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ZBrush3 Reference 070307

ZBrush3 Reference 070307

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Published by: flexik on Sep 20, 2009
Copyright:Attribution Non-commercial


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Palette Reference
From ZBrushInfo
The subjects below give descriptions of the ZBrush palettes (menus) and the controls within them.Many of these descriptions include conceptual overviews and examples. Particularly large paletteshave been split into sections.
Manages alphas, which are ZBrush intensity maps. This is an important palette becausealphas can be used for many more operations than in other programs.
Contains all of the 3D sculpting brushes.
Allows setting or selecting of colors, and also filling the canvas or an object with a selectedcolor.
Provides document operations; opening, saving, resizing, etc.
Controls and gives information on aspects of the currently selected tool. For example,Draw sets brush size. This is not an extremely complex palette, but it is important, andmany of its controls are made available as shortcuts in the area surrounding the ZBrushcanvas.
Controls Undo and Redo operations.
Layers allow you to organize a complex ZBrush scene into different layers; each layercontains part of the scene. Since ZBrush brush strokes contain depth information, layersprovide a powerful scene management tool without the need to consider if elements of onelayer might block elements of another. Layers can be made invisible to more easily work with other parts of a scene.
Controls scene lighting; this in turn affects rendering, both in interactive and batch-rendered views.
Allows easy recording of sequences of actions. This is particularly useful for recording
actions that make a number of settings that define, for example, a favorite brushcombination. The macro menu may come with useful or example predefined macros.
Markers allow you to remember various aspects of onscreen models or paint strokes, suchas colors, position, orientation, etc. You can then later redraw that model or another, usingany of these same properties. Markers are also used for combining multiple models into asingle mesh.
Materials allow you to apply complex and powerful effects to your drawings or models,giving them the appearance of fire, glass, metal, rust, skin, or many other things.
Used to make mini-movies about ZBrush, for illustration and distribution to other users. Asof ZBrush 3, can export to Quicktime
Controls how properties (material, color, depth, orientation) of the pixols underneath themouse cursor affect the current brush stroke. For example, if you want to draw across partof a scene in such a manner that the pixols in that stroke are 'flattened' to the same Z-depth,but retain their original materials, you'd adjust the settings in this palette.
Allows setting of many, many user preferences. This includes UI configuration, tabletpreferences, and configuration options having to do with several of the other palettes.
Controls ZBrush renders, both in the normal interactive mode, and in batch renderingmode.
Allows masking using 'stencils'. These can be not only stencils in the standard meaning of the word (the standard stencil is the 'french curve' drafting/drawing tool), but stencils thatinclude gray scale intensity.
Controls how mouse strokes are applied. This is a powerful but sometimes overlookedfeature of ZBrush, and well worth learning.
Provides for texture management.
Provides the tools (paintbrushes, models, filters, etc.) that can be used to draw in ZBrush,and many operations relating to those tools.
This is one of the most important palettes in ZBrush, and its many submenus are described below.
Contains operations for transforming 3D objects into different forms; sculpting,
repositioning, snapshoting to canvas, and others.
Allows viewing the canvas at different zoom factors.
The default location for commands added by ZScripts. However, many ZScripts will puttheir commands in a more appropriate location in the ZBrush palette structure.
Allows you to load, run, and otherwise work with scripts written using
, ZBrush'sbuilt-in scripting language. This is likely to be used mostly by users who write their ownscripts; if you commonly use a predefined script, it's usually better to install it so that itloads into ZBrush automatically.
Tool Submenus
menu is a core part of ZBrush's functionality; its various submenus can be accessedbelow.Tool:SubTool SubpaletteAllows a mesh to be considered as made up of many different parts. For example, amonster could have a weapon, clothing, etc. This also allows easy construction of fullscenes.Tool:Layers SubpaletteAllows multiple different sculpts of one model, and combining those sculpt in differentways.Tool:Geometry SubpaletteA very important submenu, concerned with creating and working with multiple levels of subdivision.Tool:HD Geometry SubpaletteAnalogous to the
submenu, but functions with the new very-high res (hundredsof millions of polygons) features of ZBrush.Tool:Preview SubpaletteAllows one to redefine the model's default orientation and center point.

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