You are on page 1of 22
rh ue notes FUT, , STO Rom UE sd enero) D&D j adventures ty Ti msy ye Lex ey \ >) a” NAC EET Tbe an mr CUT IS Beery Sea) PVN PY Pn PR Pe ge LAM SHADOW OF THE SPIDER NNOON A Polyficdron Mini-Game of Swashbuckling Space Panfasy For (SE 85 5 COMPLETE CMON SETTING FOR THE DuNGEONs & DRAGONS ROLEPLAYING GWSIE Infroduction pelliammer: Shadow of the Spider Moon is a d20 game of space fantasy. In this game, freebooting balf-elven corsairs rub shoulders with wealthy balfling merchants and dwarven freedom fighters, while fending off deadly foes such as drow, yuan-ti, and dreaded mind flayers. Spelliommer uses the d20 system, os based on the DED Player's Handbook. In fact, ths game is sinilar ‘enough to DED thot you can use virally any D&D Prosluct in your Spelfiommer campaign with litle or no dithiculty. Bowever, it also adds new and wondrous lements,inchiding flying ships, firearms, and all the skills, feats, and prestige classes you need to explore the vastness of space! If you want to incorporate portions ofthis ‘game into your D&D campaign, that’s USE as easy. Dil of the new. ution use a terms and mechanics, making it simple for a DM to add gnome sea 4 vessels, or flame-throwing pistols Lue fh Gredifs Game Design: Andy Colins Cover and Interior Art: Scott Schomburg Editing Ot Art Direction: Erik Mona Graphic Design: Andy James Logo Design: Sean Glenn Based on the original Spelianmer ca Balgn seting created by Jeff Grob and the original Duwarons cr DRAcons game by Gary Gygax and Dave Arneson This Polyhedron deo System Mini-Gane Tequires the Dungeons ®t Dragons Player's Handbook, Dungeon Masters Guide, and Monster Manual to py. Polyhedron Mini-Games adapt the s1- dard DE%D rules and conventions 19 Nonstandard settings and genres. Unless specifically noted in the tex, ‘this Mini-Game follows the core DOD Tales. IF you know how to play Dunatons ot Deacons, you'l pick UP the rules of this game in moments Spellammer: Shadow ofthe Spt Moon uilizes game mechanics devel ped for the new Dunatons ot Dracons game by Jonathan Tweet, Monte Cook, Skip Wiliams, Richard Baker, and Peter Adkison. This Wizards of the Coast game contains no Open Game Content. Duwezons 6 Deacons, DAD, and Dune MAE Ae registered rademarks owned by Wizards of the Cast, he. a subsidiary of Hsbro es Polaron ad the dso Systm loge a a marks owned by Wiarde ofthe Coast nc NO Berton ofthis work may be reproduced in, Form without writen permissen from he Table of Confents 18 chapter 1: Characters A ship cannot sail without a steady crew. Will your wizard give locomotive power to the party's vessel? Will your fighter defend the ship from drow and mind flayer attacks? Will you emerge from humble spacchand origins to become stellar corsairs or planetary explorers? Chapter 2: Space and 32 Spelljamming In the system of the Spider Moon, majestic and terrible vessels ride stellar winds in search of adventure and plunder. Learn how: to handle space travel using the d2o System, and take @ moment to peruse the gallery of speljamming vessels your characters soon will encounter. 4-O Chapter 3: Equipment and Magic Before heading off to space, you'll want to pack an airsuit, several firearms, and a bag or three of bullets. Don’t forget a spelljammer helm, or you're not getting off the planet 52 chapter a: Setting The system of the Spider Moon contains eight distinct worlds loaded with adven- ‘uring possiblities, Brave the barren deserts of Ashen or plumb the depths of Queiya in search of the treasure fille structures of an ancient race. O4 Chapter 5: Enemies A ife in space is about much more than plundering ships and exploring strange worlds. i's also about fending off the predations of drow, formians, and yuan- 1i Even worse, it can mean an ‘encounter with a mind flayer crew hungering for tasty brains. ‘Special Pull-Out Spelljammer Gokens Twenty-eight tokens 10 help you manage ship-to-ship combat, from the lowly ilithid boreworm to the majestic elven amada.

You might also like