MMSTLC Science Resources (10/07) 1.4 Design-based Student Investigations
1. Identify and Define Design Context.
This is the initial step in any design project, and one that you will want to address specifically withstudents at the outset of any project. This is also, most likely, going to be developed by you, theteacher, for any project you have students do in the classroom. This includes the following:•
Identifying the goals of the product
. What is it supposed to do or accomplish? (What is thefunction of the item?)•
Identify the context for the product.
Are there specific needs or conditions that you needto work with for the product?•
Define the design goal/outcome
. State what you are creating, what you will develop to getthere, and what the intended outcome is. This also identifies the guidelines for assessment of the success of the design. This might also address the form of the product, which is what itshould look like.•
Define the context and conditions for the design.
What are the constraints that you areworking with to complete the design? These might include time, personnel, resources orsupplies, and other constraints about the use of the product.
2. Research and Learn New Content.
Like the student investigations we addressed earlier in this program, one of the critical steps beforethe actual design or investigation can be done is to gather information and build understanding of content relevant to the design. This may take the form of
benchmark lessons
that you, the teacher,lead to help build a common foundation of knowledge and understanding among all students, or it maybe individual or team research that students undertake to gather information and ideas about theproblem.This research can also focus specifically on the product itself and not just the conditions for the design.Research might examine the following:•
Existing Designs.
What have others designed or considered in the past?•
Conditions for Use.
Where will the product be used and for what purpose?•
Components.
What parts make up the product?•
Materials.
What will the product be made of? What do we need to know about this?Often, a design might include many cycles, each of which is intended to look at a different aspect of aproblem. For instance, design of a building might first include design for the basic structure, but thenaddress a different factor, such as heating/cooling, energy, or lighting in the next iteration of thedesign. Doing this can often help you specify what benchmarks and content you need to address witheach cycle.
3. Develop Personal or Team Ideas.
The is where students can generate ideas about the design based on the information gathered in thefirst two steps. You may wish to incorporate an individual brainstorming activity first, so that allstudents can get ideas on paper. Something as simple as a bulleted list of considerations can be usefulhere. Then, if working in groups, it can be useful to have a group “brainstorming/editing” activitywhere ideas from individuals are shared and refined or modified into a group list of ideas. This two-step strategy can often help groups develop better, more thorough lists of ideas, whereas movingimmediately to the group can result in ideas only being generated by the more dominant personalities.Often, students want to immediately jump to this step, and so it is often useful to have a quick set of questions for any students to address at this point about their design ideas. Asking how the questionsidentified in steps 1 and 2 are addressed by their ideas can help students better understand theimportance of these issues.
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