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Table Of Contents

2.2 Computer Chess and Human Cognition
3 Computer Chess Techniques
3.1 Board Representations
3.2 Evaluation
3.3 Tree Traversing and Minimax
3.4 Learning Methods
4 Implementation of Chess0
4.1 Application Design and Purpose
4.2 Common Techniques
4.2.1 Negamax
4.2.2 Alpha-Beta Pruning
4.2.3 The Heuristic Function
4.3 Improvements to the Dynamic AI Engine
4.3.1 Randomization
4.3.2 Dynamic Heuristics
4.3.3 Quiescence Search and the Horizon Effect
5 Results
5.1 Randomization Tests
5.2 Dynamic Heuristics Tests
5.3 Quiescence Search Tests
6 Discussion
6.1 Achievements
6.2 Application Fields
7 Conclusions
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Bachelors Thesis

Bachelors Thesis

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Published by zorrin

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Published by: zorrin on Oct 23, 2013
Copyright:Attribution Non-commercial


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