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The purpose of this paper is to give a qualified answer to how the principle of patina can be applied to a digital setting, and how it can shape us...
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The purpose of this paper is to give a qualified answer to how the principle of patina can be applied to a digital setting, and how it can shape user behavior. To define digital patina we include material from Human-Computer Interaction as well as supplementary theories from other disciplines to give a satisfactory answer to our research question. Theories on Activity, Ubiquitous Computing and Mental Models are applied to user tests as they go beyond the idea of patina as limited to perishability and signs of wear. User tests confirmed this and led us to conclude that illustrating the activity users engage in with information creates structures for others to perceive as points of navigation and act upon.
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