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10260 Bandley Drive g $ 8 2 g 5 8 oO ' a2 UO oe ‘996-1010 a sore ‘Written by Jef Raskin wpberorectied mat eet \ission of APPLE COMI Pat aos) 856-1010 for more information. APPLE ApoE COMPUTER, INC. i ©1978 by APPLE COMPUTER, INC. Reorder Apple Product #A2L0005X_ ‘TABLE OF CONTENTS cuaprerl 12 Getting into BASIC. 13 How to set controls on the cassette recorder. 45 Listening to a computer tape. 15 How to stop the computer. 16 Recovering trom accidentally hitting RESET. 16 Fine adjustment of the cassette recorder. 17 How to load a tape. 17 Setting the TV color controls. 19 Playing the BREAKOUT game. 21 BEGINNING BASIC 23 A fist look at the PRINT statement, 24 Using the Apple as a desk calculator. 25 Addition, Subtraction, Multiplication, Division, and Module, 26 Exponentiation. 27 The limit of 32767. 27 Why the RETURN is so much used. 28 A fist look at editing. 30 Putting colors on the screen. 31 The GRaphic command. 31 The TEXT command. 32 The PLOT command, 32 Setting COLOR. 33 Plot entor messages. 34 Drawing lines. 36 Using the game controls 37 Introduction to variables. 40 Simulating a pat of dice 41 Precedence among arithmetic operator. 42 Setting up your own precedence. 162 Use of programs to produce graphics. AuTOmattc line numbering. Terminating AUTOmatic numbering with MANual $7 Some graphics program examples (sketching with the controls). ‘The FOR... . NEXT loop. ? loops. spe] the PRINT statement, 47 The RUN command. Ordering statements by line number. fo SAVE a program on cassette INPUT statement. [programming practices involving the INPUT staternent. ow 10 get multiple statements on one line. mM ————

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