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Material Retouch using Material Node with Vertex Color.
 
Material Retouch is control a shaded area by Material Node with Vertex Color. If you didn't get desiredresults in a tiny shaded area of a model, do you remake a model? But, remaking it takes time. In other way, Post Effects as typified by Composite Node give a 2D effect, thus, partially incorrect 3D. You cancontrol shading of model as like 3D painting by Material Retouch in short time.First, paint Vertex Color a shading control area in red and blue at Vertex Paint mode. Paint a bright areain red, paint a shadow area in blue and, paint a ineffective shading control area in black.Figure.1: Vertex Color painting example.Second, create a Material Node from original Material as shown figure.Figure.2: "Material Retouch" Material Node. Note: Method of extraction of Red or Blue from Vertex Color using RGBCurve. Extraction of red is zeroin all value of green and blue at RGBCurve.

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