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DM Sketchpad - July 2009

DM Sketchpad - July 2009

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Published by grandoglwiki
This is the fourth issue of the DM Sketchpad.

For more open game content visit http://grandwiki.wikidot.com

For more DM Sketchpad content visit http://grandwiki.wikidot.com/dm-sket...
This is the fourth issue of the DM Sketchpad.

For more open game content visit http://grandwiki.wikidot.com

For more DM Sketchpad content visit http://grandwiki.wikidot.com/dm-sket...

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Published by: grandoglwiki on Aug 10, 2009
Copyright:Attribution Non-commercial

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02/06/2013

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text

original

 
DM
 
Sketchpad
 
V.4
 
 
July
 
2009
 
Authors:
 
Jason
 
Beardsley,
 
Bill
 
Browne,
 
Mark
 
Gedak,
 
Nathan
 
Irving,
 
Shane
 
O’Connor,
 
Marc
 
Sant,
 
Stefen
 
Styrsky
 
Editor:
 
Still
 
none,
 
but
 
that
 
doesn’t
 
stop
 
us
 
from
 
trying.
 
Design/Layout:
 
Slowly
 
accomplished
 
by
 
Mark.
 
Companies
 
I’m
 
Excited
 
About
 
This
 
Month:
 
Adamant
 
Entertainment,
 
Louis
 
Porter
 
Jr.
 
Design,
 
Open
 
Design,
 
Paizo
 
Publishing,
 
Radiance
 
House,
 
Rogue
 
Games,
 
Tricky
 
Owlbear
 
Publishing,
 
Vigilance
 
Press
 
Foreword
 
by
 
David
 
S.
 
Gallant
 
2
 
Game
 
Reviews
 
3
 
OGL
 
Fantasy
 
Content
 
(3.X)
 
5
 
Class
 
Variations
 
5
 
Feats
 
7
 
Fighting
 
Mages
 
11
 
Gods
 
of 
 
the
 
Grand
 
OGL
 
Wiki
 
14
 
Otyghinomicon
 
17
 
Psionic
 
Bestiary
 
18
 
Races
 
23
 
Templates
 
25
 
Unusual
 
Rogues
 
43
 
OGL
 
Crusades
 
45
 
A
 
Collection
 
of 
 
Demons
 
45
 
OGL
 
Horror
 
51
 
I’ll
 
Be
 
Right
 
Back…
 
(Genre
 
Set)
 
51
 
OGL
 
Modern
 
53
 
GreenWay
 
53
 
GreenWay
 
Advanced
 
Classes
 
54
 
GreenWay
 
Adversaries
 
58
 
Modern
20
 
Character
 
59
 
Modern
 
Magic
 
60
 
Public
 
Service
 
Announcement
 
60
 
Map
 
of 
 
Mystery
 
(12
 
Room)
 
63
 
Appendix
 
of 
 
3.X
 
Monsters
 
74
 
Appendix
 
of 
 
3.X
 
Spells
 
84
 
Swords
 
and
 
Wizardry
 
Adaptations
 
86
 
Open
 
Game
 
License
 
87
 
This
 
edition
 
of 
 
DM
 
Sketchpad
 
V.4
July
 
2009
 
is
 
produced
 
under
 
version
 
1.0
 
and
 
the
 
System
 
Reference
 
Document
 
by
 
permission
 
of 
 
Wizards
 
of 
 
the
 
Coast.
 
Subsequent
 
versions
 
of 
 
this
 
product
 
will
 
incorporate
 
later
 
versions
 
of 
 
the
 
license
 
and
 
document.
 
Artwork:
 
Some
 
artwork
 
provided
 
by
 
Louis
 
Porter
 
Jr.’s
 
Image
 
Portfolio
 
series.
 
Some
 
artwork
 
copyright
 
Octavirate
 
Entertainment,
 
used
 
with
 
permission.
 
Some
 
artwork
 
by
 
Maciej
 
Zagorski
 
and
 
Pawel
 
Dobosz
 
of 
 
Forge
 
Studios.
 
Some
 
artwork
 
provided
 
by
 
Shaman's
 
Stockart.
 
Some
 
artwork
 
provided
 
by
 
Kiss
 
Márton
 
Gyula
 
(Kimagu).
 
Some
 
artwork
 
by
 
Black
 
Hand
 
Source.
 
Swords
 
&
 
Wizardry,
 
S&W
 
and
 
Mythmere
 
Games
 
are
 
trademarks
 
of 
 
Matthew
 
J.
 
Finch.
 
Purple
 
Duck
 
Creations
 
has
 
no
 
affiliation
 
with
 
Mythmere
 
Games
 
or
 
Matthew
 
J.
 
Finch.
 
Modern
20
 
is
 
a
 
trademark
 
of 
 
Rpgobjects.
 
For
 
more
 
information
 
about
 
Modern
20
 
check
 
out
 
its
 
 
Map:
 
Poorly
 
drawn
 
by
 
Mark
 
on
 
 
Designation
 
of 
 
Open
 
Game
 
Content:
 
All
 
text
 
on
 
the
 
following
 
pages
 
(XX
XX)
 
that
 
were
 
first
 
published
 
on
 
the
 
Grand
 
OGL
 
Wiki
 
 
are
 
designated
 
as
 
open
 
game
 
Content
 
with
 
the
 
exception
 
of 
 
the
 
product
 
identity
 
indicated
 
above.
 
 
FOREWORD
 
Hello.
 
My
 
name
 
is
 
David
 
S.
 
Gallant,
 
often
 
times
 
known
 
by
 
the
 
aliases
 
Roudi,
 
Zvarri,
 
or
 
HWY_Z,
 
and
 
I
 
was
 
made
 
by
 
open
 
gaming.
 
Perhaps
 
I
 
should
 
explain:
 
to
 
start,
 
I
 
am
 
indeed
 
a
 
human
 
being
 
and
 
not
 
a
 
construct
 
of 
 
stats
 
and
 
mechanics.
 
I
 
am
 
twenty
six
 
years
 
old
 
and
 
have
 
been
 
writing
 
ever
 
since
 
I
 
was
 
introduced
 
to
 
a
 
computer
 
at
 
the
 
tender
 
age
 
of 
 
seven.
 
I
 
am
 
a
 
product
 
of 
 
the
 
digital
 
age;
 
I
 
was
 
surfing
 
the
 
web
 
on
 
a
 
14.4kbs
 
modem
 
before
 
most
 
of 
 
my
 
peers
 
even
 
knew
 
a
 
computer
 
could
 
be
 
used
 
for
 
more
 
than
 
playing
 
Oregon
 
Trail.
 
My
 
friends
 
would
 
come
 
to
 
invite
 
me
 
to
 
a
 
game
 
of 
 
street
 
hockey
 
to
 
find
 
me
 
busy
 
programming
 
math
 
games
 
in
 
QBasic.
 
I
 
socialized
 
with
 
contacts
 
online
 
as
 
much
 
as
 
I
 
did
 
with
 
my
 
family
 
and
 
friends
 
(if 
 
not
 
moreso).
 
With
 
this
 
in
 
mind,
 
it's
 
no
 
surprise
 
that
 
I
 
came
 
to
 
discover
 
roleplaying
 
digitally.
 
My
 
first
 
game
 
was
 
a
 
haphazard
 
AD&D
 
2nd
 
Edition
 
adventure
 
run
 
online
 
by
 
a
 
group
 
I
 
barely
 
knew
 
from
 
high
 
school.
 
It
 
was
 
inconsistent,
 
loose
 
with
 
the
 
rules,
 
and
 
eventually
 
fell
 
apart
 
due
 
to
 
scheduling.
 
Nonetheless,
 
it
 
hooked
 
me
 
into
 
"this
 
RPG
 
thing"
 
for
 
life.
 
I
 
soon
 
after
 
found
 
a
 
group
 
of 
 
RIFTS
 
players
 
and
 
engaged
 
in
 
a
 
true
 
tabletop
 
game.
 
It's
 
a
 
miracle
 
that
 
my
 
gaming
 
career
 
survived
 
that
 
table.
 
It
 
should
 
also
 
come
 
as
 
no
 
surprise
 
that
 
my
 
introduction
 
to
 
open
 
gaming
 
came
 
from
 
a
 
conversation
 
with
 
a
 
stranger
 
in
 
an
 
IRC
 
chat
 
room.
 
The
 
stranger,
 
known
 
to
 
me
 
then
 
only
 
by
 
the
 
handle
 
"Ralts,"
 
was
 
looking
 
for
 
writers
 
for
 
3rd
 
Edition
 
D&D
 
material.
 
I
 
sent
 
him
 
some
 
of 
 
my
 
material
 
to
 
evaluate,
 
and
 
I
 
soon
 
found
 
myself 
 
writing
 
for
 
The
 
Brood
 
and
 
for
 
the
 
indefatigable
 
Tim
 
Willard.
 
My
 
early
 
work
 
was
 
very
 
rough
 
and
 
most
 
of 
 
it
 
remains
 
unpublished,
 
which
 
might
 
be
 
for
 
the
 
best.
 
I
 
still
 
remember
 
my
 
first
 
introduction
 
to
 
the
 
OGL
 
and
 
my
 
fascination
 
with
 
what
 
it
 
meant.
 
Before
 
The
 
Brood,
 
I
 
had
 
written
 
reams
 
of 
 
homebrew
 
material
 
based
 
on
 
all
 
the
 
D&D
 
books
 
available
 
to
 
me
 
(which
 
were
 
many,
 
because
 
in
 
all
 
honesty,
 
I
 
had
 
received
 
pirated
 
scans
 
from
 
a
 
friend).
 
I
 
knew
 
that
 
I
 
could
 
never
 
use
 
that
 
material
 
commercially,
 
despite
 
my
 
desire
 
to
 
see
 
it
 
published.
 
The
 
OGL
 
didn't
 
change
 
that,
 
but
 
it
 
did
 
change
 
my
 
perception
 
of 
 
how
 
to
 
write
 
my
 
material
 
from
 
that
 
point
 
forward.
 
I
 
no
 
longer
 
had
 
to
 
look
 
through
 
my
 
illicit
 
D&D
 
books
 
to
 
find
 
rules
 
to
 
represent
 
my
 
ideas,
 
or
 
even
 
use
 
those
 
books
 
as
 
the
 
basis
 
for
 
my
 
ideas.
 
Using
 
the
 
core
 
rules
 
in
 
the
 
System
 
Reference
 
Documents,
 
I
 
could
 
craft
 
the
 
mechanic
 
I
 
wanted
 
for
 
my
 
ideas,
 
represent
 
my
 
ideas
 
the
 
way
 
I
 
wanted
 
to
 
represent
 
them,
 
and
 
see
 
them
 
published
 
legally.
 
It
 
was
 
a
 
mind
opening
 
experience.
 
Then
 
d20
 
Modern
 
came,
 
and
 
brought
 
with
 
it
 
the
 
Modern
 
System
 
Reference
 
Documents;
 
that
 
was
 
it.
 
I
 
was
 
hooked
 
for
 
life.
 
My
 
final
 
years
 
in
 
elementary
 
school
 
and
 
most
 
of 
 
my
 
university
 
days
 
saw
 
a
 
huge
 
dip
 
in
 
grades
 
as
 
I
 
focused
 
less
 
of 
 
essays
 
and
 
more
 
on
 
feats,
 
NPCs,
 
and
 
adventures.
 
In
 
a
 
three
year
 
timespan
 
I
 
contributed
 
tens
 
of 
 
thousands
 
of 
 
words
 
to
 
UKG
 
Publishing,
 
TheLe
 
Games,
 
Reality
 
Deviant
 
Publishing,
 
RPGObjects,
 
and
 
even
 
Green
 
Ronin.
 
Somehow
 
I've
 
been
 
behind
 
the
 
scenes
 
for
 
some
 
of 
 
the
 
most
 
important
 
events
 
in
 
the
 
history
 
of 
 
open
 
gaming.
 
I've
 
witness
 
the
 
establishment
 
of 
 
RPGNow
 
as
 
a
 
legitimate
 
outlet
 
of 
 
electronic
 
RPG
 
material,
 
saw
 
the
 
rise
 
and
 
fall
 
of 
 
the
 
EN
 
Game
 
Store,
 
and
 
was
 
a
 
publisher
 
myself 
 
when
 
RPGNow
 
and
 
DriveThruRPG
 
merged
 
into
 
OneBookShelf.
 
I
 
was
 
once
 
a
 
one
man
 
publisher
 
under
 
the
 
name
 
Gallantry
 
Productions,
 
producing
 
11
 
PDFs
 
as
 
well
 
as
 
the
 
OGC
 
modern
 
gaming
 
periodical
 
MODERNIZED.
 
My
 
proudest
 
moment
 
was
 
when
 
Phil
 
Reed
 
used
 
some
 
of 
 
my
 
OGC
 
mech
 
equipment
 
in
 
one
 
of 
 
his
 
Ronin
 
Arts
 
PDFs.
 
That's
 
the
 
power
 
of 
 
the
 
Open
 
Gaming
 
License;
 
when
 
a
 
nobody
 
like
 
me
 
can
 
produce
 
an
 
idea
 
and
 
one
 
of 
 
the
 
most
 
talented
 
writers
 
in
 
the
 
industry
 
can
 
include
 
with
 
his
 
own
 
work.
 
In
 
any
 
other
 
field,
 
that
 
might
 
be
 
plagarism;
 
thanks
 
to
 
the
 
OGL,
 
credit
 
went
 
where
 
it
 
was
 
due.
 
The
 
experiences
 
that
 
formed
 
me
 
as
 
a
 
writing
 
professional
 
were
 
all
 
centered
 
around
 
the
 
OGL.
 
My
 
understanding
 
of 
 
copyright
 
law
 
sprung
 
from
 
 
a
 
need
 
to
 
understand
 
the
 
OGL
 
better.
 
Even
 
my
 
desire
 
to
 
share
 
my
 
work
 
came
 
from
 
the
 
pride
 
I
 
got
 
when
 
I
 
found
 
my
 
OGC
 
used
 
by
 
those
 
I
 
admire.
 
Who
 
I
 
am
 
as
 
a
 
person
 
has
 
been
 
directly
 
and
 
indirectly
 
shaped
 
by
 
open
 
gaming.
 
So
 
you
 
see,
 
I
 
really
 
was
 
made
 
by
 
open
 
gaming.
 
I
 
hope
 
that
 
the
 
Grand
 
OGL
 
Wiki
 
inspires
 
you,
 
and
 
not
 
 just
 
by
 
the
 
content
 
you
 
find
 
there;
 
I
 
hope
 
that
 
you
 
become
 
inspired,
 
like
 
I
 
was,
 
to
 
use
 
the
 
OGL
 
to
 
create
 
and
 
share
 
your
 
creations
 
with
 
the
 
world.
 
GAME
 
REVIEW
 
Kobold
 
Quarterly
 
10
 
I
 
can’t
 
believe
 
it’s
 
been
 
2
 
½
 
years
 
since
 
the
 
launch
 
of 
 
Kobold
 
Quarterly.
 
This
 
magazine
 
has
 
grown
 
and
 
matured
 
as
 
the
 
page
 
counts
 
and
 
issue
 
numbers
 
have
 
swelled.
 
Wolfgang
 
has
 
had
 
a
 
difficult
 
path
 
to
 
walk
 
since
 
the
 
release
 
of 
 
4th
 
edition
 
as
 
he
 
has
 
tried
 
to
 
cater
 
to
 
multiple
 
games
 
and
 
I
 
think
 
under
 
his
 
skilled
 
editorial
 
hand
 
this
 
issue
 
represents
 
a
 
really
 
good
 
balance
 
for
 
all
 
gamers
 
of 
 
OGL
 
Fantasy.
 
I’ve
 
been
 
going
 
back
 
and
 
forth
 
on
 
how
 
exactly
 
to
 
review
 
a
 
magazine
 
and
 
what
 
I
 
should
 
focus
 
on
 
and
 
I
 
think
 
what
 
I’m
 
going
 
to
 
do
 
is
 
talk
 
about
 
my
 
five
 
favourite
 
articles
 
in
 
this
 
volume.
 

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