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JuNe 2009
what PROBLEMS dO USERS ExPERiEncE?
To investigate user problems with Web 2.0 applications,we surveyed 200 members o our Norwegian SNSs.
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Table2 shows the number and percent o reported reasons orstopping using an SNS or using it less over time. Bully-ing, harassment, and low trust were typical ethics-relatedwelare and the privacy o those aected by our sotware.We also have pragmatic reasons or doing this: Peoplewant others to treat them morally.
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Those who have a badexperience with an SNS might stop using it or use it less.People worried about what is going to happen to the con-tent they put on a video-sharing site like YouTube mightnever start using it.The emergence o Web 2.0 applications requires recon-sideration o ethical norms governing their developmentand use, prompting questions such as: What kinds o prob-lems do users o these applications experience? What dopeople really worry about when they provide personalinormation, discuss the latest news, or put their photo-graphs on the Web? What do existing real-lie communitiesexpect rom Web 2.0 applications? What should developersdo to promote trust in such applications and guaranteeuser privacy?
RESEaRch fOcUS
For the past three years, we have participated in CitizenMedia (www.ist-citizenmedia.org), a European researchproject that explores how exploiting multimedia UGC, suchas photographs and video ootage, in innovative ways inuser communities and social networks might improve thedaily lives o European citizens.Considering ethical issues raised by the new technol-ogy was part o our research. Developers have attemptedto implement ethical rules in sotware applications, suchas designing e-mail programs that stop users rom unethi-cal behavior.
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We believe that people should judge whatis ethical or unethical, but that the applications shouldsupport users with respect to ethical behavior. In otherwords, developers can promote social norms or etiquettewithin the Web 2.0 environment to create a basis or trustand privacy.To investigate user concerns regarding typical Web 2.0applications such as blogs and SNSs, we conducted onestudy in Norway with 200 participants
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and two studiesin Belgium: one consisting o 30 members o two onlinecommunities
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and the other consisting o 50 individualparticipants and 85 amilies.
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The studies, outlined in Table1, included all age groups rom young people to seniorcitizens, all skill levels rom profcient technology usersto nonusers, and dierent types o communities rom in-ormal to well-structured. The ocus was on applicationstargeting nonproessional users, supporting social net-working, and sharing o UGC.Based on these studies, we identiied the most im-portant requirements o Web 2.0 applications related totrust, privacy, and etiquette. The “Key Concepts” sidebardiscusses these ideas as well as the dierences betweenethics and laws.
tabl 1. ovviw f h di n Wb 2.0 aliain.
Su 1
PurposeInvestigate problems experienced by users o SNSsFocusExisting applicationsLevelMacroCountryNorwayMethodSurveySubjects200 members o our SNSs
Su 2
PurposeInvestigate opinions and ears related to inormation andcommunication technologyFocusExisting and uture technologyLevelIndividualCountryBelgiumMethodCase study; blogs and diaries used or data collectionSubjects30 members o two online communities
Su 3
PurposeInvestigate eects o existing practices on usage o socialWeb 2.0 applicationsFocusExisting and uture technologyLevelGroupCountryBelgiumMethodCase study; interviews, observations, content analysis,logging, and monitoring used or data collectionSubjectsNeighborhood community consisting o 85 amilies and awell-structured community consisting o 50 members
tabl 2. ran f ing ing a ial nwking i ing i l v i.
Resonumber pere
Lack o interesting people/riends using it62 (24%)Low-quality content59 (23%)Low usability45 (18%)Harassment/bullying24 (9%) Time-consuming/isolating16 (6%)Low trust15 (6%)Overcommercialized15 (6%)Dissatisaction with moderators3 (1%)Unspecifed boring3 (1%)Other15 (6%)
tol257 (100%)
Note: There were 200 participants in all, but 57 participants reported two reasons. Tablereprinted with permission rom P.B. Brandtzæg and J. Heim, “User Loyalty and Online Communi-ties: Why Members o Online Communities Are Not Faithul,”
Proc. 2nd Int’l Conf. Intelligent Technologies for Interactive Entertainment
(Intetain 08), article no. 11, ICST, 2008.
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