Necron Wargear:
Weapons:Power weapon: see warhammer 40,000 rule bookStaff of Light: a power weapon with the following shooting profileRange: 12”S: 5AP: 3Assault 3Gauss Flayer:Range: 24”S: 4AP: 5Rapid Fire,GaussGauss Blaster:Range: 24”S: 5AP: 4Assault 2, GaussGauss Cannon:Range: 36”S: 6AP: 4Heavy 3, GaussHeavy Gauss Cannon:Range: 48”S: 9AP: 2Heavy 1, GaussNeutron Gun:Range: Flame TemplateS: 5AP: 4Heavy 1Particle Whip:Range: 36”S: 9AP: 2Heavy 1OrdinanceGauss Flux Arc:Range: 12”S: 6AP: 4Heavy D6, GaussParticle Projector:Range: 12”S: 5AP: 3Heavy 3
Gauss Weapon
: Any ranged weapon with the gauss rule included in theirprofile automatically wound any non-vehicle target on an unmodified resultof 6. Also against targets with an armour value the shot(s) count as if theyhad the rending rule.
Warsythe:
A warsythe allows no saves of any kind what so ever and grants theuser when attacking vehicles 2D6 + strength armour penetration roll.
Artificer:
May be used during the start of the assault phase if the tombspyder is not in close combat. When used a single scarab swarm is spawnedand placed in coherency with the tomb spyder and roll a D6 on a result of 1the tomb spyder takes a wound, on any other result nothing happens. Eachswarm spawned will form a unit with the tomb spyder that created it andmust maintain coherency with it for the remainder of the game. Scarabscreated this way are not worth any victory or kill points and are removed ifthe tomb spyder is destroyed.
Chronometron:
Grants the user and the unit he has joined the ‘hit and run’special rule
Cloak of shadows:
Grants the user a 5+ Invulnerable save
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this is missing info on the nightbringer and deceiver.
Thanks, this is awesome