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R.P.G.
Rocket Propelled GameBy:Franz Braatz
 
Races
Human
No adjustments.
Midget
-1Brawn,+1Brains
Native
-1Brawn, +1Vitality
Tin Man
-1Brains, +1Brawn
Character Creation
Step 1
 
Roll 4D6. Disregard lowest roll and reroll 1s.
Step 2
 
Assign remaining dice values to the following stats as you see fit.These are your bonus points you apply to every D6 roll for that stat.No stat may ever be more than 6.1.
Brains
Determine success of spells and problem solving.2.
Brawn
Determines melee attack and physical activities.3.
Vitality
Determines ranged attack, spell resist, and movement.
Step 3
 
Roll 4D6 to determine total starting hit points. Add an additional 1D6per level.
Basic Rules
No Money 
 
Barter Based Economy.
Initiative
 
Roll for initiative and add your bonus points off your highest stat.
Combat 
 
All Rolls of 6 are automatic hit.
All rolls of 1 are automatic miss.
Attackers and defenders roll 1D6 each at the same time.
Melee attacker add brawn bonus to attack roll.
Defender adds armor bonus to defense roll.
Ranged attack adds vitality bonus.
Spell attack adds brain bonus.
Spell defender adds vitality bonus
 
Equipment Damage
 
 
o
Attack rolls of 1 cause 1 point of weapon damage.
o
Defense rolls of 1 cause 1 point of armor damage.
o
Equipment damage can be repaired only after  battles, unless a Mechanic uses “Repair Device”.
o
Equipment reaching 0 bonus points is permanently broken and cannot be repaired.
Monster XP Values
 
To determine how many experience points each monster isworth, do the following:1.Add the stat points.2.Divide hit points by 3.3.Add the weapon and armor point values.4.The total of these 3 numbers will give you thetotal encounter point value.
 Armor 
 
Determines defense value.
Cannot exceed +5 bonus points.
Certain status immunity and bonus defenses can be added byAlchemists and Mechanics.
Level Advancement:
Lvl. 2- 1000XPLvl. 3- 2000XP Monsters don’t have XP.Lvl. 4- 5000XP Max Lvl.= Lvl.20Lvl. 5- 10,000XPLvl. 6- 20,000XPLvl. 7- 50,000XPLvl.8- Retire
Weapons Stats
 
 
Damage=
Determines amount of hit points to be removedfromopponent. Maximum of +3 bonus points to a base rollof D6. 
Speed=
Determines number of attacks per turn. Maximum of 3. 
Range=
Number of spaces a weapon can reach. Minimum of 1,Maximum of 6.
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