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Necromancer

Necromancer

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Published by: charlieinthebox on Nov 27, 2013
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Puppet Masters
The Dollmaker
 
1st +0 +0 +0 +2 Acquire Doll, Infusions 2 2nd +1 +0 +0 +3 Dismiss and Recall 3 3rd +1 +1 +1 +3 Extend Control(+10 ft), Upgrade Doll 3 1 4th +2 +1 +1 +4 Acquire Doll, Puppet Transposition 3 2 5th +2 +1 +1 +4 Puppeteer 3 3 1 6th +3 +2 +2 +5 Extend Control (+10 ft), Upgrade Doll 3 3 2 7th +3 +2 +2 +5 Quick Command (move) 3 3 2 8th +4 +2 +2 +6 Eyes of the Doll, Acquire Doll 3 3 3 1 9th +4 +3 +3 +6 Extend Control (+10 ft), Upgrade Doll 3 3 3 2 10th +5 +3 +3 +7 Living Doll 3 3 3 2
Infusions (Ex)
 A dollmaker can use infusions as an artificer (Eberron Campaign setting, pg 31).
Acquire Doll (Ex)
 A dollmaker is able to craft and control dolls, simple constructs that can be controlled similar to marionette puppets. At first level, fourth level, eighth level, and twelfth level, a dollmaker can choose a doll from the list below, with it's HD equal to the dollmaker's level. For example, each doll a 6th level dollmaker possesses has 6 HD, regardless of what level they were obtained. The dollmaker can only have one doll under his control and activated at a time. If a doll would be destroyed, the dollmaker is stunned for 1d4 rounds and cannot use infusions for 1d4 hours. He can replace a destroyed doll by spending 100 gp and 1 hour of uninterrupted work per Hit Die of the doll. When active, the doll and dollmaker share actions. For example, to make a doll attack, the dollmaker must use his standard action for the round. Initiating control over a doll is a swift action that provokes attacks of opportunity. A dollmaker loses control of his doll if he moves more than 10 feet away from it. Further, medium or heavier armor interferes with the somantics required to control a doll. When wearing such armor, the dollmaker loses control of his doll. Controlling a doll takes two hands to do, meaning a dollmaker cannot hold items while controlling a doll.
Dismiss and Recall (Ex)
 The dollmaker can dismiss his doll when the situation calls for it. At second level, the dollmaker can take a standard action to dismiss his doll. The doll shrinks to the size of a gold coin and flies toward the dollmaker, arriving in his hand at the end of the turn. The dollmaker can return the doll to it's full size as a standard action.
 
Dollmakers can only dismiss and recall their own dolls. This ability can be used even when the doll is outside of the dollmaker's range.
Extend Control (Ex)
 The dollmaker learns to increase the range of his doll's movement. At 3rd level and every three levels thereafter, the doll's range of movement increases by 10 feet.
Upgrade Doll (Ex)
 Through study and tinkering, a dollmaker can increase a doll's capabilities. At 3rd level and every three levels thereafter, a dollmaker can upgrade his doll using upgrades from the following list if he meets the prerequisites (if any).
Puppet Transposition (Su)
 At 4th level, the dollmaker can use
Benign Transposition
between himself and a doll or between two dolls at will.
Puppeteer (Su)
 A dollmaker can exert his control on more than his dolls. At 5th level, a dollmaker can use the
Puppeteer 
 ability to do one of two things. He may either spend a move action to move another creature within 30 feet up to 20 feet in any direction, or may spend an immediate action to stop a creature's movement. This abilitymay be used a number of times a day equal to his Intelligence modifier. Unwilling targets are allowed a Will saving throw (DC
10 + 1/2 dollmaker’s HD + Intelligence modifier)
 
Quick Control
 A dollmaker can increase the efficiency of his control. At 7th level, a dollmaker can use a move action to give a doll a standard action and a swift action to give a doll a move action.
Eyes of the Doll
 The connection between man and doll improves. At 8th level, a dollmaker can receive sensory input (such as sight, sound, scent, etc) from his doll as if he were i the doll's space. A dollmaker can switch between his doll's senses and his own as a free action.
Living Doll
 At 10th level, a dollmaker can choose to give one of his doll's sentience as the
 Awaken Construct 
 spell cast by a 20th level caster. He need not pay the XP cost for this affect, but can no longer dismiss the awakened doll. In addition, the doll is now independent from the dollmaker and can no longer be controlled by him. It can still be upgraded.
 
Dolls Scout
Small Construct Hit Dice: 1d10+10 (15 hp) Initiative: +2 Speed: 30 ft. (6 squares) Armor Class: 18 (+2 Dex, +5 natural, +1 size), touch 13, flatfooted 16 Base Attack/Grapple: +2/
1 Attack: Slam +3 melee (1d4+3) Full Attack: Slam +3 melee (1d4+3) Space/Reach: 5 ft./5 ft. Special Attacks:
 Special Qualities: Scurry traits, darkvision 60 ft., low-light vision Saves: Fort +0, Ref +2, Will +0 Abilities: Str 15, Dex 15, Con
, Int
, Wis 11, Cha 10 Skills:
 Feats:
 Environment: Any Organization: Solitary Challenge Rating: 1/2 Treasure: None Alignment: Always neutral Advancement:
 Level Adjustment:
 
Fast Movement
 A skitter adds +10 to its base land speed for every 3 HD it possesses. Scout Upgrades
Sneak Attack
 Prerequisite: N/A Benefit: The doll can apply sneak attack damage as a rogue of a level equal to its HD.
Death Attack
 Prerequisite: Sneak Attack Benefit: The doll can perform a death attack as an assassin (DMG) with a DC of 10 + 1/2 HD + the dollmaker's Intelligence modifier.
Skirmish
 Prerequisite: N/A Benefit: The doll can apply skirmish damage as a scout with levels equal to its HD.
Sticky Feet
 Prerequisite: Dollmaker level 5 Benefit: The doll gains a climb speed equal to its base land speed.
Shovel Feet
 

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