Welcome to Scribd. Sign in or start your free trial to enjoy unlimited e-books, audiobooks & documents.Find out more
Download
Standard view
Full view
of .
Look up keyword
Like this
9Activity
0 of .
Results for:
No results containing your search query
P. 1
Digitec Game Design Doc

Digitec Game Design Doc

Ratings:

5.0

(1)
|Views: 329|Likes:
Published by shivam_new

More info:

Published by: shivam_new on Aug 04, 2009
Copyright:Attribution Non-commercial

Availability:

Read on Scribd mobile: iPhone, iPad and Android.
download as PDF, TXT or read online from Scribd
See more
See less

11/30/2011

pdf

text

original

 
 
Game Design & Requirements Document
Moneytopia – The Big DreamSAMPLE GAME DESIGN DOCUMENT
Digitec6000 Metrowest Blvd.Suite 200Orlando, Florida 32835(407) 299-1800
 
 
Moneytopia – The Big Dream 
Game Design & Requirements Document
2
 
11/13/06
Table of Contents
GAME PHILOSOPHY
________________________________________________________________ 3
 
W
HY CREATE THIS GAME
?
____________________________________________________________ 3
 
L
EARN IT BY PLAYING IT
_______________________________________________________________ 3
 
W
HY THEY WILL PLAY IT
______________________________________________________________ 3
 
H
OW THEY WILL WIN
_________________________________________________________________ 3
 
I
T HAPPENS
________________________________________________________________________ 3
 
GAME DESIGN
______________________________________________________________________ 3
 
What is the game? 
_______________________________________________________________ 3
 
Where does the game take place? 
_________________________________________________ 4
 
What do you control? 
_____________________________________________________________ 4
 
What’s different about this game? 
__________________________________________________ 4
 
FEATURE SET
______________________________________________________________________ 5
 
G
ENERAL
F
EATURES
_________________________________________________________________ 5
 
G
AMEPLAY
_________________________________________________________________________ 5
 
THE GAME WORLD
_________________________________________________________________ 5
 
O
VERVIEW
_________________________________________________________________________ 5
 
D
REAM
M
ACHINE
____________________________________________________________________ 5
 
T
HE
P
HYSICAL
W
ORLD
_______________________________________________________________ 5
 
Overview 
_______________________________________________________________________ 5
 
Movement 
______________________________________________________________________ 6 
 
Objects 
_________________________________________________________________________ 6 
 
Time 
___________________________________________________________________________ 6 
 
R
ENDERING
S
YSTEM
_________________________________________________________________ 6
 
Overview 
_______________________________________________________________________ 6 
 
3D Rendering 
___________________________________________________________________ 7 
 
C
AMERA
___________________________________________________________________________ 7
 
Overview 
_______________________________________________________________________ 7 
 
G
AME
E
NGINE
______________________________________________________________________ 7
 
Overview 
_______________________________________________________________________ 7 
 
GAME CHARACTERS
_______________________________________________________________ 8
 
O
VERVIEW
_________________________________________________________________________ 8
 
USER INTERFACE
__________________________________________________________________ 8
 
O
VERVIEW
_________________________________________________________________________ 8
 
P
LAYER
S
TATUS
____________________________________________________________________ 8
 
R
ESOURCES
_______________________________________________________________________ 8
 
M
USICAL
S
CORES AND
S
OUND
E
FFECTS
_________________________________________________ 9
 
H
OURS OF
G
AMEPLAY
________________________________________________________________ 9
 
V
ICTORY
C
ONDITIONS
________________________________________________________________ 9
 
 
 
Moneytopia – The Big Dream 
Game Design & Requirements Document
3
 
11/13/06
Game Philosophy
Why create this game?
[This section should present the business case for the serious game. This may include anoverview of the current situation and why you believe this game will succeed.]
Learn it by playing it
[This section should briefly describe the creative approach behind the game. This descriptionshould capture the reviewer’s imagination and clearly explain how the game design aligns withthe overall learning objectives. You might describe an example use case for how and when theplayer would play the game, then connect with peers for a blended discussion, etc.]
Why they will play it
[This section would be a great place to use research to show how this learning approach willappeal to the target demographic. You may also want to include a description of the promotionalor marketing plan and the incentives that will encourage or require the players to play.]
How they will win
[The key to a successful serious game is the win/lose factor. Players need to have the ability tolose, so they can learn and replay the game. This section should clearly identify how the playerwill win. This is usually overlooked. To avoid another boring elearning “game,” think through atrue strategy the player will need to employ in order to win. This is the power of game and willmake the learning experience memorable.]
It happens
[To make a game engaging, focus on the player’s
action
. Don’t fall victim of creating an elaboratestory for the game. Story is a factory, but typically plays a less prominent role in a good game.Establish the story early, but keep in mind
what the player will do
throughout the game. Andsince this is a serious game, you need to make sure that the action aligns with the performanceobjectives of the course. Here’s where the creative part really comes in. In this section, focus ongame play. What happens in the game and how will the player need to respond?]
Game Design
What is the game?
This role-play/strategy game enables players to choose an avatar, or character, to play in thegame. These characters reflect a broad cross-section of the 18-24 demographic.After players select an avatar, they enter the Dream Machine. Here, similar to a vending machine,they choose their lifestyle and dreams, ranging from wardrobe, to cars, to toys, to second homesand retirement plans. Each item has its price displayed, so that players can review their budgetand the cost before choosing.

Activity (9)

You've already reviewed this. Edit your review.
1 hundred reads
1 thousand reads
Jason Hickson liked this
apoenamachado liked this
Sumit Garg liked this
sahar85 liked this
theirishduck liked this
dhurquhart liked this
faeligeia liked this

You're Reading a Free Preview

Download
scribd
/*********** DO NOT ALTER ANYTHING BELOW THIS LINE ! ************/ var s_code=s.t();if(s_code)document.write(s_code)//-->