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Dcs-bs Manual En

Dcs-bs Manual En

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Published by Viper401969

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Published by: Viper401969 on Sep 25, 2009
Copyright:Attribution Non-commercial


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Thank you for your purchase of DCS: Black Shark. We at The Fighter Collection andEagle Dynamics are proud to bring this flight simulation game to you and it marks thefirst module of our new Digital Combat Simulator line of products. While we havecreated flight simulations games in the past, the DCS series has some importantdifferences:1.
Rather than focus on several aircraft at a medium level of fidelity, we willrelease each DCS aircraft module individually and at a very high level of fidelity. Black Shark demonstrates the level of detail that will be the hallmark of the DCS series.2.
The underlying DCS program will be updated over time and each module willbe compatible with DCS as it evolves. DCS is a living product.For the DCS flagship we chose the Ka-
50 “Black Shark” for several reasons:
It is an interesting and unique attack helicopter due to its single-pilot cockpit,co-axial rotor system, sensor system, and broad mission range.2.
We have a close relationship with Kamov and they were instrumental inproviding us the data needed to create an authentic simulation of this aircraft.3.
Our terrain level of detail lends itself to an attack helicopter simulation.4.
We first wish to focus on detailed and realistic close air support operations inDCS.While it was important to us to create a realistic simulation of the Ka-50 and theassociated pilot workload, we also wanted to make the game accessible to the more
casual player. As such, we also included a robust set of “game” modes such as ca
sualavionics, flight dynamics, and difficulty settings. We hope this will shallow the learningcurve to those not familiar with attack helicopter simulations. A large focus of DCS: Black Shark, compared to our earlier products, has been onproviding good mission gameplay. We did this through several methods:1.
Our Mission Editor includes a powerful scripting system that allows the settingof triggers and resulting events. This allows the mission designer to createmissions with more dynamic cause-and-effect situations. Such examplesinclude activating units, displaying messages, playing audio files, and settinglinked events. These can be triggered from units entering and exiting specifiedareas, being damaged or destroyed, or even times. In the hands of a skilledmission designer, interesting and realistic missions can be created.2.
Rather than a linear campaign that requires the player to successfully completea mission before moving on to the next, we have included a phased-campaignsystem that allows a front line to move back and forth and allow a non-linearmission progression.3.
Built into the Mission Editor are functions to allow the random appearance of units based on a chance of appearing percentage.Combined, we feel DCS: Black Shark will provide an immersive and interesting missionenvironment.

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