all the things Soulstones do on page@@.
Malifaux uses various Markers to track different game effects. Some of the rules require standard sizesfor Markers and other types of templates, including 30mm and 50mm circles. Wyrd Miniatures sells30mm, 40mm, and 50mm model bases which work perfectly for Markers and templates. Wehave included some of the most common Markersand templates for players to copy and cut out as well. These can also be downloaded from theMalifaux.com website.