13.Go to object mode (”Tab”) and move mesh overthe first one, but don't move them exactly on thesame place, so they look like more randomparticles. (in my case it was -0.1 XY)14.Now add a camera (”Space → Add → Camera”)15.Mark one of meshes with Shift+RMB and pressCtrl+T and choose ”Old Track”16.Now mark just a camera (RMB) and move awayfrom object like in the picture.17.Now, we have to put some material on ourmeshes, so we mark one of converted particleobject (RMB) and add material in ”Shading”menu (F5) → Add New18.In ”Links and Pipeline” Change name of material to”Grass”19.Now we have to split window to get Yafaraymaterial setting (RMB on horisontal line betweenbutton and 3d view an ”Split Area”)20.Change window type to python scripts and ”Scripts→ Render → Yafaray export”21.Change ”Color” to something like #2D9D27 in Hexcolor code22.23.Change ”Transparency” and ”Translucency” to 0.2and click Refresh Preview to reload Previewmaterial24.Now, mark the second grass mesh (RMB) and clickon those small arrows next to ”ADD New” buttonand choose ”Grass” which we created25.In ”Links and Pipeline” press 2 button next to”MA:Grass” and confirm question ”Single user?”26.in Yafaray Material settings press ”From Activeobject” button and change color to brighter and lesscolored like #65BB60 and refresh preview if youwant27.Now mark the first our plane wit particles (as youknow particles as system ar not renderable, so you don't get edges of particles on render ;) )and add new material28.And you do the same think like in our first case but dont touch transparent option andtranslucency, just change color there ;) to dark brown29.In Yafaray settings click ”Settings” button and press ”Use AO” (Enables Ambientocclusion) change AO distance to 10 and BG color (black as default) to brighter, like lightblue30.Change AA samples to 4 or higher (so you get smooth pixels) and press ”RENDER” button.31.Now wait and hope for good result ;)
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