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Black Industries Lost Files - War Dancers

Black Industries Lost Files - War Dancers

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Published by jadrax
RPG, WFRP, War Dancers, Wood Elf, Orcs, White Dwarf, Warhammer Fantasy Roleplay
RPG, WFRP, War Dancers, Wood Elf, Orcs, White Dwarf, Warhammer Fantasy Roleplay

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Published by: jadrax on Jul 30, 2009
Copyright:Attribution Non-commercial

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04/27/2014

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LVEN
 
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ARDANCERS
 
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Some way from the forest settlement of her Wardancer troupe, Yavathol was enjoying the hunt. She slipped through the forest with the lithe grace of a big cat, her eyes flicking to each shadowy movement. Occasionally she paused to listen, crouching silently, ready to spring.Dappled sunlight glinted from the great sword that hung from her waist, and the light breeze ruffled her mane of dawn-red hair.But this was no normal hunt, for the prey she sought was inedible and more dangerous than any deer or forest cat. Today she hunted Beastmen. Several of the Chaos-twisted creatures were nearby and the harsh sounds of their Dark Tongue drifted on the breezetowards her. A fleeting thought slipped throughher mind as she crept nearer:“Perhaps I should have brought young Brightbranch along. He hasbeen accepted into the troupe, and is keen to be tested. This would have been a fair chance to provehim-self a true Wardancer.” She let the thought drift away-now was the time for concentrateaction and the beauty of combat,not the worries of leadership. Shevalued these solo hunts for their feeling of solitary challenge - Brightbranch's time would come.Just ahead of the Wardancer a group of five Beastmenwere squabbling over the mangled remains of some hap-less forest creature. They were hideous, covered in rank fur and flaking scales, their limbs marked with oozing sores, their fanged jaws dripping with blood. One had thebloated head of a huge toad, another steel-sharp talonsand a long barbed tail. Yavathol found them abhorrent beyond words - even the most savage creatures of theforest bad their natural place, their own raw beauty, but these were abominations to be destroyed without mercy.Yavathol's amber eyes shone as she casually stepped out of her cover into full view of the creatures, her bladeheld loosely in her hand. A startled grunt came from theBeastmen as they dropped their meal and spun around to face the Wardancer. A dry chuckle oozed from the lipsof Toad-head and a tentacle pushed from the mouth of one of itscompanions, at the tip of the tentaclewas a single blinking eye, watching theWardancer as Toad-head spoke.“Ssssss only, ksssst, only one Elfss?” The Beastman's lips pulled from itsteeth, like raw liver sliding across abutcher's marble slab. Its gazeflickered with concern as Yavathol stared fearlessly, her eyes holding only death. Shrieking dark gibberish, theBeastmen rushed forward, certain that victory would be theirs. As they neared her, Yavathol tensed and sprang, timing the moment withexquisite judgement. Her body left theground effortlessly as she flipped over the Beastmen in a graceful arc,landing behind them even as her sword whirled in a blur of silver. Thetoad-like beast fell and mouthed a final gurgling curse into the dust as the Beastman's headlessbody stumbled forward, pumping crimson as it collapsed.The remaining Beastmen whirled to face her. Yavathol lashed out with her feet, a series of whirling high-kicksthat left another Beastman twitching on the forest floor, itsface a bloody ruin.Yavathol began to keen, her voice rising and falling withstrange harmonies as her body wove a hypnotic patternthrough the web of sound. The Beastmen shook their 
This article introduces two new careers into your campaign. It includes a scenario in which the playersmeet the mysterious Wardancers for the first time, andgives Elvish characters an opportunity to pursue thesenew careers. Full details of the Wardancers' advanceschemes, their new talents and the god they worship aregiven at the end of the chapter.This encounter can take place in any large forestedareas, a good way away from habitation. An ideal start isfor the Characters to be lost in the woods, running out of food and starting to wonder where they are going to endup.
Example Layout OnlyPage 1
 
heads, confused by the strange song and the shifting shape. Another fell, cleanly sliced by Yavathol's ever-moving ever-whirling blade, an expression of pained surprise briefly crossing its face.The last two broke and ran, terrified by the speed and ferocity of their foe. As they fled, Yavathol's arm moved ina blur and her band-axe tumbled through the air, sunlight glinting from the blade over the trees in a thousand broken patterns. A fourth Beastman crashed to theground, its skull shattered into a mess of bone and tornflesh.Yavathol let the last Beastman run - he would have somegrim tales to tell his kin about this area of the forest.Cleaning and polishing her sword on a soft bright cloth,she returned to the troupe, well pleased with the hunt. As she entered the clearing a young Elf rushed towardsher. It was Brightbranch, his eyes alight with excitement.“Yavathol, leader, the scouts report trespassers in theforest. Orcs have been sighted near the Brook of Many Colours, trailing another group from beyond the trees.” The young aspirant looked up at his leader, hope on hisface. Yavathol smiled as she spoke.“Come then. Fetch Morfoin. Now will be the time of your testing.” 
II
NNTHETHE
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ORESTOREST
You should start the ball rolling by filling the Characterswith a sense of foreboding as they move through thethick woods. Having set the scene for your players, withfaint daylight filtering down from above, damp mosses,scurrying noises from the undergrowth, and no signs of habitation for miles, read or paraphrase the followingpiece of text to them:
 As you move on in the hope of finding a dry  As you move on in the hope of finding a dry place to sleep you bear the chatter of harshplace to sleep you bear the chatter of harshvoices, coming from just up ahead. They are voices, coming from just up ahead. They are moving in your direction! Your steel is bright in moving in your direction! Your steel is bright in your bands as more creatures than you can count your bands as more creatures than you can count sweep though the scrub toward you - big green sweep though the scrub toward you - big green and screaming - ORCS! and screaming - ORCS! 
This encounter should be shamelessly staged to give theplayer characters the feeling that they are in deeptrouble. Put them up against as many Orcs as areneeded to give a fight that starts matched, but rapidlygets worse as more of the Orcs pile into the fray. Profilesfor Ores of various power levels are given below, and youshould use as many of each type as you think areneeded, but remember that the bulk of the Orc forceshould be made up of normal Orc Raiders. Make itobvious that the Orcs are offering no quarter, and that theonly option for the Characters is to fight on, selling their lives dearly. If you are feeling particularly sadistic, youcould have them defeat one group of Orcs after a hardfight, and just as they start to congratulate themselves,hit 'em with two loads more of the nasty green things.Enjoy yourself!
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AIDERAIDER
Orc communities typically base there settlements in themost inhospitable areas, favouring mountainous terrain. A culture ill suited to agriculture or other farming, thesesettlements most often send out raiders to surroundingareas to pillage and gather resources such as wood, foodand slaves.
Skills:
Intimidate, Outdoor Survival, Perception, Ride or Swim, Scale Sheer Surface, Speak Language (GoblinTongue), Torture
Talents:
Menacing, Street Fighting, Strike Might Blow
Traits:
 Animosity, Choppas, Night Vision
CC
OMBATOMBAT
::
Armour (Light):
Leather Jack
Armour Points:
Head 0, Arms 1, Body 1, Legs 0
Weapons:
Choppa (1d10+4, Special), Dagger (1d10+1),50% chance of a Shield
Trappings:
Various things best not thought about.(Indeed anyone looting an Orc catches the Kruts)
- Orc Raider Profile -
 
WS
 
BS
 
S
 
T
 
Ag
 
Int
 
WP
 
Fel
 
35%35%35%35%35%35%45%45%25%25%25%25%30%30%20%20%
A
 
W
 
SB
 
TB
 
M
 
Mag
 
IP
 
FP
 
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O
RC
 
RC
T
 
T
RAIT
 
RAIT
- A
 
- A
NIMOSITY
 
NIMOSITY
Orcs hate everything, even other Orcs andGoblins. Given half a chance, given even themerest shadow of an excuse, Orcs will fightamongst themselves – battling a rival Orc tribe if they are present, or battering other members of their own tribe in unseemly squabbles if that is allthat is available. An Orc offered any kind of excuse must make a Willpower Test or immediately attack the other greenskins, be theyGoblins, Hobgoblins or other Orcs.
Example Layout OnlyPage 2
 
OO
RCRC
RR
AIDERAIDER
SS
NEAKNEAK
 Although Orcs have respect for savagewarriors, they also hold the using of cunning inalmost equal estimation. Some Orc Raiders goto great lengths to learn how to operate fully inthe forests and make dangerous andunpredictable foes.
Skills:
Command, Follow Trail, Intimidate, Outdoor Survival, Perception, Ride or Swim, Scale Sheer Surface,Speak Language (Goblin Tongue), Torture
Talents:
Menacing, Street Fighting, Strike Might Blow
Traits:
 Animosity, Choppas, Night Vision
CC
OMBATOMBAT
::
Armour (Light):
Leather Jack and Leather Skull Cap
Armour Points:
Head 1, Arms 1, Body 1, Legs 0
Weapons:
Choppa (1d10+4, Special), Dagger (1d10+1),Shield
Trappings:
Various things best not thought about.(Indeed anyone looting an Orc catches the Kruts)
OO
RCRC
RR
AIDERAIDER
BB
RUTERUTE
Orc raiding parties are led by the biggest,toughest and meanest of their number, battlescarred veterans who have bullied there way tothe top. These individuals have forces theremates to hand them the best weapons andarmour the raiding party has acquired, andconstitute its most formidable members.
Skills:
Consume Alcohol, Command, Intimidate, Outdoor Survival, Perception, Ride or Swim, Scale Sheer Surface,Speak Language (Goblin Tongue), Torture
Talents:
Menacing, Specialist Weapon Group (Two-Handed), Street Fighting, Strike Might Blow
Traits:
 Animosity, Choppas, Night Vision
CC
OMBATOMBAT
::
Armour (Medium):
Mail Shirt over Leather Jack andLeather Skull Cap
Armour Points:
Head 1, Arms 1, Body 3, Legs 0
Weapons:
Great Weapon (1d10+5, Impact, Slow), Choppa(1d10+5, Special), Dagger (1d10+2)
Trappings:
Various things best not thought about. (Indeedanyone looting an Orc catches the Kruts)
O
 
O
RC
 
RC
T
 
T
RAIT
 
RAIT
- C-
 
C
HOPPA
 
HOPPA
Whatever an Orc’s other equipment he will alwayshave a Choppa. An Orc Choppa is a huge heavyblade, which in the hands of an Orc can cut througharmour with ease. When wielded by an Orc aChoppa inflicts SB+1 damage on the first round of melee and SB damage thereafter. If wielded by acreature other than an Orc, a Choppa is treated asa Hand Weapon but with the Slow quality.
 
- Orc Raider Sneak Profile -
 
WS
 
BS
 
S
 
T
 
Ag
 
Int
 
WP
 
Fel
 
45%45%45%45%35%35%45%45%35%35%25%25%30%30%20%20%
A
 
W
 
SB
 
TB
 
M
 
Mag
 
IP
 
FP
 
111212334444000000
- Orc Raider Profile -
 
WS
 
BS
 
S
 
T
 
Ag
 
Int
 
WP
 
Fel
 
55%55%45%45%45%45%55%55%40%40%25%25%40%40%20%20%
A
 
W
 
SB
 
TB
 
M
 
Mag
 
IP
 
FP
 
221616445544000000
Example Layout OnlyPage 3

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