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Table Of Contents

1 Introduction
2 Lights and shadows
Improper lighting
Build a correct light set
Rendering a floating object
Rendering a bright environment
Conclusion
3 Materials
Opaque plastics
About spotlight hardness
Transparent plastics and glass
Chrome
Brushed metal
Brushed metal
Rubber
4 Decals
Planar decal
Masking for decal transparency
Masking for surface transparency
Bump mapping
Bump mapping example
Cylindrical decals
Cylindrical decal example
UV Mapping
UV Mapping Example
5 Improve Rendering Speed
Check for bad objects
Use smaller resolution
Use Flamingo’s built-in ground plane
Use custom mesh settings
How to choose mesh settings
Use low-antialiasing settings during set-up phase
Reduce bounces
6 Post-processing
Cut the background
Add a soft focus effect
Adjust the tonal range
Render in layers
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Flamingo Studio Quality Rendering

Flamingo Studio Quality Rendering

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Published by Baris Akgül

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Published by: Baris Akgül on Oct 17, 2013
Copyright:Attribution Non-commercial

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10/17/2013

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