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Codex Adept Us Mechanic Us

Codex Adept Us Mechanic Us

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Published by: asdarta on Jul 28, 2009
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The Cult of the Machine
Codex:AdeptusMechanicus
 V10-01-03
Some quick notes for all you budding engineers out there:Permission is given for people to post this up on websites, or email it around, ormake copies for others. Spread it around! Only restrictions are please don’tchange anything, keep the email address below correct, and keep my name onit. The goal is for others to try out the list & comment back, especially on thenew missions added at the end. Please email me back if you post it up on yourwebsite too – I’d love to check out how it looks!When emailing back with playtest results, please list out:Which version you’re using (by date);Points used;Mission played, and who was attacker/defender;Rough army lists for each army;Who won, and details if possible as to why;What worked, what didn’t rules-wise. Which rules were forgotten, or got in theway of the fun etc. Anything else you can think of. The more comments the better! Suggestions arefine too – this list is still very rough. Thanks in advance to everyone in advance, and may the Spirit of the Omnissiahkeep your system from crashing.
Tim Huckelbery
Fabricator General 
 Timh@games-workshop.com
 
Codex: Adeptus Mechanicus
 
The Cult of the Machine God
Introduction
This army list represents an Adeptus Mechanicus Questing or Exploratory army, not a full-blown armysuch as would be fielded along the lines of their Epic 40K list. As such, it is a much lighter force thanthe full might of the Adeptus Mechanicus would normally use in combat, but is more suited to theExploratory nature of the force. Here the Tech-Priests are in search of lost relics from the Dark Ageof Technology, such as Standard Template Construct (STC) systems. In these missions they oftenencounter hostile forces (usually determined not to give up such items!), and thus they areaccompanied by their own combat forces. They sometimes also accompany other forces of theImperium when it suits their own inscrutable purposes. The Cult Mechanicus guards its secretscarefully, and none but the dreaded Inquisition dare question them.How to use this list:1) One selection from the list can be chosen as an Elite selection for any Imperial Guard or SpaceMarine army. If a single selection is made, a Tech-Priest Engineer must accompany the selected unit if not already part of the unit. The unit plus this Tech-Priest will count as a single Elite selection for thearmy, much in the same manner as the regular Heroes of the Imperium.2) You may select a special Adeptus Mechanicus force (1HQ + 1 Troops + 1 Heavy Support as aminimum) as a Detachment to either a Space Marine or Imperial Guard Army. Note the MechanicusDetachment will always be allowed at least one Heavy Support selection, no matter the mission type.3) You can also field a pure Cult Mechanicus army, as per this army list.Note that an Adeptus Ministorum army cannot use any Adeptus Mechanicus forces, or a Mechanicusforce take any Ministorum selections! Needless to say, they don’t get along at all. There may possiblybe some Infighting special rules if you try to have them both as Detachments or selections in the sameoverall army.In works: Special Mission (Tech Quest or something along those lines – get the tech relics away fromthe heathen/aliens) and a Special Character or two of course. Plus of course fleshing out what yousee here fully.
 
 
Adeptus Mechanicus Forces
Profile WS BS S T W I A Ld Sv
Tech-Priest Magos 4 4 4 4 2 4 2 9 3+Tech-Priest Questor 3 3 3 4 1 4 1 8 3+Tech-Priest Engineer 4 4 3 4 2 4 1 8 3+Servitor Bodyguard 3 4 3 4 1 3 1 10 5+Electro Priest 3 2 3(6) 3 1 4 2 9 Invuln. 5+Tech-Guard 3 3 3 3 1 3 1 7 4+Tech-Guard Centurion 3 3 3 3 1 3 2 8 4+Machine Cultist 2 3 3 3 1 3 1 7 5+Machine Cult Preacher 3 3 3 4 1 3 1 8 5+Tech-Adept Overseer 3 3 3 4 1 3 1 8 3+Servitor 2 4 3 4 1 2 1 10 5+Robot 4 4 5 6 2 2 1 10 2+
Weapons Summary
Weapon Range Str AP Type
Autocannon 48” 7 4 Heavy 2Autogun 24” 3 - Rapid FireAutopistol 12” 3 - PistolBolt Pistol 12” 4 5 PistolBoltgun 24” 4 5 Rapid FireCult Mechanicus Power Axe - - - Close Combat, Power Weapon **Flamer Template 4 5 Assault 1Graviton Gun 24” - - Heavy 1**Grenade Launcher (Frag) 24” 3 6 Assault 1 Blast *Grenade Launcher (Krak) 24” 6 4 Assault 1 *Hand Flamer Template 3 6 Pistol**Heavy Bolter 36” 5 4 Heavy 3Heavy Flamer Template 5 4 Assault 1Lascannon 48” 9 2 Heavy 1Lasgun 24” 3 - Rapid FireLaspistol 12” 3 - PistolMeltagun 12” 8 1 Assault 1*Missile Launcher (Frag) 48” 4 6 Heavy 1 Blast *Missile Launcher (Krak) 48” 8 3 Heavy 1 *Multi-Melta 24” 8 1 Heavy 1*Needler 18” X 6 Assault 1*Plasma Cannon 36” 7 2 Heavy 1 Blast *Plasma Gun 24” 7 2 Rapid Fire *Plasma Pistol 12” 7 2 Pistol *Storm Bolter 24” 4 5 Assault 2Staff of Wisdom - - - Close Combat, Power Fist **Typhoon Missile 48” 5 5 Heavy 1 BlastWebber 12” - - Assault 1*** = see main rules for additional details** = see Wargear entries for special rules
Support Weapons Summary
 
Support Weapon Range Str AP Type
Tarantula (w/Linked Lascannon) 48” 9 2 Heavy 1 & Linked, or Assault 1Rapier 36” 9 1 Assault 1 (if 6” or less movement)Mole Mortar (Ground Burst/Air Burst) G12-48” 4/3 5 Heavy 1, Blast/OrdnanceThudd Gun G12-48” 6 5 Heavy (2+D3) BlastConversion Beamer 24” Special Auto Heavy 1

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