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Gameplay

This section needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (September 2013) This game is a variation of match-three games such as Bejeweled. Each level has a game board filled with differently coloured candies, and might contain obstacles. These different colours include the red jelly bean, the orange lozenge, the yellow lemon drop, the green square, the blue lollipophead, and the purple cluster. The basic move of this game is horizontally or vertically swapping the positions of two adjacent candies, to create sets of three (or more) candies of the same colour. Each level contains a certain objective that must be completed in a given number of moves (or on a time limit); some levels require clearing "jelly" off the board by making matches on top of them, reaching a certain score, getting ingredient items to the bottom of the board, or having to clear certain amounts or combinations of candies. Levels may also contain blocks to make them more difficult, such as meringue or liquorice swirls, chocolate (which spreads across the board if left uncleared), bombs (which end the level if they are not matched before they go off), and others. Boosters can be earned or purchased to provide assistance during levels. In a secondary campaign known as the "Dreamworld", an additional mechanic is introduced where players must maintain a balance on a scale throughout the level, by controlling their matches of two certain colors of candies so it does not fall all the way to one side. Different "special candies" can be formed by matching a combination of 4 or 5 in a certain formation, such as a "wrapped" candy (which acts like a bomb; clearing the 8 surrounding candies, falling, and exploding one more time), a "striped" candy (which clears either an entire row or column), or a "color bomb" (which removes all candies with the same color of the one it is matched with). Special candies can also be matched together, producing varying effects (for example, matching a color bomb with a striped candy turns all of the candies of its color into striped candies, which are immediately detonated). The game is primarily monetized through in-app purchases (through either a credit card or Facebook Credits); players begin with five "lives", lost whenever a level is failed. When they are exhausted, users can either send requests to their Facebook friends for more lives, wait for them to replenish themselves (a life is re-gained every half-hour), or purchase them. At certain points, primarily at the start of new "episodes", users must also either purchase, or receive a request from at least three friends before they may access the next set of levels. Boosters can also be bought using cash or [5] Facebook credits.

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