Budgeting and Return on Investment (ROI) Factors
"No one thinks of everything needed in the beginning, or they probably wouldn't startthese games in the first place. They are really big, have a lot of unknowns, and can present serious surprises during development. I'm not clear anyone has ever done one tothe budget initially planned. As overall massively multiplayer (MMP) industryknowledge improves, I expect this will change." —Gordon Walton, executive producer for The Sims OnlineDuring our interviews for this book, what Gordon expressed was a common theme for those who had been through the design, development, and launch processes of a PW atleast once.
Business Models
"The business model for the game should be well-developed before you commencedevelopment. Make sure that everyone in your team and organization understands the business plan, as this one is fundamental for everything you will do the next couple of years." —Thomas Howalt, project manager for Funcom AS' Anarchy OnlineInterestingly, most teams start design and development without a clear idea of their exact business model. This can lead to major confusion, with the pricing model changingseveral times during development, thus resulting in confusion among the team of justwhat they are supposed to be building and for whom.When you come right down to it, there are just two business models for online games:either the players pay or someone else does. Up to now, the three main models used for revenue generation have been advertising, promotions, and sponsorships; retail hybrids;and subscription fees.
Advertising, Promotions, and Sponsorships
During the dot-com boom, which resembled a land rush with everyone trying to snare allthe eyeballs possible in hopes of being able to find a way to monetize them later, thehighly touted model was advertising. This was always a spurious model; well over 50%of all supposed "ad buys" on the Internet from the period of 1995–2000 were simply adexchanges between major sites, a sort of "I'll put up $10 million in value of your ads onmy site, and you return the favor on yours." Each site then recorded a $10 million ad buyand $10 million in ad revenue. Naturally, someone forgot to tell the press, so the growthof Internet advertising looked quite nice in news stories.
Leave a Comment