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Download
 
DM
 
Sketchpad
 
V.3
 
 
June
 
2009
 
Authors:
 
Jason
 
Beardsley,
 
Bill
 
Browne,
 
Mark
 
Gedak,
 
Nathan
 
Irving,
 
Stefen
 
Styrsky
 
Guest
 
Submission:
 
Wolfgang
 
Baur
 
Some
 
Artwork:
 
Bradley
 
K
 
McDevitt
 
Editor:
 
I
 
thought
 
I
 
saw
 
one
 
but
 
it
 
was
 
 just
 
an
 
illusion
 
Design/Layout:
 
Functionally
 
done
 
by
 
Mark
 
Gedak
 
Companies
 
I’m
 
Excited
 
About
 
This
 
Month:
 
Applied
 
Vectors,
 
Hero
 
Games,
 
One
 
Bad
 
Egg,
 
Open
 
Design,
 
Paizo
 
Publishing,
 
Rite
 
Publishing,
 
RpgObjects
 
Foreword
 
by
 
Steve
 
Russell
 
2
 
Game
 
Reviews
 
3
 
Hard
Boiled
 
Ideas:
 
Cultures
 
3
 
Modern
 
Dispatch
 
#135
 
 –
 
Dark
 
Future
 
3
 
OGL
 
Fantasy
 
Content
 
6
 
Alternate
 
Class
 
Features
 
6
 
Campaign
 
Sketch
 
9
 
Monster
 
Templates
 
11
 
Otyughnomicon
 
30
 
Quickstarts
 
35
 
Summoning
 
Rules
 
43
 
Tile
 
Inspirations
 
45
 
Treasure
 
Packets
 
48
 
Unusual
 
Rogues
 
49
 
OGL
 
Modern/Future
 
Content
 
51
 
Modern
 
Template
 
51
 
Starship
 
53
 
OGL
 
Supers
 
55
 
Public
 
Domain
 
Heroes
 
55
 
With
 
the
 
Magpie
 
RPG
 
56
 
Otyugh
 
56
 
Sleep
 
Spell
 
56
 
With
 
Permission
 
of 
 
Wolfgang
 
Baur
 
58
 
Shadowsworn
 
Class
 
58
 
Spell
 
List
 
62
 
New
 
Spells
 
64
 
With
 
Permission
 
of 
 
Hero
 
Games
 
75
 
Fantasy
 
Hero
 
Monster
 
75
 
A
 
Plea
 
to
 
Modern
 
Gamers
 
77
 
Open
 
Game
 
License
 
78
 
This
 
edition
 
of 
 
the
 
DM
 
Sketchpad
 
V.3
 
 –
 
June
 
2009
 
is
 
produced
 
under
 
version
 
1.0a
 
of 
 
the
 
Open
 
Game
 
License.
 
Some
 
artwork
 
copyright
 
Octavirate
 
Entertainment,
 
used
 
with
 
permission.
 
Council
 
of 
 
Ghouls
 
map
 
is
 
copyright
 
2009
 
Ed
 
Bourelle.
 
Used
 
here
 
with
 
permission.
 
Designation
 
of 
 
Product
 
Identity:
 
The
 
following
 
items
 
are
 
hereby
 
designated
 
as
 
Product
 
Identity
 
in
 
accordance
 
with
 
Section
 
1(e)
 
of 
 
the
 
Open
 
Game
 
License,
 
version
 
1.0a:
 
1)
 
Hero
 
System
TM
 
is
 
a
 
registered
 
trademark
 
of 
 
DOJ,
 
Inc.
 
Hero
 
System
 
and
 
Fantasy
 
Hero
 
are
 
copyright
 
DOJ,
 
Inc.
 
d/b/a
 
Hero
 
Games
.
 
The
 
use
 
of 
 
this
 
system
 
is
 
done
 
with
 
permission
 
for
 
a
 
non
commercial
 
product.
 
No
 
challenge
 
of 
 
trademark
 
or
 
copyright
 
is
 
intended
 
for
 
this
 
topic.
 
2)
 
The
 
Magpie
 
Codex
 
and
 
Magpie
 
RPG
 
are
 
the
 
sole
 
copyright
 
of 
 
Paul
 
Jessup
 
Designation
 
of 
 
Open
 
Game
 
Content:
 
The
 
sections
 
entitled
 
OGL
 
Fantasy
 
Content,
 
OGL
 
Modern/Future
 
Content,
 
OGL
 
Supers,
 
Magpie
 
System
 
and
 
With
 
permission
 
of 
 
Wolfgang
 
Baur
 
are
 
open
 
game
 
content.
 
Note:
 
New
 
Open
 
Game
 
Content
 
can
 
be
 
found
 
everyday
 
at
 
http://grandwiki.wikidot.com/dm
sketchpad
 
 
Foreword
 
It
 
is
 
always
 
the
 
potential
 
fear
 
of 
 
a
 
publisher
 
that
 
when
 
you
 
produce
 
an
 
Open
 
Gaming
 
License
 
(OGL)
 
product
 
that
 
someone
 
is
 
going
 
to
 
take
 
all
 
of 
 
your
 
hard
 
work
 
and
 
release
 
it
 
for
 
free.
 
I
 
am
 
here
 
to
 
tell
 
you
 
that
 
is
 
not
 
what
 
the
 
Grand
 
OGL
 
Wiki
 
(GOW)
 
is
 
about.
 
The
 
GOW
 
and
 
Mark
 
Gedak
 
have
 
been
 
nothing
 
but
 
respectful
 
in
 
their
 
approach
 
to
 
cataloging
 
Open
 
Gaming
 
Content.
 
Marks
 
respect
 
for
 
publishers,
 
who
 
are
 
not
 
in
 
this
 
to
 
get
 
rich
 
but
 
are
 
fans
 
themselves
 
supporting
 
a
 
game
 
they
 
love,
 
instantly
 
made
 
me
 
want
 
to
 
sponsor
 
and
 
contribute
 
to
 
the
 
GOW.
 
I
 
started
 
doing
 
small
 
contributions
 
of 
 
gaming
 
content
 
from
 
my
 
home
 
games
 
and
 
then
 
from
 
products
 
I
 
had
 
worked
 
on
 
as
 
a
 
freelancer
 
that
 
were
 
no
 
longer
 
available
 
or
 
stuck
 
in
 
development
 
limbo
 
with
 
defunct
 
product
 
lines.
 
Finally
 
Rite
 
Publishing
 
offered
 
an
 
exclusive
 
preview
 
as
 
part
 
of 
 
the
 
DM
 
Sketch
 
Pad.
 
I
 
am
 
sure
 
it
 
won’t
 
be
 
the
 
last
 
time
 
I
 
do
 
an
 
exclusive
 
preview
 
via
 
the
 
DM
 
Sketch
 
Pad.
 
Even
 
now
 
I
 
am
 
constantly
 
amazed
 
by
 
the
 
quantity
 
and
 
quality
 
of 
 
the
 
content
 
that
 
the
 
GOW
 
is
 
able
 
to
 
gather
 
together.
 
The
 
amount
 
of 
 
time
 
and
 
energy
 
that
 
goes
 
into
 
a
 
project
 
like
 
this
 
is
 
demanding,
 
having
 
worked
 
on
 
similar
 
projects
 
in
 
the
 
past
 
myself 
 
I
 
have
 
nothing
 
but
 
admiration
 
for
 
Mark,
 
GOW
 
and
 
all
 
its
 
supporters
 
and
 
especially
 
other
 
publishers
 
like
 
Ronin
 
Arts
 
and
 
Highmoon
 
Media
 
who
 
realize
 
the
 
value
 
of 
 
GOW
 
and
 
the
 
DM
 
Sketch
 
Pad
 
to
 
the
 
open
 
gaming
 
network.
 
Rite
 
Publishing
 
(and
 
I
 
believe
 
other
 
publishers)
 
value
 
the
 
GOW
 
as
 
both
 
a
 
marketing
 
opportunity,
 
to
 
show
 
off 
 
our
 
content
 
to
 
dedicated
 
gamers
 
who
 
are
 
looking
 
for
 
quality
 
content
 
they
 
are
 
likely
 
not
 
aware
 
of,
 
and
 
as
 
a
 
network
 
that
 
will
 
continue
 
to
 
support
 
a
 
game
 
system
 
I
 
produce
 
products
 
for.
 
In
 
essence
 
the
 
GOW
 
helps
 
keep
 
the
 
interest
 
level
 
of 
 
gamers
 
who
 
might
 
not
 
buy
 
my
 
product
 
now,
 
to
 
remain
 
gaming
 
so
 
that
 
they
 
can
 
potentially
 
buy
 
Rite
 
Publishing
 
products
 
later.
 
In
 
addition
 
these
 
gamers
 
recruit
 
new
 
potential
 
customers
 
as
 
new
 
players
 
 join
 
their
 
games.
 
Now
 
the
 
designer
 
in
 
me
 
finds
 
the
 
GOW
 
and
 
the
 
DM
 
Sketch
 
Pad
 
to
 
be
 
a
 
treasure
 
trove
 
of 
 
inspiration,
 
because
 
of 
 
both
 
original
 
content
 
and
 
OGL
 
content
 
from
 
products
 
that
 
I
 
never
 
would
 
have
 
picked
 
up
 
until
 
I
 
was
 
exposed
 
to
 
it
 
via
 
the
 
GOW.
 
As
 
a
 
GM
 
I
 
can
 
cherry
 
pick
 
ideas
 
from
 
the
 
Sketch
 
Pad
 
and
 
the
 
GOW,
 
plop
 
them
 
down
 
in
 
my
 
game
 
as
 
is,
 
or
 
tweak
 
them
 
to
 
suit
 
my
 
desires.
 
The
 
DM
 
Sketch
 
Pad
 
and
 
the
 
GOW
 
are
 
full
 
of 
 
awesome
 
amounts
 
of 
 
inspirational
 
and
 
functional
 
content
 
that
 
I
 
can
 
access
 
as
 
I
 
need
 
it,
 
because
 
I
 
have
 
transitioned
 
to
 
running
 
my
 
game
 
using
 
my
 
laptop,
 
making
 
it
 
a
 
incredibly
 
impressive
 
tool.
 
I
 
am
 
also
 
constantly
 
impressed
 
by
 
the
 
production
 
quality
 
of 
 
a
 
100%
 
free
 
product
 
such
 
as
 
the
 
DM
 
Sketch
 
Pad.
 
Ronin
 
Arts
 
proved
 
that
 
this
 
should
 
be
 
a
 
product
 
folks
 
are
 
willing
 
to
 
pay
 
for.
 
So
 
while
 
I
 
might
 
call
 
Mark
 
crazy
 
for
 
giving
 
it
 
away
 
for
 
free,
 
I
 
am
 
also
 
very
 
happy
 
that
 
he
 
does.
 
The
 
only
 
thing
 
Mark
 
ever
 
really
 
asks
 
for
 
is
 
your
 
feedback
 
so
 
he
 
can
 
appreciate
 
the
 
use
 
of 
 
his
 
ever
evolving
 
masterpiece,
 
so
 
send
 
him
 
a
 
message
 
tell
 
him
 
what
 
you
 
think
 
about
 
it,
 
what
 
you
 
want
 
the
 
GOW
 
and
 
the
 
DM
 
Sketch
 
Pad
 
to
 
do.
 
Steve
 
Russell
 
Rite
 
Publishing
 
P.
 
S.
 
 –
 
Mark,
 
thank
 
you
 
for
 
making
 
my
 
home
 
game
 
a
 
better
 
game.
 
 
Game
 
Reviews
 
Hard
 
Boiled
 
Ideas
±m
 
Cultures
 
is
 
a
 
4th
 
edition
 
supplement
 
writing
 
by
 
Fred
 
Hicks
 
and
 
Jonathon
 
Walton
 
for
 
One
 
Bad
 
Egg.
 
It
 
is
 
14
pages
 
in
 
length
 
and
 
runs
 
you
 
about
 
$4
 
at
 
Rpgnow
 
and
 
the
 
One
 
Bad
 
Egg
 
store.
 
This product is a bit different from most 4thedition supplements I’ve seen. It is not a crunchybook filled with cultural options (as one mightexpect from the title) but instead is more of adesign essay and guide for creating andcustomizing the races in your campaign world.Though written from the perspective of 4thedition (whose races lack differentiation withinrace) this product is probably useable for anyonelooking to add variant to the stock races.Without revealing too much, the text suggeststhat are four main ways to affect the culturalcontext of your races. First you need to state acultural norm for your you race. I’m going to useelves and make adjustments for them in myEldfjallon setting. The norm I’m working fromis: Elves are freedom-loving wilderness folk. Foradjustments the text suggests that I can embodyor strengthen that norm, twist or be heretical tothe norm, break from the norm completely or bechanged by the expectations of the norm.For Eldfjallon, I’m going with the break approach – the elves that first encountered theelemental invasion became transformed, nowcalled Litalinyna or “Betrayers” by theirsouthern cousins. The Litalinyna have embracedlife under elemental rule and seek to teach othersabout the value of service to our elementalmasters. There that’s pretty good.In
HBI: Cultures
there are ideas on providingmechanical adjustments for the cultural offshootfrom ability scores, skills, languages to racialpowers. Though written for 4e, these could bealso adapted to fit with your own campaign inyou are not a 4e player. The book ends with anextended example of culture building using OneBad Eggs own Apelord race and a Dwarf example. I found the book at little pricey at$4.00 and may have passed over it initially but Ithink there are good ideas in here that are easilyused for any system.
Modern
 
Dispatch
 
#135
Dark
 
Future
 
If 
 
you
 
read
 
X
men
 
comics
 
in
 
late
 
1980
 
or
 
early
 
1981
 
one
 
of 
 
the
 
comics
 
that
 
probably
 
stood
 
out
 
the
 
most
 
for
 
Claremont
 
and
 
Byrne’s
 
run
 
was
 
the
 
two
 
issue
 
Days
 
of 
 
Future
 
Past
 
storyline.
 
In
 
#141
 
and
 
#142
 
of 
 
Uncanny
 
X
men
 
readers
 
were
 
treated
 
to
 
a
 
view
 
of 
 
a
 
possible
 
apocalyptic
 
future
 
world
 
(circa
 
2013)
 
ruled
 
by
 
Sentinels
 
with
 
most
 
superheroes
 
or
 
villains
 
dead
 
or
 
on
 
the
 
run.
 
Modern
 
Dispatch
 
#135
 
 –
 
Dark
 
Future
 
by
 
Charles
 
Rice
 
of 
 
RpgObjects
 
is
 
a
 
campaign
 
model
 
for
 
their
 
Supers20
 
and
 
Modern20
 
that
 
emulates
 
some
 
of 
 
the
 
elements
 
of 
 
this
 
classic
 
arc
 
while
 
remaining
 
fixed
 
within
 
their
 
own
 
developing
 
mythos.
 
The
 
PDF
 
is
 
16
 
pages
 
and
 
costs
 
$2.25
 
at
 
Rpgnow
 
or
 
RpgObjects.
 
The
 
world
 
envisioned
 
by
 
Charles
 
Rice
 
one
 
set
 
in
 
the
 
near
 
future
 
of 
 
2020
 
and
 
is
 
not
 
as
 
overtly
 
bleak
 
as
 
the
 
world
 
created
 
by
 
Claremont/Byrne
 
but
 
it
 
is
 
one
 
set
 
at
 
a
 
tipping
 
point.
 
A
 
place
 
that
 
can
 
dramatically
 
change
 
based
 
on
 
the
 
action
 
or
 
inaction
 
of 
 
the
 
player
 
characters.
 
Dark
 
Future
 
feels
 
to
 
be
 
part
 
of 
 
a
 
larger
 
story
 
that
 
Charles
 
is
 
working
 
on
 
because
 
he
 
has
 
threaded
 
this
 
campaign
 
model
 
into
 
existing
 
concepts
 
such
 
as
 
U.S.H.E.R.
 
(United
 
States
 
Headquarters
 
for
 
Emergency
 
Response)
 
as
 
well
 
as
 
connecting
 
it
 
to
 
the
 
timeline
 
seen
 
in
 
Modern
 
Dispatch
 
#122
125
 
which
 
ties
 
superhero
 
gaming
 
into
 
World
 
War
 
II.
 
The
 
product
 
is
 
divided
 
broadly
 
into
 
two
 
sections
 
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