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Warhammer Fantasy RoleplayHigher Fantasy Supplement
Authors Note
: Since the inception of the Warhammer Roleplaying game, many of the fans have maintained that WFRP was best suited to a low to medium fantasygame playing. Despite the publication of the high fantasy Doomstones campaign proving otherwise. However, in recent times WFRP has come under criticism forbeing to low fantasy, common complaints being that the characters begin the game as weaklings, never really become powerful and are no different to ordinary people.Many of these complaints have come from new fans, most of whom are fleeing from the new edition of “the other game” and are seeking a new comfortable home inthe Old World. Many of the existing fan base would argue that these points are exactly what makes WFRP so special. This document is designed to compliment theexisting WFRPv2 rules while attempting to integrate a higher level of fantasy into the game we all love so much. During the course of this document, descriptions ofcharacters will often be represented by male terminology, For example “The Caster may only cast this spell on himself” could have been just as easily written as “TheCaster may only cast this spell on herself” and most terminology relating to males can be applied to females without penalty, I have simply used male terminologybecause I am a Sexist Pig. The final thought, if this material offends you perhaps you should consider taking roleplaying a little less seriously and enjoy life a bit more.
 
Page 3 Warhammer Fantasy Roleplay Higher Fantasy Supplement
Chapter 2: Generating Heroic Player Characters
Player Characteristics are determined by race. During the ordinary Character Creation process the characters are assumed to be ordinary unremarkablemembers of their race. However unlike regular characters Heroic Characters are assumed to be touched by grace from the moment of their birth. Heroic Charactersstandout from other members of their race, generally being stronger, faster and smarter than their fellows.
Table 2.1: Heroic Characteristic Generation
Optional Rules*When rolling to determine the value of Characteristics highlighted with a star(*)the Player may roll three d10’s and disregard the lowest number scored. **Prior to rolling for each percentile characteristic Humans may elect to receive the Heroic racial average of36%instead of randomly determining their score by rolling dice.Note: The Player must decide before rolling the dice, if the Player rolls the dice he must accept the result.
Characteristic Dwarf Elf Halfling HumanWeapon Skill (WS) 35+2d10*25+2d10 15+2d10 25+2d10** Ballistic Skill (BS) 20+2d10 35+2d10*30+2d10 25+2d10** Strength (S) 30+2d10 20+2d10 10+2d10 25+2d10**Toughness (T) 40+2d10 20+2d10 10+2d10 25+2d10**Agility (Ag) 10+2d10 40+2d10*35+2d10*25+2d10** Intelligence (Int) 25+2d10 30+2d10*25+2d10 25+2d10** Will Power (WP) 30+2d10*25+2d10 40+2d10 25+2d10** Fellowship (Fel) 10+2d10 25+2d10 35+2d10 25+2d10**Attacks (A) 1 1 1 1Wounds (W) See Table 2.2a See Table 2.2a See Table 2.2a See Table 2.2aStrength Bonus (SB) First Digit of yourStrength CharacteristicFirst Digit of yourStrength CharacteristicFirst Digit of yourStrengthCharacteristicFirst Digit of yourStrengthCharacteristicToughness Bonus (TB) First Digit of YourToughnessCharacteristicFirst Digit of YourToughnessCharacteristicFirst Digit of YourToughnessCharacteristicFirst Digit of YourToughnessCharacteristicMovement (M) See Table 2.2b See Table 2.2b See Table 2.2b See Table 2.2bMagic (Mag) 0 0 0 0
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