To The Rescue: Bricks
Sometimes a guy just can't get no respect! Bricks are the heroes and villains known for being big & strong,often coupled with slow & dumb. Their purpose on a team is just to serve as "meat shields" or inflictcollateral damage on objects ('cause people won't stand still). Well, that's about to change! Bricks arevaluable team-members who can do more than just soak damage and whiff attack rolls! Here are somenew maneuvers that work especially well for battling Bricks!
With a running, jumping, or flyingstart, you use your entire body as a weapon. Itisn't as precise as a punch-- but it's a lot harder tododge! When you make a body slam attackagainst an opponent, they will decide either tohold their ground, or to dodge. If theyhold their ground, you automaticallyhit, they can roll their Soak asnormal, and you rollyour Brawn multiplier(and momentum if any) for damage. If you lose, you take thedifference in damage,excluding yourmomentum bonus (ithurts more when you runinto a brick wall than whenyou walk into one). Thedamage is not soaked.If they try to get out of the way, they roll theirAgility-based defense(excluding Deflect) orAthletics/Acrobatics vs. yourBrawn (+Momentum if any). If they win, they move out of the way,taking no damage, and you keepmoving in a straight line an equaldistance to what you moved to getto them-- or until you run intosomething else [possibly anothertarget]. If they lose, they take thedifference in damage, whichbypasses their normal soak.
A classic moveif ever there were one! As aTeamwork effort (See article “No I inTeamwork”), you pick up friend and hurlhim at the enemy. Use the Agility of whoever's is highest for the attack roll, and yourBrawn as the base for the damage roll. AnyBrawn-based Special Attack that the "ball" has, isadded to your Brawn instead for the damage.Since this is a Teamwork effort, you will likelyget a Hero Die that must be used to resolveeither the attack or the damage roll. The "ball"also might take knock-back damage for thedistance they were thrown.
Similar to the Fast-Ball Special, is just used to move one willing team memberfrom one place to another. This is not aTeamwork maneuver-- it does not requireanyone delaying their panel-- you can do it onyour turn to anyone who is willing. Thecharacter moves 10 feet times yourBrawn squared (so a 4 Brawn couldAlley-Oop a friend 160 feet).Remember, though, that whatgoes up, must come down--so be sure your friend hassomething safe to landon!
Take a Hit:
By holdingoff on taking yourpanel, or using a HeroDie to make aninterrupt action, youcan dive into theway of an attackmeant for someoneelse, or providecover to someonein an area of effect. You canalso hold onto anexplosive and let itblow up in your hands/fallon it-- so that only you takethe damage from it.
“Make” a Weapon:
By uprootinga tree, etc, you can make yourself atemporary weapon that does +2DMswung in 2 hands, or is thrown for +1DM.For the weapon to be heavy enough to dodamage, it must be hefty enough that it took youan entire panel to rip the thing up & shape it intoa weapon, etc. The weapon breaks when youroll doubles for damage (but the damage isdealt).
Bring Down the House:
You drop somethingreally heavy on top of the opponent, likeknocking a wall over on them, pulling a tapestryon top of them, etc, keeping them trappedbeneath it. You can affect a 1 square radius with