deadEarth Game Master’s HandbookPage 2 8/19/00
Read This Or Die
As the Game Master it is your job to create and control the world in which your player'scharacters exist. It is your job to guide them through the wasted world of deadEarth. Butsometimes even the guide need needs some help. Use this book as a supplement to the Player'sHandbook to get yourself started in the world of deadEarth; use it as a reference when you getlost.
"A journey of thousand miles, must begin with a single step."
Confucius Note: Some of the content found within this book may be duplicated in the full purchasable versions of deadEarth books or supplements. Where duplicate or similar content exists, always go with the examples and rules of the purchased version as it has been rigorously tested and scrutinized. The information contained herein can sometimes contain significant errors as this document is always a work in progress.
Disclaimer, License, and Warranty
This is a game; it is not real. Any harm that comes to anyone before, during or after playing thisgame is not Anarchy inK Corporation's responsibility or concern.The stories and characters in this book are fictional. Any resemblance they may have to realindividuals, places or events is purely coincidental.If you have any suggestions, comments or scathing rebuttal address them firstname.lastname@example.org.
Chris HagnessMichael HelfmanJT Smith
Notice of copyright
Game Masters Handbook is ©1999-2000 Anarchy inK Corporation. All rights reserved.Anarchy inK Corporation is the sole owner of deadEarth and all derivatives thereof. The game,story and characters represented herein are its creative works and are protected under Federaland international law. Any miscreants who take it upon themselves to break copyright laws will bepunished to fullest extent possible by said law.