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Young People, Ethics, and the New Digital Media

Young People, Ethics, and the New Digital Media

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Published by The MIT Press
Social networking, blogging, vlogging, gaming, instant messaging, downloading music and other content, uploading and sharing their own creative work: these activities made possible by the new digital media are rich with opportunities and risks for young people. This report, part of the GoodPlay Project, undertaken by researchers at Harvard Graduate School of Education's Project Zero, investigates the ethical fault lines of such digital pursuits.

The authors argue that five key issues are at stake in the new media: identity, privacy, ownership and authorship, credibility, and participation. Drawing on evidence from informant interviews, emerging scholarship on new media, and theoretical insights from psychology, sociology, political science, and cultural studies, the report explores the ways in which youth may be redefining these concepts as they engage with new digital media. The authors propose a model of "good play" that involves the unique affordances of the new digital media; related technical and new media literacies; cognitive and moral development and values; online and offline peer culture; and ethical supports, including the absence or presence of adult mentors and relevant educational curricula. This proposed model for ethical play sets the stage for the next part of the GoodPlay project, an empirical study that will invite young people to share their stories of engagement with the new digital media.

The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning
Social networking, blogging, vlogging, gaming, instant messaging, downloading music and other content, uploading and sharing their own creative work: these activities made possible by the new digital media are rich with opportunities and risks for young people. This report, part of the GoodPlay Project, undertaken by researchers at Harvard Graduate School of Education's Project Zero, investigates the ethical fault lines of such digital pursuits.

The authors argue that five key issues are at stake in the new media: identity, privacy, ownership and authorship, credibility, and participation. Drawing on evidence from informant interviews, emerging scholarship on new media, and theoretical insights from psychology, sociology, political science, and cultural studies, the report explores the ways in which youth may be redefining these concepts as they engage with new digital media. The authors propose a model of "good play" that involves the unique affordances of the new digital media; related technical and new media literacies; cognitive and moral development and values; online and offline peer culture; and ethical supports, including the absence or presence of adult mentors and relevant educational curricula. This proposed model for ethical play sets the stage for the next part of the GoodPlay project, an empirical study that will invite young people to share their stories of engagement with the new digital media.

The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning

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Publish date: Jun 5, 2009
Added to Scribd: Jul 17, 2009
Copyright:Attribution Non-commercial No-derivs

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01/02/2014

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Young People, Ethics, and the New Digital Media
This report was made possible by grants rom the John D. and CatherineT. MacArthur Foundation in connection with its grant making initiativeon Digital Media and Learning. For more inormation on the initiativevisitwww.macound.org.
 
The John D. and Catherine T. MacArthur Foundation Reports onDigital Media and Learning
The Future o Learning Institutions in a Digital Age
by Cathy N. Davidsonand David Theo Goldberg with the assistance o Zoë Marie Jones
New Digital Media and Learning as an Emerging Area and “Worked Examples”as One Way Forward 
by James Paul Gee
 Living and Learning with New Media: Summary o Findings rom the DigitalYouth Project 
by Mizuko Ito, Heather Horst, Matteo Bittanti, danahboyd, Becky Herr-Stephenson, Patricia G. Lange, C. J. Pascoe, and LauraRobinson with Sonja Baumer, Rachel Cody, Dilan Mahendran, KatynkaZ. Martínez, Dan Perkel, Christo Sims, and Lisa Tripp
Young People, Ethics, and the New Digital Media: A Synthesis rom the Good- Play Project 
by Carrie James with Katie Davis, Andrea Flores, John M.Francis, Lindsay Pettingill, Margaret Rundle, and Howard Gardner
Conronting the Challenges o Participatory Culture: Media Education or the21st Century 
by Henry Jenkins (P.I.) with Ravi Purushotma, MargaretWeigel, Katie Clinton, and Alice J. Robison
The Civic Potential o Video Games
by Joseph Kahne, Ellen Middaugh, andChris Evans

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