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P1
3
P0
P2
1
P3
0
0
15
P3
2
P1
P2
P0
0
0
3. Calculate the position of the surface point P(0.25, 0.5) where P (u, v) [0 u 1; 0 v 1] is
a bilinear surface given by the control points:
0
1
0
1
4. For the Bezier surface P (u, v) [0 u 1; 0 v 1] with the control points shown,
draw the mesh of the control points,
draw a rough sketch of the surface, and
calculate the position of the surface point P(0.25, 0.5).
P0,1
P0,2
P1,1
y
P1,2
P2,1
P2,2
P0,0
P1,0
P2,0
x
B1,2(0.25) = 0.37,
B1,2(0.5) = 0.5,
B2,2(0.25) = 0.06.
B2,2(0.5) = 0.25.
5. For the Bezier surface P (u, v) [0 u 1; 0 v 1] with the control points shown,
draw the mesh of the control points,
draw a rough sketch of the surface boundaries, and
using the blending functions, calculate the position of the surface point P(0.5, 0.25).
P0,2
P0,0
P1,1
P0,1
P1,2
P2,1 y
P2,2
P1,0
P2,0
P3,0
P3,2
P3,1
x
B1,3(0.5) = 0.375,
B1,2(0.25) = 0.37,
B2,3(0.5) = 0.375,
B2,2(0.25) = 0.06.
B3,3(0.5) = 0.125.
6. For the Bezier surface P (u, v) [0 u 1; 0 v 1] with the control points shown,
draw the mesh of the control points,
draw a rough sketch of the surface, and
calculate the position of the surface point P(0.5, 0.25).
P0,1
P1,1
B1,3(0.5) = 0.375,
B1,2(0.5) = 0.37,
P0,2
P2,1
P1,2
P2,2
P3,2
P0,0
P1,0
B2,3(0.5) = 0.375,
B2,2(0.5) = 0.06.
P2,0
P3,0
B3,3(0.5) = 0.125.
P3,1
x