Smite: Theorycraft and mathematical calculations
I make these calculations in Maple 17 (a mathematical program for doing 'exact' calculations). If someone also has this program and wants this file not as pdf, but as Maple file, then I can provideit if requested. An index with all chapters with in this document is provided to allow quick searches. Also every chapter and subsections can be noted by the little arrow before their titles.Finally numbers between square brackets denote a refrence, which can be found in the refrencechapter (completly at the end of this document). Be aware that to follow all calculations and stepstaken some mathematical pre-knowledge is required, even though most definitions will beexplained in the terminology & definitions chapter.Any questions, comments, suggestion or faults found in this document, please let it known me onreddit (/u/Xeran_) or leave a message on my Scribd page were this document is published :www.scribd.com/Xeran_ Also my other Smite articles can be found there including some theorycrafting on for example theHel change (patch 9-10-13) and god concepts.
I'm and European, so in certain things I will take European conventions. One is alreadtnoticable above with my date notation, which is day-month-year, so please keep this in mind. Toavoid these kind of things I will try to be very precise and complete with estabishing definitions asrefrence to avoid these kind of problems.
Please note, that this is still in prject in proccess and anything is still subject to change.
Terminology & DefinitionsIndex
General infoTerminology & Definitions:
1. Damage2. Heal3. Defense4. Penetration5. Health6. Lifesteal7. Divisor of Damage8. Critical hits/damage9. CD reduction10. CC reduction11. Movement speed