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BAM! Basic Action Magazine #3

BAM! Basic Action Magazine #3

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Published by c
In this issue:

To the Rescue: Bricks-- Tips and Tricks to make your big bruisers into effective team players.

New Powers

Teamwork Rules

Mystery Men: Pulp-Era superheroes for BASH!

Info on the BASH! Sci-Fi Updates

Capital Ship Showdown rules-- for one-on-one fights between large ships, these rules give every character a chance to help.

New Starships for BASH! Sci-Fi Edition

And More!
In this issue:

To the Rescue: Bricks-- Tips and Tricks to make your big bruisers into effective team players.

New Powers

Teamwork Rules

Mystery Men: Pulp-Era superheroes for BASH!

Info on the BASH! Sci-Fi Updates

Capital Ship Showdown rules-- for one-on-one fights between large ships, these rules give every character a chance to help.

New Starships for BASH! Sci-Fi Edition

And More!

More info:

Published by: c on Jul 17, 2009
Copyright:Attribution Non-commercial

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02/19/2013

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Credits
 Writing:
Michael Barnard: Chris Rutkowsky
Artwork:
Cover Image: Ig Barros (Image Portfolio 1.9, LPJ Design Studios)Interior Artwork: Other World Creations: Other World Art Porfolio 1 & 2.; Ig Barros(Image Portfolio 1.9, LPJ Design Studios), Thom Chiaramonte (Third Rail Design Lab),Phil Reed (Ronin Arts Studio)
Contents
 
Article: To The Rescue! Bricks
p.2Turn your hulking brutes into effective team-players
Rules Options
p.4
New Powers: Push and Martial Arts Mastery
Make even your “normal” superheroes hold their own in a fight
Optional Rule: No “I” In Teamwork
A great way to get Heroes to work together
Character Spotlight: Pulp Mystery Men
p.5Get ready for some two-fisted action in the 20s and 30s
BASH! Sci-Fi Edition Updates
p.7
BASH! Sci-Fi Rules: Capital Ship Showdown
Rules for one-on-one fights between two capital ships—and how toget the entire group involved.p.7
BASH! Sci-Fi New Ships
New ships designed for BASH! Sci-Fi Edition by Michael Barnardp.9
BASH! Sci-Fi Starship Cost Configuration Chart
New easy ship cost calculation by Michael Barnardp.11
 
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To The Rescue: Bricks
 Sometimes a guy just can't get no respect! Bricks are the heroes and villains known for being big & strong,often coupled with slow & dumb. Their purpose on a team is just to serve as "meat shields" or inflictcollateral damage on objects ('cause people won't stand still). Well, that's about to change! Bricks arevaluable team-members who can do more than just soak damage and whiff attack rolls! Here are somenew maneuvers that work especially well for battling Bricks!
Body Slam:
 
 With a running, jumping, or flyingstart, you use your entire body as a weapon. Itisn't as precise as a punch-- but it's a lot harder tododge! When you make a body slam attackagainst an opponent, they will decide either tohold their ground, or to dodge. If theyhold their ground, you automaticallyhit, they can roll their Soak asnormal, and you rollyour Brawn multiplier(and momentum if any) for damage. If you lose, you take thedifference in damage,excluding yourmomentum bonus (ithurts more when you runinto a brick wall than whenyou walk into one). Thedamage is not soaked.If they try to get out of the way, they roll theirAgility-based defense(excluding Deflect) orAthletics/Acrobatics vs. yourBrawn (+Momentum if any). If they win, they move out of the way,taking no damage, and you keepmoving in a straight line an equaldistance to what you moved to getto them-- or until you run intosomething else [possibly anothertarget]. If they lose, they take thedifference in damage, whichbypasses their normal soak.
Fast-Ball Special:
 
A classic moveif ever there were one! As aTeamwork effort (See article “No I inTeamwork”), you pick up friend and hurlhim at the enemy. Use the Agility of whoever's is highest for the attack roll, and yourBrawn as the base for the damage roll. AnyBrawn-based Special Attack that the "ball" has, isadded to your Brawn instead for the damage.Since this is a Teamwork effort, you will likelyget a Hero Die that must be used to resolveeither the attack or the damage roll. The "ball"also might take knock-back damage for thedistance they were thrown.
Alley-Oop!:
 
Similar to the Fast-Ball Special, is just used to move one willing team memberfrom one place to another. This is not aTeamwork maneuver-- it does not requireanyone delaying their panel-- you can do it onyour turn to anyone who is willing. Thecharacter moves 10 feet times yourBrawn squared (so a 4 Brawn couldAlley-Oop a friend 160 feet).Remember, though, that whatgoes up, must come down--so be sure your friend hassomething safe to landon!
Take a Hit:
 
By holdingoff on taking yourpanel, or using a HeroDie to make aninterrupt action, youcan dive into theway of an attackmeant for someoneelse, or providecover to someonein an area of effect. You canalso hold onto anexplosive and let itblow up in your hands/fallon it-- so that only you takethe damage from it.
“Make” a Weapon:
By uprootinga tree, etc, you can make yourself atemporary weapon that does +2DMswung in 2 hands, or is thrown for +1DM.For the weapon to be heavy enough to dodamage, it must be hefty enough that it took youan entire panel to rip the thing up & shape it intoa weapon, etc. The weapon breaks when youroll doubles for damage (but the damage isdealt).
Bring Down the House:
 You drop somethingreally heavy on top of the opponent, likeknocking a wall over on them, pulling a tapestryon top of them, etc, keeping them trappedbeneath it. You can affect a 1 square radius with

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