Necron Wargear:
Weapons:Power weapon: see warhammer 40,000 rule bookStaff of Light: a power weapon with the following shooting profileRange: 12”S: 5AP: 3Assault 3Gauss Flayer:Range: 24”S: 4AP: 5Rapid Fire,GaussGauss Blaster:Range: 24”S: 5AP: 4Assault 2, GaussGauss Cannon:Range: 36”S: 6AP: 4Heavy 3, GaussHeavy Gauss Cannon:Range: 48”S: 9AP: 2Heavy 1, GaussNeutron Gun:Range: Flame TemplateS: 5AP: 4Heavy 1Particle Whip:Range: 36”S: 9AP: 2Heavy 1OrdinanceGauss Flux Arc:Range: 12”S: 6AP: 4Heavy D6, GaussParticle Projector:Range: 12”S: 5AP: 3Heavy 3
Gauss Weapon
: Any ranged weapon with the gauss rule included in theirprofile automatically wound any non-vehicle target on an unmodified resultof 6. Also against targets with an armour value the shot(s) count as if theyhad the rending rule.
Warsythe:
A warsythe allows no saves of any kind what so ever and grants theuser when attacking vehicles 2D6 + strength armour penetration roll.
Artificer:
May be used during the start of the assault phase if the tombspyder is not in close combat. When used a single scarab swarm is spawnedand placed in coherency with the tomb spyder and roll a D6 on a result of 1the tomb spyder takes a wound, on any other result nothing happens. Eachswarm spawned will form a unit with the tomb spyder that created it andmust maintain coherency with it for the remainder of the game. Scarabscreated this way are not worth any victory or kill points and are removed ifthe tomb spyder is destroyed.
Chronometron:
Grants the user and the unit he has joined the ‘hit and run’special rule
Cloak of shadows:
Grants the user a 5+ Invulnerable save
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and btw, my Deciever is keeping his S9 T8 stats and his misdirect ability. Maybe you should make an updated codex that actually improves the army to make it competetive instead of nerfing the only things that the Necrons had going for them.
I could go through and point out all the problems with this poor update to the necron codex but that would be almost as long as the codex itself.
Thanks for nothing. You also managed to make our C'Tan weaker and not update any of their old and broken abilities. Nightbringer Tempest still only affects very specific armies but yet we still have to pay the points for it. Broken beyond belief. And Living Metal changed to a 4+ save? Why? It was fine before and you made it weaker for what reason? You have fun making those melta saves.
Wow, for a revised Necron Codex I was hoping for something that would fix a lot of the weakened abilities that Necrons suffered from after 2 new additions to the rule book but this clearly fixes nothing. Gauss used to wreck vehicles on glances and instead of improving gauss what we get is only rending vs vehicles? That removes our ability to use our warriors to destroy and stun tanks. Thanks fo
nice work, the teleportation raid rule however gives me doubts. I like the entry one, but I seem to gather from your rules that units can teleport at other times. This goes against the slow movement speed of the necrons, but otherwise, nice work
thank you, the re-written codex is very nicely done, i am just wondering why no official codex is available...