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Table Of Contents

About this book
Simple face mapping
Using 2D applications to map the face
Purpose of This Chapter
General Introduction to 3D
XY axes
Points
Lines
3D, the third dimension
Z axis
3D computer graphics
Terminology
Triangles, quads
Mesh
Primitives
Faces
Materials
Textures
Viewing 3D space
Game Engines and Aspects of a Good Game
What is a game engine?
Blender‘s game engine — Click and drag game creation
"True" and "fake" 3D game engines
Good games
Conclusion
The Interface
Blender‘s Interface Concept
Keyboard and mouse
General Usage
The Window System
The default Blender scene
The Window Header
Changing Window Frames
Console Window & Error Messages
Window types
Menus
Panels
Buttons and Controls
Screens
Scenes
User Preferences
Navigating in 3D
Selecting of Objects
Copying and linking
Manipulating Objects
Edit Mode
Modeling an environment
Appending an object from an other scene
Start your (Game) Engines!
Realtime Materials
Interactivity
More control
Real-time Light
Object Animation
Refning the scene
Adding Sound to our scene
Last words
Loading the models
Controls for the base and cannon
Upwards Movement
More control for the gun
An enemy to shoot at
pinball
Pinball
Use of the elements
Bumpers
The Sewer
Ship setup
Sensors
Controllers
Actuators
Guns
Game Objects
Turbo crate
Mine
GLSL Mist
Ingredients:
Server.py
Client.py
Appetite for more
Preparing the Mesh
Working with Bones
Bone Hierarchy and Rest Positions
Naming Bones
Parenting Bones
Parenting bones
Basic Layout
Coordinate System Conventions
Mesh Deformation Vertex Groups
Creating Groups
Testing the Skinning
Pose Mode
Weight Editing
Animation
Multiple Actions and Fake Users
Creating an Idle Cycle
Creating a Walk Cycle
Game Logic
Flying Buddha Memory Game
Accessing game objects
Logic Bricks
Shuffe Python script
Creative Commons
Yo Frankie! Blender Game Engine Logic
Logic Sharing
Dual-player Split Screen
Frankie's Logic
Frankie's States
Frankie's Properties
Building a simple test level
Level Design Physics/Logic
Physics Objects
Properties
Starting A New Level Using Linked Groups
Modify Apricot Files
Real-time Materials
Texture Face Materials
Blender Multitexture Materials
GLSL Materials
Lamps in the game engine
UV Texturing
Blender's Game Engine
Options for the game engine
Logic Buttons
Logic Buttons,
Example of some Logic
The Blender Laws of Physics
Soft Bodies by Erwin Coumans
Bullet Game Engine Features
Bullet Physics Tips and FAQ
Rigid Body Joints
Sound Buttons
The Sound Buttons
Performance and design issues
Game Logic Bricks
Simple Logical Controllers
State System
Game Engine Python
Getting Blender
Installation of Blender
Getting Support
Blender Foundation and Institute
Goals
Organization
blender Community, books & websites 297
Blender Community, Books, Websites
Books and CDROMs
Glossary
P. 1
The Blender GameKit, 2nd Edition

The Blender GameKit, 2nd Edition

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Published by No Starch Press
Blender is the first of the 3D packages to integrate a game engine as well as tools for editing game-logic and creating interactive animation. This book is the ultimate guide for artists interested in exploring this part of Blender.

This fully revised and updated second edition has been written with Blender 2.48, and covers all improvements for game creation thanks to the Open Game Yo Frankie! project.

The Blender GameKit, 2nd Edition starts with an extensive section for people who are new to 3D—explaining all basic concepts—or new to Blender; with a full introduction to the interface. Then it shows in step-by-step tutorials the fun of creating models, adding motion to them, and how to turn them into simple games. Experienced 3D artists will appreciate the more complex game demos, the character animation tutorials, the introduction to Python, a tutorial with the Frankie character, and the advanced reference section.

The CDROM contains several playable and editable Blender game demos, created by renowned artists from the Blender community. It also contains all the files needed for the tutorials and Blender V2.48, for all platforms.

Produced By The Blender Foundation. Printed And Distributed By No Starch Press.

The Blender GameKit, 2nd Edition was produced by the Blender Foundation, not only to help users unleash their 3D game creation powers, but to support open source projects to further improve Blender. Editor Carsten Wartmann is a 3D designer and author, renowned as the author of many Blender books.
Blender is the first of the 3D packages to integrate a game engine as well as tools for editing game-logic and creating interactive animation. This book is the ultimate guide for artists interested in exploring this part of Blender.

This fully revised and updated second edition has been written with Blender 2.48, and covers all improvements for game creation thanks to the Open Game Yo Frankie! project.

The Blender GameKit, 2nd Edition starts with an extensive section for people who are new to 3D—explaining all basic concepts—or new to Blender; with a full introduction to the interface. Then it shows in step-by-step tutorials the fun of creating models, adding motion to them, and how to turn them into simple games. Experienced 3D artists will appreciate the more complex game demos, the character animation tutorials, the introduction to Python, a tutorial with the Frankie character, and the advanced reference section.

The CDROM contains several playable and editable Blender game demos, created by renowned artists from the Blender community. It also contains all the files needed for the tutorials and Blender V2.48, for all platforms.

Produced By The Blender Foundation. Printed And Distributed By No Starch Press.

The Blender GameKit, 2nd Edition was produced by the Blender Foundation, not only to help users unleash their 3D game creation powers, but to support open source projects to further improve Blender. Editor Carsten Wartmann is a 3D designer and author, renowned as the author of many Blender books.

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Publish date: May 11, 2009
Added to Scribd: Aug 01, 2009
Copyright:Traditional Copyright: All rights reservedISBN:9781593272050
List Price: $35.95 Buy Now

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