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Gradesman (fuman) The tradesman is undoubtedly the most widely produced, widely used, and widely altered speliamming vessel in the entire system Originally crafted as a small merchant ship (hence the name), the tradesman has seen use a a scouting vessel, pleasure craf, personal transport for the wealthy, and even (heavily modified) as a short-range warship. The trailing fins ofthe tradesman, though appearing merely decorative, help its manu Verabiity in fight. raises is sails when trav- eling by water, relying on wind rather than its helm for propulsion Tradesman: Heim: minor ‘SZ: Gargantuan; Face: 30 ft. by 60 ft; Crew: 4/r rained/s4) Mit wood (5-hp: 50: In: ~4 Spe 30 (averagel, AC: 1 (4 size, +5 natu ral); Arm (F): heavy balista (546); Arm (a): light basta (gd6) LC: water: Cargo: ¢ Rammership (human) When it came time for the humans of Quelya to develop 9 ip’s combination of rotected main deck, weay re those races that favor f tion ove ship's combination of a protected main deck, weapon ports, Hammership: Helm: major S7: Colca tone by and ramming power made it the favored style, though other 29 ft Crew: t/: 'ajor; SZ: Colossal; Face: 30 ft. by 30 (trained/+q); Mi: reinforced wood (6); tie sit 8: Sp: 60 (poor) AC: 8 8 sie, +6 natural (ban) iP Mea¥y cannon (a Arm /s) heavy cannon {Arm (/a): two light cannons (damage); Arm (3/2): Wo light cannons (da argos anon (Gamage: SA; bludgeoning ram; LC: water vessels of this size and varying capabilties exist Today, hammerships see a variety of uses, from accom- panying groups of tradesman between worlds to patroing the seas of Quelya. Though ungainly in appearance (don? even think about asking an elf what he thinks ofthe design, Archelon (fuman) The archelon is the standard human capital-class ship. The first elf who viewed the enormous craft is said to have fainted dead away, aghast atthe lack of style or beauty. Time has proven the archelon's worthiness, however. Though only a handful of these titanic vessels have ever been constructed, every one of those is reported to still be in fine shape and fully functional. Loosely modeled after the great sea turtles that swim through Quelya’s warm waters, the archelon typically serves as a battleship, leading groups of hammerships and trades man through space fo their destination. Stories of a lone archelon dedicated purely to scientific exploration of the worlds, while popular among starfarers, remain unproven. ‘Archelon: Helm: major, SZ: Awesome; Face: 30 ft. by 240 fits Crew: 20/80 (trained/+4); Mi: reinforced wood (6); hp: 500; Init: -16; Spd: 30 (clumsy); AC: 0 (+16 size, +6 natural) ‘Arm (f/pl: heavy cannon (8d6); Arm (f/s): heavy cannon (8d6); Arm (f): two heavy cannons (846); Arm (p): light can- non (646); Arm (s): light cannon (6d6); Arm (a): two light cannons (646); LC: water; Cargo: 20. Warbird (Elf) Despite being works of art, even the smallest elven ship is also crafted for battle. The warbird is no exception. First developed as a scout/fighter ship, the graceful and speedy warbird also occasionally sees use as a diplomatic vessel or merchant ship. Though members of other races occasionally salvage and repair a damaged warbird, elves will not sell them to nonelven crews, and will fire upon warbirds they know to be crewed by other races. Warbird: Helm: major, SZ: Gargantuan; Face: 6o ft (including wingsails) by 60 fi; Crew: 4/te (trained/ +4); Mt ironwood (10); hp: 40; Init: ~4; Spd: go (good); AC: 16 (-4 size, +10 natural); Arm (f/p): light balista (346); Arm (F/s): light balista (gd6); SQ: extended air; LC: none; Cargo: 2 Pe ener Arrowing (Elf) The arrowing (AIR-oh-wing) is a true masterpiece, a merging of sleek beauty, elegant grace, and deadly power. iis extraor- dinary design allows it 1o eke out just a bit more speed and maneuverability than would normally be possible for a ship of its size. The arrowing represents the typical elven military response to trouble. A single arrowing, perhaps accompanied by a few warbirds, can take care of almost any problem imaginable (short of a full fleet assault). Perhaps because of this, many arrowing captains grow arrogant and cocky~ though few experience any reason to rethink this behavior. Unlike other elven vessels, the arrowing has water land- ing capability. The elves claim this is to facilitate repairs in the lakes common to Perianth, though some suspicious humans and halfings won- der if it might be so the elves could, if needed, land a sub- stantial military force on Quelya Armada (Eli) Generally regarded as the crowning achievement in stellar warfare, the elven armada serves as battleship, carrier, and troop transport all rolled into one, In addition to its crew, i can hold up to 4o soldiers and eight warbirds (with wingsals Furled). Truly, even the sight of an elven armada is oftey enough to turn the tide of battle—few captains are foolhardy enough to stand against one. In recent years, such encounters have been few and far between. Most elven armadas stay close to Perianth, protect. ing the elven homeworld from threats real or imagined, In fact, the last large-scale use of the armada ships was the (including wingsaiis) by go ft; Crew: 12/24 (expert/+8); Mt: ironwood (10); hp: 150; Init: -8; Sp 75 (average), AC: 1 (-8 size, +10 natural); Arm (/p/s/al: two heavy balistas (546); Arm (f/p): heavy balista (546); Arm (f/s): heavy ballista (5d6}; SO: extended air; LC: water; Cargo: 4. ‘Arrowing: Helm: major, SZ: Colossal Face: go fi. banishment of the drow to the Spider Moon, geS ago. Not once since that 7 ‘has such a collection of spelliamming power been seen in : ty eee and not a single elf wishes to wimess such @ i Armada: Heim: major, SZ: Awesome; Face: 120 ft. (includ serme by 180 ft; Crew: 30/60 (expert/+4), plus 40 Aeon ceteenwood Go}; hp: goo; Int: 6; Sp 30 (poor tas (646) Are i0 tural: Arm (f/p/s/a): two heavy balis- ee a (b/a): heavy balista (546), Arm (s/a): heavy two hea Atm (Pk two heavy balstas (546); Arm (pl: teavy balistas (546); Arm (s): wo heavy balistas (546 extended air; LC: None; Cargo: 8.

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