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DeadEarth - Equipment Supplement 1

DeadEarth - Equipment Supplement 1

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Published by Dyson Logos
Equipment Supplement 1 brings 12 pages of old abused hardware to the deadEarth RPG. All kinds of stuff that you can find in the wastelands (or that you wish you could find) including new weapons, books, gear and food.
Equipment Supplement 1 brings 12 pages of old abused hardware to the deadEarth RPG. All kinds of stuff that you can find in the wastelands (or that you wish you could find) including new weapons, books, gear and food.

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Published by: Dyson Logos on Sep 18, 2009
Copyright:Attribution Non-commercial

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04/03/2014

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Equipment Supplement #1
 
deadEarth Equipment Supplement #1
2
 
©2001 The Game Crafter, LLC – See license for copying details.
Read This Or Die
License
This document is licensed under the GNU Free Documentation License. See Appendix A for details.
Notice of Trademark
deadEarth
TM
is a trademark of The Game Crafter, LLC.The Game Crafter 
is a registered trademark of The Game Crafter, LLC.
Notice of Copyright
deadEarth is Copyright 1994-2001 The Game Crafter, LLC. Equipment Supplement #1 is Copyright 2001 TheGame Crafter, LLC. All rights reserved.
Credits
writers
Chris HagnessJT SmithRafael Lopez
editor 
Rafael Lopez
cover art
Rafael Lopez
artists
Benjamin RogersRafael LopezTraumatekRevision
Revision 1.1, released on March 30, 2002.
More Information
For more information about the world of deadEarth and other supplements, visit the web site athttp://www.deadearth.com.For more information about The Game Crafter and our other games, visit our web site athttp://www.thegamecrafter.com
 
deadEarth Equipment Supplement #1
3
 
©2001 The Game Crafter, LLC – See license for copying details.
How It Works
The following lists are meant to supplement the equipment lists found in the deadEarth Player’s Handbook. Insome cases, items useful in wilderness campaigns have been repeated here for easy reference. However,players and game masters are advised to make full use of all resources available to them to provide thegreatest variety in their campaigning.The following codes are used to determine availability. Remember that in wilderness campaigns, reference toa “city” applies to the scavenging of deserted cities as well. Whether in an occupied city or a deserted city,availability does not necessarily mean the characters will find their desired item. Craftsmen are often found intrade caravans, where they perform their crafts in return for protection and access to multiple markets.
common.
May be found 90% of the time, almost anywhere.
uncommon.
May be found 60% of the time, usually in a town or city.
rare.
May be found 30% of the time, usually in a city.
military.
May only be found at military or trade depots, and then only 50% of the time.
specialty.
May only be found in a location that has a craftsman or producer of a specific nature, and then only50% of the time.
rare-mil.
May only be found at military installations or trade depots, and then only 10% of the time.
rare-spec.
May only be found in a location that has a craftsman or producer of a specific nature, and then only10% of the time.

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