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Mount and Blade - Calradia Guide

Mount and Blade - Calradia Guide

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Published by Aleksander Bielski
This was meant to be a commercial product, but I came to the sad realization that, at the time of writing, Mount and Blade was past it's full shining prime. So, I publish the whole booklet here.

It is divided into two parts. The first one is a Historian's view of the events in Calradia, from the video Mount and Blade. The second half of this book are different hints, tips and strategies, for those looking for such.

Just to underline, most of the first-half of the book is a mix of information present in the game as well as my own guesses, assumptions and creativity. I simply aimed at explaining the different aspects of Mount and Blade that might had not made much sense in a historical perspective. In the final version I hoped to add in sketches and a drawn map of Calradia on the first page. Unfortunately, my work did not spur enough interest among publishers so, what the hell, I will let everybody enjoy it for free.

I forgot to mention. John Richard Albers helped me edit this small piece of work. He was incredibly patient and helpful with this small project of mine, so a good chunk of the credit goes to him for making this possible.
This was meant to be a commercial product, but I came to the sad realization that, at the time of writing, Mount and Blade was past it's full shining prime. So, I publish the whole booklet here.

It is divided into two parts. The first one is a Historian's view of the events in Calradia, from the video Mount and Blade. The second half of this book are different hints, tips and strategies, for those looking for such.

Just to underline, most of the first-half of the book is a mix of information present in the game as well as my own guesses, assumptions and creativity. I simply aimed at explaining the different aspects of Mount and Blade that might had not made much sense in a historical perspective. In the final version I hoped to add in sketches and a drawn map of Calradia on the first page. Unfortunately, my work did not spur enough interest among publishers so, what the hell, I will let everybody enjoy it for free.

I forgot to mention. John Richard Albers helped me edit this small piece of work. He was incredibly patient and helpful with this small project of mine, so a good chunk of the credit goes to him for making this possible.

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Published by: Aleksander Bielski on Oct 03, 2013
Copyright:Attribution Non-commercial

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09/05/2014

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Note from the Author 
What you are about to read is both a work of fiction and a guide for Mountand Blade. As much as I enjoyed writing it a lot of the information within it isnot official. Mount and Blade is one of the best RPG/Strategy hybrids I hadthe chance to play. With a very active modding community there wouldcountless incredible mods released, changing the setting, adding newmechanics and much more. I first started playing Mount and Blade nearly fiveyears ago and I still play it today. It is one of those games that ages wellthanks to its community.It is not the easiest game but it feels rewarding when you conquer your firstcastle or town, when you create your first kingdom, or take part in enormousbattles, even if they have to be scaled down due to the game engine'slimitations. It is not a historical simulation however, and as such anybody whois familiar with the Middle Ages might find its mechanics odd. This did notstop me from writing this short book.Why write it in the first place? I looked at the guides we typically see. Theybear raw information. Sometimes you are given straight answers to your questions, which might make you think that if you deviate your will lose. Itmight be the case in linear games but Mount and Blade was never a linear game. You can take a number of roles, in any kingdom. I am not a supporter of giving answers; I prefer teaching people so that they can find their ownanswers. At the same time I wanted to combine a guide with a unique take onnarration. Initially I made a quick experiment with creating a report for another game, Company of Heroes 2, where I wanted to make the player feel he washanded over a real document, but with information that could be used in thegame itself. With Mount and Blade this was far more difficult, since historicalaccuracy and lack of all the possible features (such as religion) created a gapbetween what I wanted to write and what would be considered useful. Whilein the first half of this book you will find all the fluff I wrote, some of theinformation within it, especially if you have already played the game for awhile, would be relevant, the rest is purely there for accuracy. I tried to justifya lot of the game mechanics in the game, or why certain features do notappear, which again might make it feel unrealistic to somebody who hasstudied the Middle Ages for years.In the second half I provide short chapters to the different concepts in thegame. I try not to provide straight answers to questions, I merely put forwardcertain pieces of information that you may use as you see fit. You may evencombine some of the information from the guide to what you find in the firsthalf of the book to gather a wider and more intriguing picture. This said, the
 
explanations given here are not official. This is a work of fiction by somebodywho wanted to give the world something new and refreshing.I hope you will enjoy reading this as much as I had enjoyed writing it. Alex “WriterX” Bielski

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