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Made by: Xeran Publish date: 7-10-2013 Version: 1 For more concepts of my visit: http://www.scribd.com/Xeran_
Overall
Pantheon: Chinese Class: Support, mage (Officaly: Mage) Also a bit 'carryish', can be a huge nuissance late game. And a decent solo laner. Type: Magical, melee Pros: High utility, high sustain Cons: Low defense
Appearance Attributes
All these attributes are taken from little pieces from his lore found when I reaserched him on the internet. Fire all over body Chinese unicorn Tiger/unicorn/giraffe Vegetarian Quiet nature Ability to walk on grass without disturbing it & can walk on water & can fly Antlers like a deer and scales like a dragon Only punishes the wicked Appears only in areas ruled by wise and benevolent leader(s) Normally gentle, but can become fierce if a pure person is threatened by sinner, spouting flames from it"s mouth and excerising powers 'Sacred' pet or familiar of the deities Qillin is third ranked (after 1. Dragon and 2. Phoenix) (In Japan as Kirin it's even ranked above the Ho Ho and the Dragon) Qillin dance: Fast and powerful strokes of the head Symbol of: good omens, protection, prosperity, succes, justice, wisdom, harmony and longevity One of the 4 powerful beast in some creation stories (including: Dragon, phoenix, qilin and turtle) (sometimes instead of a tiger) Ruler over the 360 animals of earth (like Fengh Huang, chinese phoenix, is the ruler over the 360 birds) One of the 9 sons of a dragon May have baby's on its back. Legend states, that it brings extraordinary childeren from heaven. Carved on gravestones, it would protect from evil spirits, as well as accompnay the dead to
heaven. His body is in the 5 holy colors: red, yellow, blue, white and black Voice sounds like a 'temple bell' Born in the heart of the earth and lives behind the clouds Magic signs on his back (according to legend when a Chinese emperor saw it and copied them the first written language came to existance) Kirin in Japanese or also KiLin, because he has male (Ki) and female (Lin) powers (analog to Yin Yang)
Idea's Abilities
Important note: Read for karma yin, yang (is changed in the making of this concept)
little bit more feasible as character will be provided with his ultimate ability (ability number 4). In general the modifier can be quite powerful if able to fill the meter completly. This is (not without full ult) very easy to do, but it's relatively easy to go from one karma to the other. Also the karma system uses a quadratic relation to make sure the multiplier is useful, but not too much. Calculations
Karma can only take values in between -100 and 100 ([-100,100]).
= 25
= lvl
(1.6.1.2.1) (1.6.1.2.2)
The two lines shows the karma multiplier VS karma level for both the good and bad karma case. The other numbers, which are heavily dependend on lvl, items, time in match is therefore (at least tried) to normalize with your lvl. The modifier is the follow obtained from ability number 4 to actively be able to have control over karma yourself as a player. (1.6.1.2.3)
(n is the framenumber) The system of getting and losing karma is only partly here done. It only includes all external factors and not the interal ones (damage done, buffs casted himself, etc. that will be included in the abilities itself). (1.6.1.2.4)
When this ability is channeled (shorter duration) a fiery explosion will happen in a 20ft radius dealing 50/85/120/155/190 (+60% of your magical power) (minor extra damage) 51 Duration: = seconds. 16 CD: 16 seconds Karma: +/- 15
Synergies