To create complex objects, the caster must have sufficient ranks in theappropriate craft skill but need not make a craft check or pay material costs.This does not cost extra mana.For every (school mod) pounds or cubic feet created, add 5 mana.If the object created is to be animate, add 100. If it is alive, add another 100.If the caster has the relevant feat, a soul may be created for 1000 mana. Thissoul has whatever personality the caster wishes and is usually loyal to thecaster. Living things that lack souls cannot be revived.For each attribute point of the created object, add 10 mana.For every ten life or mana points bestowed upon the created object, add 1 mana.Mana bestowed upon conjurations is maximum; created objects begin with nomana.For every level in a mortal class the object is to have, add 100. For non-mortallevels, add 1000. Drifter levels cannot be bestowed upon a created object.Inherently magical materials or objects cannot be created using Conjurationalone.To allow the use of Transmutation to create gradium from lesser metals, add100. This is automatically permanent.The creation may begin with as many augmentations as you can afford, but theexperience from these goes to Enchantment. Mana from this transfers at thespell’s speed rather than the augmentation’s.
: default is none, save DC (school mod) Will negates. Lasts until theinvestment is taken back (but can be made permanent). Target can feel this even if the spell was cast stealthfully. This portion of the spell is Manipulation.To increase DC by 1, add 15 mana.To emulate a request made with (school mod +
) ranks in Persuade or Intimidate, add (
+ 1) mana.If the language barrier is ignored, double the cost of this effect.If the request is made telepathically, double the cost of this effect.If this effect is not subject to the save, double its cost.To force compliance with a single reasonable demand of 10 words or less,double Charm cost (or add 100 mana if Charm cost is less than 50).To add one word, add 5 mana.To ignore language barrier, make the request telepathic, or cause the targetto obey unreasonable demands (such as those obviously harmful), doublethe cost again.To reduce a mental attribute by 1, add 20.To alter or erase (school mod) hours of memories, increase Charm cost by 10.To make target unaware that they were affected, double the Charm cost. Tomake the target unaware that they even attempted a save, double the Charmcost again.To increase duration by (school level) hours, add 100 to the cost. To make it permanent, instead apply the cost of the entire spell to maximum mana andexperience.
: default is none, does not affect dead, takes place over one day, does notaffect cursed wounds. Health is drawn from the caster’s pool. This portion of the