the missing front and back covers from the print edition of deadEarth - including the back cover rant about how deadEarth is better than every other role-playing game.
the missing front and back covers from the print edition of deadEarth - including the back cover rant about how deadEarth is better than every other role-playing game.
the missing front and back covers from the print edition of deadEarth - including the back cover rant about how deadEarth is better than every other role-playing game.
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If you've just picked up this book, you've probably
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ers?” We knew you were going to have some ques-
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most role-playing games often becomes the acquisi-
tion of equipment, items, and money. In deadEarth,
the more you own, the more danger you are in.
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deadEarth, you advance continously, raising skills with
skill points and gaining skill points by using skill
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ing games are often based in fantasy or science fic-
tion settings, or deal with fanciful and mythical crea-
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+ deadEarth is a simple game. Other role-playing
games become bogged down with dice rolling, bo-
nuses, modifiers, and huge tables describing them.
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determining success. If the gaming system is simple
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cess
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ing games require a new book for every character
you want to play, every setting you want to use, and
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deadEarth has unlimited flexibility in characters,
equipment, and setting, depending only on the imagi-
nation of the players (and the massive backing of the
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quire you to buy many books, and they offer you
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