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Random Encounters

Random Encounters

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Published by Sam Fishback
This is a small chart to random encounters in deadEarth. If you can't seem to imagine any for yourself, this little booklet will help.
This is a small chart to random encounters in deadEarth. If you can't seem to imagine any for yourself, this little booklet will help.

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Published by: Sam Fishback on Sep 08, 2009
Copyright:Attribution Non-commercial

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09/22/2010

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 Wilderness Encounters #1
 
deadEarth Wilderness Encounters #1
2
 
©2001 The Game Crafter, LLC – See license for copying details.
Read This Or Die
License
This document is licensed under the GNU Free Documentation License. See Appendix A for Details.
Notice of Trademark
deadEarth
TM
is a trademark of The Game Crafter, LLC.The Game Crafter 
is a registered trademark of The Game Crafter, LLC.
Notice of Copyright
deadEarth is Copyright 1994-2002 The Game Crafter, LLC. Wilderness Encounters isCopyright 2001-2002 The Game Crafter, LLC. All rights reserved.
Credits
writer 
JT Smith
cover art
Ryan MooreRevision
Revision 1.2, released on March 30, 2002.
More Information
For more information about the world of deadEarth and other supplements, visit the web site athttp://www.deadearth.com.For more information about The Game Crafter and our other games, visit our web site athttp://www.thegamecrafter.com
 
deadEarth Wilderness Encounters #1
3
 
©2001 The Game Crafter, LLC – See license for copying details.
How It Works
While you are wandering around in the wilderness of deadEarth, you may stumble upon anynumber of things. Your Game Master will probably have specific plans for your adventures, butthere are always those lull times when you need to find something new to do; this table shouldhelp fill in the gaps. Note that this table does not (and should not) represent everything thatcould happen while you are traveling through the wilderness.
Chance of Encounter 
Roll percentiles on the following table and follow the instructions.
 01-23 Radiation Storm.
Each member of the party should roll on the Radiation Tableimmediately.
24-28 Trouble knows thy name.
Roll D6 times on the Wilderness Encounters Table.
29-45 Uneventful.
Absolutely nothing of interest happens.
46-50 The lesser of two evils.
Roll twice on the Wilderness Encounters Table and take theone that is more beneficial to the group.
51-67 Uneventful.
Absolutely nothing of interest happens.
68-72 The greater of two evils.
Roll twice on the Wilderness Encounters Table and take theone that is least beneficial to the group.
73-85 Uneventful.
Absolutely nothing of interest happens.
86-00 Encounter.
Roll once on the Wilderness Encounters Table.

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