actions that make a number of settings that define, for example, a favorite brushcombination. The macro menu may come with useful or example predefined macros.
Markers allow you to remember various aspects of onscreen models or paint strokes, suchas colors, position, orientation, etc. You can then later redraw that model or another, usingany of these same properties. Markers are also used for combining multiple models into asingle mesh.
Materials allow you to apply complex and powerful effects to your drawings or models,giving them the appearance of fire, glass, metal, rust, skin, or many other things.
Used to make mini-movies about ZBrush, for illustration and distribution to other users. Asof ZBrush 3, can export to Quicktime
Controls how properties (material, color, depth, orientation) of the pixols underneath themouse cursor affect the current brush stroke. For example, if you want to draw across partof a scene in such a manner that the pixols in that stroke are 'flattened' to the same Z-depth,but retain their original materials, you'd adjust the settings in this palette.
Allows setting of many, many user preferences. This includes UI configuration, tabletpreferences, and configuration options having to do with several of the other palettes.
Controls ZBrush renders, both in the normal interactive mode, and in batch renderingmode.
Allows masking using 'stencils'. These can be not only stencils in the standard meaning of the word (the standard stencil is the 'french curve' drafting/drawing tool), but stencils thatinclude gray scale intensity.
Controls how mouse strokes are applied. This is a powerful but sometimes overlookedfeature of ZBrush, and well worth learning.
Provides for texture management.
Provides the tools (paintbrushes, models, filters, etc.) that can be used to draw in ZBrush,and many operations relating to those tools.
This is one of the most important palettes in ZBrush, and its many submenus are described below.
Contains operations for transforming 3D objects into different forms; sculpting,