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 Legend: H=HEX core, G=GM screen, S=SotSW, M=MotHEAll content ©2006 Exile Game Studios, LLC. All Rights reserved.Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.
By Nestor! 
Step One: Archetypes!
Pick One
AcademicH: 39LawmanS: 7  AdventurerH: 39MissionaryH: 40  BarbarianM: 10MoneymanH: 40  BeastmanM: 10Monk S: 7  CelebrityH: 39MysticM: 11  CrewmanG: 1NativeM: 11  CriminalH: 39OccultistH: 40  DoctorH: 40OutcastM: 11  EngineerH: 40ReporterH: 40  EverymanS: 6ScientistH: 41  ExplorerH: 40SoldierH: 41  GuardianM: 11SpyG: 1, S: 7  HealerM: 11SurvivorH: 41  HunterH: 40WarriorM: 12 
Step Two: Motivations!
Pick One
DutyH: 41LoveH: 42  EscapeH: 42MysteryG: 1, S: 8  FaithH: 42PowerH: 42  FameH: 42PreservationM: 12  GloryM: 12RedemptionS: 8  GreedH: 42RevengeH: 42  HonorS: 7SurvivalH: 42  HopeS: 8TruthH: 42  JusticeS: 8WisdomM: 12 
Step Three: Primary Attributes!
 H: 43-46 Spend 15 Points, on a one-to-one basis, minimum of 1, maximum of 5
Body CharismaDexterity IntelligenceStrength Willpower
 
 2Legend: H=HEX core, G=GM screen, S=SotSW, M=MotHEAll content ©2006 Exile Game Studios, LLC. All Rights reserved.Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.
Step Four: Skills!
Spend 15 Points, on a one-to-one basis, minimum of 1, maximum of 5Skill Specializations cost ½ Points, no more than one Specialization per Skill at character creation, add +1 to Skillwhen they apply
Skill Attribute Specializations
Academics
Intelligence History, Law, Literature, Philosophy, ReligionH: 50 Acrobatics Dexterity Balance, Breakfall, Contortion, Juggling, TumblingH: 50  Animal Handling Charisma Cats, Dogs, Horses, Birds, ReptilesH: 50  Archery Dexterity Blowguns, Bows, Crossbows, Nets, SlingsH: 51  Art
 Intelligence Music, Painting, Photography, Sculpture, WritingH: 51  Athletics Strength Climbing, Jumping, Running, Swimming, ThrowingH: 51  Brawl Strength Dirty Tricks, Grappling, Kicking, Punching, ThrowsH: 52, S: 9  Bureaucracy Intelligence Academia, Business, Government, Legal, MilitaryH: 52 Con Charisma Bluff, Fast Talk, Lies, Tricks, SeductionH: 52 Craft
Intelligence Carpentry, Chemistry, Electronics, Mechanics, MedicinesH: 53 Demolitions Intelligence Defusing, Dynamite, Gunpowder, Improvised, IncendiaryH: 53 Diplomacy Charisma Etiquette, Leadership, Negotiation, Persuasion, PoliticsH: 53 Drive Dexterity Buses, Cars, Motorcycles, Tanks, TrucksH: 53 Empathy Intelligence Body Language, Emotions, Intuition, Lies, MotivesH: 54 Firearms Dexterity Archaic, Pistols, Rifles, Shotguns, Submachine GunsH: 54 Focus Willpower Concentration, Courage, Meditation, Resistance, ResolveS: 9 Gambling Intelligence Blackjack, Cheating, Craps, Poker, RouletteH: 54 Gunnery Intelligence Artillery, Bombs, Cannons, Machine Guns, RocketsH: 55 Intimidation Charisma Interrogation, Orders, Staredown, Threats, TortureH: 55 Investigation Intelligence Crimes, Enigmas, Interview, Research, SearchH: 55 Larceny Dexterity Lockpicking, Pickpocketing, Safecracking, Security, Sleight of HandH: 56 Linguistics Intelligence Codes, Deciphering, Gestures, Lip Reading, TranslationH: 56 Martial Arts
Strength Aikido, Boxing, Capoeira, Judo, Kalaripayattu, Karate, Kung Fu, Savate, Tai Chi Chuan,WrestlingS: 9 Medicine Intelligence Diagnosis, Disease, First Aid, Surgery, VeterinaryH: 56 Melee Strength Axes, Clubs, Knives, Spears, SwordsH: 56 Performance Charisma Acting, Dancing, Musical Instrument, Oratory, SingingH: 57 Pilot
Dexterity Aircraft, Balloons, Drilling Machines, Ships, SubmarinesH: 57 Ride Dexterity Bulls, Camels, Elephants, Horses, MulesH: 58 Science
Intelligence Biology, Chemistry, Engineering, Geology, PhysicsH: 58 Stealth Dexterity Camouflage, Disguise, Hiding, Shadowing, SneakingH: 58 Streetwise Charisma Black Market, Carousing, Haggling, Rumors, ScroungingH: 58 Survival Intelligence Foraging, Hunting, Navigation, Shelter, TrackingH: 59 Warfare Intelligence Logistics, Organization, Strategy, Tactics, Terrain (Arctic, Desert, Jungle, Naval, Urban)S: 10 
Specialized Skill
 
 3Legend: H=HEX core, G=GM screen, S=SotSW, M=MotHEAll content ©2006 Exile Game Studios, LLC. All Rights reserved.Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.
Step Four-A: Zero-Level Skills!
 
S: 8, M: 13 Zero Level Skills are not subject to the -2 penalty for untrained use. Improving a Skill from 0 to 1 at character creation costs a half point. Improving it during play costs 1 Experience point. After the first Skill level is acquired, Experience cost reverts to normal.
Race Zero Level Skills
Surface World Athletics, Brawl, Drive, Empathy, StealthAmazon Athletics, Brawl, Melee, Stealth, SurvivalCannibal Brawl, Intimidation, Melee, Stealth, SurvivalCargo Cultist Brawl, Diplomacy, Melee, Stealth, SurvivalNeanderthal Athletics, Brawl, Melee, Stealth, SurvivalNoble Savage Athletics, Brawl, Melee, Stealth, SurvivalPirate Brawl, Firearms, Intimidation, Melee, StealthTitan Athletics, Brawl, Intimidation, Melee, SurvivalVril-ya
Brawl, Diplomacy, Linguistics, Stealth
Vril-ya also gain a Zero Level Skill based on their caste (M: 89). Priests learn Academics: Religion, Warriors learn Firearms,and Builders learn a specific Craft (choose one).
Race Zero Level Skills
Apeman Athletics, Brawl, Melee, Stealth, SurvivalGillman Athletics, Brawl, Melee, Stealth, SurvivalGreenman Athletics, Brawl, Diplomacy, Stealth, SurvivalHawkman Athletics, Brawl, Melee, Stealth, SurvivalLizardman Athletics, Brawl, Melee, Stealth, SurvivalMantisman Athletics, Martial Arts: Mantis Style, Melee, Stealth, SurvivalMoleman Athletics, Brawl, Craft: Mining, Stealth, SurvivalPantherman Archery, Athletics, Brawl, Stealth, Survival
Step Four-B: Martial Art Styles!
S: 9
Style Block Grapple Kick Punch Throw
Aikido +1 -1 -1 +1Boxing +1 -1 +1 -1Capoeira +1 -1 +1 -1Judo +1 -1 -1 +1Kalaripayattu +1 -1 +1 -1Karate -1 +1 +1 -1Kung Fu VariesSavate +1 -1 +1 -1Tai Chi Chuan +1 -1 +1 -1Wrestling +1 +1 -1 -1
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