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T
Complete rules
 
Range ValueDamage ValueTeam SymbolCollector’s NumberSet Symbol and Rarity*NameStat Slot
*Color of tab idicates rarity of caracter: wite—commo,gree—ucommo, silver—rare, gold—super rare
FIGURE 1
 
Attack ValueDefense ValueSpeed ValuePoint Value
INtroDuCtIoN
Welcome to te
DC™ HeoClix
® game!
DC HeoClix
is a fast-playig game of3D-tabletop combat usig collectable miiatures of DC Comics caracters. Eac miiatureis called a figure, wic stads o a base ad a combat dial. Te figure, base, ad combat dial togeter are called a caracter.We you play a
HeoClix
game, you build a force from your collectio of caracters.You ca build a force ay umber of ways, usig caracters from a sigle comic boo orfrom all over te DC uiverse. Ay umber of players ca play a
DC HeoClix
game,but it plays best wit two to four players.
CHeCK Your GeAr
Te
DC HeoClix:
 
Legion of Super Heroes 
Starter Game icludes everytig two peopleeed to play. I additio to a selectio of caracters, a quic-start guide for ew players,ad tis ruleboo, you sould ave 1 two-sided battle map, 1 powers ad abilities card, 2six-sided dice (d6), 1 base-turig rig, 6 object toes, ad 10 two-sided terrai marers(2 special/debris marers, 4 barrier/debris marers, ad 4 smoe cloud/debris marers).You may fid tat a few cois or oter small objects to use as actio toes ad a legt ofstrig or oter object to use as a straigt edge will elp you play te game.
HeroClIX CHArACters
Aside from te figure itself, a
HeoClix
caracter is made up of tree mai parts: tebase, te combat dial, ad te caracter card.
he
B
ase
Eac caracter’s base is prited wit importat iformatio, as sow i Figure 1.
tABle oF CoNteNts
INTRODUCTION
......................................................................03
CHECK YOUR GEAR
....................................................................03
HEROCLIX CHARACTERS
.........................................................03
PREPARE TO PLAY
......................................................................05
IMPORTANT GAME CONCEPTS
............................................11
PLAYING THE GAME
...................................................................16
Turns and Actions
.................................................................16
Power Actions
........................................................................17
Free Actions
............................................................................17
Move Actions
..........................................................................18
Combat Actions
......................................................................21
Close Combat
..........................................................................25
Ranged Combat
......................................................................25
TERRAIN
..........................................................................................28
Clear Terrain
............................................................................29
Hindering Terrain
...................................................................29
Water Terrain
..........................................................................30
Blocking Terrain
.....................................................................31
Walls
.........................................................................................32
Elevated Terrain
.....................................................................32
Maps
.........................................................................................33
OBJECTS
...........................................................................................34
Standard Objects
.................................................................35
Special Objects
.....................................................................35
Legion of Super Heroes 
Special Objects
........................36
Using Objects as Weapons
.................................................36Objects and Telekinesis.....................................................38
FEATS
.................................................................................................39
SPECIAL CHARACTERS
...............................................................40
Duo Characters
......................................................................40
Double-Base Characters
.....................................................41
Transporters
..........................................................................42
Giant Characters
...................................................................42
Colossal Characters
.............................................................43
SPECIAL ABILITIES
........................................................................44
Capture
....................................................................................44
Multiattack
.............................................................................44
GAME OVER: IS THIS THE END FOR OUR HERO?
...........45
HEROCLIX ETIQUETTE
.................................................................47
SCENARIOS
.....................................................................................47
GLOSSARY
.......................................................................................49
 
(Te umber of ligtig bolts ext to te rage value is teumber of differet targets te caracter may attac wegive oe raged combat actio.)(idicated by te gree lie)
Range ValueDamage ValueStarting Position
FIGURE 
Speed ValueAttack ValueDefense Value
FIGURE 
(yellow—Rookie, blue—Experieced,red—Vetera, silver—Uique)
KeywordsNameTeam SymbolPoint ValueSpecial PowerStandard PowerExperience Level*Set Symbol /RarityCollector’s NumberNamed PowerCharacter Information
he
C
haraCTer
C
ard
A caracter card is a card specific to a particular
HeoClix
caracter. Figure 3 illustrateste iformatio tat appears o a caracter’s card. Eac power ad ability listed o a caracter card is preceded by a colored circle beid asymbol. We a square of tat color appears o te caracter’s dial ext to tat symbolo its base, te caracter possesses tat power.If oly a power’s ame is prited ext to te circle (suc as “Blades/Claws/Fags”),te power is a stadard power ad te explaatio of its effects appears o te powersad abilities card. A amed power (suc as “POWERSWORD (Blades/Claws/Fags)”)is a stadard power wit a specific descriptive title. It is capitalized ext to te circle adis followed i pareteses by te ame of te stadard power (wic is explaied ote powers ad abilities card). Special powers are uique powers ad are fully describedo te caracter card.
prepAre to plAY
Before you play a
DC HeoClix
game, eac player must build a force, te battlefieldmust be prepared, ad players must place teir forces i teir startigareas.
s
Tep
1:B
uild
Y
our
F
orCe
I geeral, caracters comprise tebul of a player’s force. Eac caracteras a poit value prited o its base.Tis is te umber of poits it costs to add te caracter to a force.Some caracters loo te same, but tey ave differet ras, team desigatios, orcombat dials. Eac caracter’s base is prited wit a set symbol tat mars it as part of aparticular
HeoClix
 
set ad a collector’s umber to differetiate it from oter caracterstat migt loo similar.
he
C
omBaT 
d
ial
Te combat dial is te rotatig dis foud uder a caracter’s base. A caracter’s combat dial displays a set of umbers troug te L-saped stat slot i te caracter’s base. Teseumbers idicate ow well te caracter ca accomplis certai tass.Eac time oe of your caracters taes damage durig a game, you clic—or tur—its combat dial clocwise oce for eac 1 damage tae. Eac time your caracter isealed of damage durig te game, tur its combat dial couterclocwise oce for eac1 damage ealed.
Combat Values
Eac caracter as five combat values, as sow i Figure 2. Four of tese values are ote combat dial ad are visible troug te stat slot: speed, attac, defese, ad damage.Tese values usually cage we you tur a caracter’s combat dial. Te fift value iste caracter’s rage for raged combat attacs; tis value is prited o te caracter’sbase. Rage does ot cage as you tur te combat dial. Eac value appears ext to itsrespective symbol.
Oe way to build your force is to start wit a particular strategy. For example,you ca create a force tat specializes i ragedattacs or mid cotrol or tat iflicts damage bytrowig objects. But do’t mae your force toospecialized! For eac strategy, tere is a couter-strategy, so it’s importat to mae your forcediverse eoug to adle a variety of treats.
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