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CONTENTS

This homebrew Truenamer (and


Truename Magic
related prestige classes) were
Truespeak (Int; Trained Only) 2 originally created by Kyeudo.

3 Formatting and grammar/spelling


Truename Research (Discovering a Personal Truename) corrections, as well as some
5 adding some small additional
The Truenamer
effects to abilities were done by
Maximum Utterance Levels 6 Quirken.

Truenamer Prestige Classes


Acolyte of the Ego 8

True Scholar 10

Wordspeaker 12

Forgotten 14

Fiendbinder 16

Warden of Silence 20

Truename Feats 25

Utterances 29

Speaking an Utterance 29

Utter Defensively 29

Spell Resistance 29

Personal Truename 29

Target 30

Range 30

Duration 30

Effective Spell Level 31

The Laws 31

Counterspeaking and Dispelling 31

Lexicons
The Lexicon of the Evolving Mind 32

The Lexicon of the Crafted Tool 42

The Lexicon of the Perfected Map 47

Truename Magic Items 51

Bottled Echoes 51

Inscriptions 52

Artifacts 55
TRUESPEAK (INT; TRAINED ONLY) any other container with a single word. If anything
resists this activity, the spell fails. This effect only
Use this skill to master the torturous pronunciation
works on ordinary objects that are within 60 feet
of truenames, each of which involves a dozen
and cannot affect anything beyond 30 pounds in
syllables, precise timing, and vocalizations foreign
weight.
to even the most multilingual character. If you're a
WHISPER OF RADIANCE: Your words cause an object
truenamer, you use this skill every time you deliver
within 60 feet to glow like a torch, shedding bright
an utterance. If you’re a spellcaster with a
light in a 20-foot radius (and dim light for an
truename spell at your disposal, you make a
additional 20 feet). The effect is immobile but can
Truespeak check to cast the spell properly.
be used on a mobile object. Light taken into an
Members of prestige classes make Truespeak
area of magical darkness does not function. This
checks to activate class features.
effect lasts for one minute and does not work on
You can also make a Truespeak check as a free
any magical object or any unwilling attended
action to identify an utterance being spoken, even
object.
when it’s not your turn.
Of the standard classes, only the truenamer has
WHISPER OF MOTION: A few words of Truespeech
Truespeak as a class skill. Other characters can and some concentration are all you need to move a
avoid the high cost of cross-class skills by taking small object around the room. You can only affect
the Truename Training feat. unattended, mundane objects weighing a pound or
Action: Speaking a truename is a standard less and the object must be within 60 feet. Each
action that provokes attacks of opportunity. round you concentrate, you can move the object 10
Try Again: Yes. feet. You can concentrate on this effect for up to 5
Synergy: If you have 5 or more ranks in rounds.
Truespeak, you gain a +2 bonus in any Knowledge WHISPER OF FIRE: With a single word, you cause a
checks made to conduct truename research. bright spark of flame to come into existence. This
small burst of fire deal 1 point of fire damage to
The following are spell-like abilities, equivalent to a one creature or object within 60 feet. This fire
0 level spell. They have an effective caster level of damage is enough to light extremely flammable
1. substances, such as oil or paper, on fire. When
used on an object, use the object's caster level (if it
WHISPER OF OPENING: You can open or close (your has one) in place of it's CR.
choice) a door, chest, box, window, bag, bottle, or ECHO OF MAGIC: You speak a word of Truespeech to

TABLE 1: TRUESPEAK CHECKS


Check: You can pronounce truenames, identify an utterance, and perform truename magic. The DC and the effect of a
successful check depend on the task you attempt.
Task Truespeak DC
Speak an Utterance from the Lexicon of the Evolving Mind* DC 15 + (Utterance Level x 2) + Creature's CR
Speak an Utterance from the Lexicon of the Crafted Tool* DC 15 + (Utterance Level x 2) + Object's Caster Level
Speak an Utterance from the Lexicon of the Perfected Map* DC 25 + (Utterance Level x 5) + 5 if the location is magical
Identify an utterance as it is spoken DC 15 + Utterance Level
Identify a Truespeak effect that is already in place DC 20 + Utterance Level
Identify a bottled echo DC 20 + Utterance Level
Whisper of Opening* DC 15
Whisper of Radiance* DC 15
Whisper of Motion* DC 15
Whisper of Fire* DC 15 + Target's CR
Echo of Magic* DC 15
*Subject to the Law of Resistance
Note: For the purpose of determining a PC's Challenge Rating, assume that it is equal to his Effective Character Level.

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TABLE 2: PERSONAL TRUENAME RESEARCH DCS
Subject Difficulty Class Number of Checks Required
Creature DC 20 + creature's CR 1/2 creature's CR
Object DC 20 + object's caster level 1/2 object's caster level
Common location (such as a tavern)* DC 25 2
Important Location (such as a king's palace) DC 30 5
Famous Location (such as the Cliffs of Despair) DC 35 7
Legendary Location (Such as the Forge of Moradin) DC 40 10
Secret or hidden location (such as the secret lair of a
DC 50 15
word dragon)*
*considered obscure. See below.

an item in your hands and the magic within that The DC of this check is equal to 20 + the creature's
item resonates with the language of the universe. CR, 20 + the object's caster level (if it has one), or
This causes the magic item you hold to produce a is based on the relative importance of a location
musical chime, the pitch and tone of which changes (see below). If you have the bardic knowledge class
depending on the school of magic associated with feature, you can substitute bardic knowledge
it. You can identify that school with a Spellcraft checks for the Knowledge check.
check (DC 15 + half the object's caster level).
Using this effect on a nonmagical item produces no Just one success is rarely enough to discover a
sound. personal truename. You need a number of
successes equal to 1/2 the creature's CR, 1/2 the
object's caster level, or to some number based on
DISCOVERING A PERSONAL TRUENAME the relative importance of the location (minimum 1;
see table 4). Each Knowledge check to discover a
The simplest way to discover a personal truename
personal truename takes one week and cost
is for someone to teach you that creature's
1000gp (for various research supplies, library fees,
personal truename. With only a minute or two of
bribes, meditative incense, and so on). Spells cast
practice, you can understand that truename well
as part of truename research need not be cast by
enough to use it yourself. Of course, truenamers
you, but must be cast with the intent of discovering
tend to be very protective of the truenames they
know, so most will not part with them
without some form of compensation. TABLE 3: PERSONAL TRUENAME RESEARCH MODIFIERS
You can also find out the personal Condition Modifier
truename of a person, place, or object Staff of research assistants +2
using a combination of mundane and You know who the subject's parents are +1
magical research techniques, but the You know who the subject's grandparents are +2
search can be an expensive, time- You know who the subject's great grandparents or beyond are +4

consuming process as you try to track You know who the object's creator is +2

down the name of just one person You know the architect who designed the structure +2
You have met/visited the subject +1
among millions.
You have spent more than a month in proximity to the subject +2
It takes a successful Knowledge
You are related to the subject (or you are the subject) +4
check in the relevant subskill
You have 5 ranks in Truespeak (synergy) +2
(Knowledge (dungeoneering) for an
You have the Truename Research feat +2
aberration's truename or Knowledge
Subject is considered obscure (see above) -4
(engineering and architecture) for a Subject has the Obscure Personal Truename feat -4
building's truename) to discover a Subject is under the effects of a hidden truename spell -8
personal truename. Commune spell +2
Divination spell +4
Contact other plane spell +2
Legend lore spell +6
3
the researched truename.
The research process is interruptible at any time.
If you need to go adventure, just keep track of how
many successful checks you've made so far, then
resume your research when your schedule allows.
Obscure Creatures: Ironically, it can be
somewhat easier to research the personal truename
of an ancient lich than a lowly goblin scout.
Histories will periodically mention the lich's unholy
deeds and previous truename researchers may
have made progress on the truename (and
recorded that progress), but it's unlikely that
anyone has ever cared to know the goblin's
truename, so mundane texts won't help much.
Creatures with a CR of less than 10 (or objects
with a caster level of less than 10) are considered
to be obscure unless they have historical or political
importance. You can't even attempt to research the
truename of an obscure creature without magical
aid of some sort, usually some sort of divination
spell, and even then you take a -4 penalty on the
check.
Starting Play with Personal Truenames: With
the Dungeon Master's permission, you can begin
play knowing the personal truenames of other
creatures, objects, and places that you could
logically have investigated already. Each such
truename counts against your starting gold like a
magic item. Truenames costs (1500 gp x the
number of checks normally required to discover the
creature's truename). For example, the truename of
your 6th level ally costs 4500 gp to know at
character creation.

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THE TRUENAMER
A truenamer studies the words that comprise the fabric of existence. Long hours of
practice and memorization have allowed him to master the language by which the
universe defines itself and through it can bend reality to his will.

MAKING A TRUENAMER

Alignment: Any.
Starting Gold: 4d4 x 10 gp.
Starting Age: As wizard.

TABLE 4: THE TRUENAMER HIT DIE: D6 Utterances Known


Base Lexicon of Lexicon of Lexicon of
Attack Fort Ref Will the Evolving the Crafted the Perfected
Level Bonus Save Save Save Special Mind Tool Map
1st +0 +0 +0 +2 Known Personal Truename 2 - -
2nd +1 +0 +0 +3 Knowledge Focus 3 - -
3rd +2 +1 +1 +3 Skill Focus (Truespeak) 4 1 -
4th +3 +1 +1 +4 5 1 -
5th +3 +1 +1 +4 Bonus Truename Feat 6 2 -
6th +4 +2 +2 +5 7 2 -
7th +5 +2 +2 +5 Knowledge Focus 8 3 -
8th +6/+1 +2 +2 +6 9 3 1
9th +6/+1 +3 +3 +6 10 4 1
10th +7/+2 +3 +3 +7 Bonus Truename Feat 11 4 2
11th +8/+3 +3 +3 +7 12 5 2
12th +9/+4 +4 +4 +8 Knowledge Focus 13 5 3
13th +9/+4 +4 +4 +8 Speak Unto the Masses 14 6 3
14th +10/+5 +4 +4 +9 15 6 4
15th +11/+6/+1 +5 +5 +9 Bonus Truename Feat 16 7 4
16th +12/+7/+2 +5 +5 +10 17 7 5
17th +12/+7/+2 +5 +5 +10 Knowledge Focus 18 8 5
18th +13/+8/+3 +6 +6 +11 19 8 6
19th +14/+9/+4 +6 +6 +11 20 9 6
20th +15/+10/+5 +6 +6 +12 Say My Name and I Am There 21 9 7

Class Skills (4 + Int modifier per level, x4 at 1st level): Bluff, Concentration, Craft, Decipher Script,
Diplomacy, Knowledge (All skills taken individually), Listen, Perform (oratory), Profession, Sense Motive,
Truespeak, Use Magic Device, and Speak Language.

5
TABLE 5: MAXIMUM UTTERANCE LEVEL KNOWN level, if you wish. Each utterance repre-
Lexicon of the Lexicon of the Lexicon of the sents hundreds of truenames in your
Level
Evolving Mind Crafted Tool Perfected Map repertoire.
1st 1 - - The Difficulty Class for a saving throw
2nd 1 - - against your utterances is equal to
3rd 2 1 -
4th 2 1 - 10 + 1/2 your character level + your Int
5th 2 1 - modifier. Beginning at 3rd level, you also
6th 3 1 - gain access to 1st level utterances of the
7th 3 2 -
8th 3 2 1
Lexicon of the Crafted Tool, allowing you to
9th 3 2 1 alter objects with your truenames. You gain
10th 4 2 1 access to higher level utterances from this
11th 4 3 1
12th 4 3 2
lexicon at 7th, 11th, 15th, and 19th levels,
13th 4 3 2 as indicated on the table.
14th 5 3 2 Beginning at 8th level, you also gain
15th 5 4 2
access to 1st level utterances of the Lexicon
16th 5 4 3
17th 5 4 3 of the Perfected Map, allowing you to alter
18th 6 4 3 places with your truenames. You gain
19th 6 5 3
access to higher level utterances from this
20th 6 5 4
lexicon at 12th, 16th, and 20th levels, as
indicated on the table.
Upon reaching 3rd level, and at every level
CLASS FEATURES thereafter, a truenamer can choose to learn a new
Your class features involve learning new utterances, utterance in place of one he already knows. In
attaining more knowledge among the three effect, the truenamer "loses" the old utterance in
lexicons, and learning recitations that use your exchange for the new one. The new utterance’s
personal truename. level must be the same as that of the utterance
Weapon and Armor Proficiency: You are being exchanged, it must come from the same
proficient with simple weapons and with light lexicon as the exchanged utterance, and it must be
armor, but not with shields. at least one level lower than the highest-level
Known Personal Truename: You know your utterance the truenamer can speak from that
own personal truename. You cannot pronounce it lexicon. A truenamer may swap only a single
automatically; doing so requires a Truespeak check utterance at any given level, and must choose
as normal (including the +2 difficulty for speaking a whether or not to swap the utterance at the same
personal truename). Because it's your personal time that he gains new utterances known for the
truename, you get a +4 bonus on the Truespeak level.
check. Knowledge Focus (Ex): As a truenamer, you
Utterances (Sp): You have the ability to speak spend a great deal of time studying the world
utterances, powerful combinations of truenames around you in an effort to learn new truenames. At
that can alter the world in fundamental ways. 2nd level and every five levels thereafter, you gain
Utterances exist in three lexicons: The Lexicon of a permanent +3 bonus on a Knowledge skill of your
the Evolving Mind, the Lexicon of the Crafted Tool, choice. Each time you gain this ability, you can
and the Lexicon of the Perfected Map. You begin apply it to a different Knowledge skill or to the
play knowing two utterances from the 1st level of same Knowledge skill, if you want to focus on a
the Lexicon of the Evolving Mind, and you gain one particular area of expertise.
utterance from this lexicon at each truenamer level Skill Focus (Truespeak): At 3rd level, you gain
you attain. You gain access to higher levels of Skill Focus (Truespeak) as a bonus feat. If you
utterances at the levels indicated on table 2. When already have Skill Focus (Truespeak), you can
you gain access to higher level utterances, you can instead take any truespeech-related feat you meet
choose an utterance from that level or from a lower the prerequisites for instead.

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Bonus Truename Feats: At 5th, 10th, and 15th
level, you gain a bonus feat. This feat must be a
truespeech-related feat and you must meet the
prerequisites to take that feat.
Speak Unto the Masses (Su): At 13th level,
you have the ability to affect a number of creatures
with a single powerful utterance. You can only
affect creatures of the same type (humanoids,
giants, or dragons, for example) with a single use
of this ability, although you could use it against a
different group of a different creature type each
round. No two of the creatures you wish to affect
can be more than 30 ft apart, and the base DC for
your Truespeak check is equal to the most powerful
(highest CR) creature in the group. For each
creature you wish to affect beyond the first, the DC
of your Truespeak check increases by 2.
The Law of Resistance still applies to utterances
altered with Speak unto the Masses, but only
counts as one use of that utterance, not once per
creature affected. You cannot speak a personal
truename while using Speak Unto the Masses.
Say My Name and I Am There (Su): At 20th
level, you develop a truename — not your personal
truename, but a sort of true nickname — that is
invested with cosmic power such that others who
speak it can conjure you forth. Whenever someone
successfully says this truename, you can appear at
that creature's location as if taken there by a word
of recall spell. You know who is saying your
truename, and you can choose not to be transport-
ed if you wish. The nickname is often one or two
syllables taken from your personal truename. A
creature speaking your true nickname need not
make a Truespeak check to do so.
Most truenamers with this ability teach the
truename to their friends and allies so they can be
called when needed.

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ACOLYTE OF THE EGO purpose of determining when he gains any other
monk class feature.
"Know thyself"
- Abbot Ira Dravinian, Acolyte of the Ego Recitations (Sp): An acolyte of the ego gradually
masters various ways in which to recite his own
personal truename. These recitations reinforce the
The Acolytes of the Ego are an order of acolyte in the mind of the universe, giving him
special abilities by making him more "real" than his
monks who seek mastery over
surroundings. These recitations function as
themselves through mastery over their utterances (and can thus be affected by Inflection
own truenames and through it feats), but they have one major difference. Every
recitation requires an acolyte of the ego to speak
transcend the limits of their mortal
his own personal truename. As such, they can
selves. affect only him and never carry an additional
ENTRY REQUIREMENTS personal truename effect. Each recitation lasts for
Alignment: Any Lawful one minute unless otherwise noted.
Skills: Concentration 8 ranks, Truespeak 8 ranks An acolyte of the ego learns a new recitation with
Special: Still Mind class feature, must know your every class level, as given in the table. An acolyte
own personal truename of the ego can only learn a recitation with a level
less than or equal to half his acolyte of the ego level
(round up), so a 3rd level acolyte of the ego can
CLASS FEATURES
learn only 2nd level recitations. You may have as
As you advance as an Acolyte of the Ego, you learn
many recitations active at one time as you wish,
to new ways in which to recite your truename,
but recitations obey both the Law of Sequence and
allowing you to give yourself abilities above and
the Law of Resistance.
beyond your already considerable martial talents.
Personal Truename Focus (Ex): At 4th level, an
Monk Abilities: An acolyte of the ego adds his
acolyte of the ego becomes thoroughly practiced in
class level to her monk level to determine his class-
speaking his own personal truename, granting him
based AC bonus, his unarmed damage, his
a +4 bonus on all Truespeak checks involved in
unarmored speed bonus, and his flurry of blows
speaking his own truename. This stacks with the
progression. His acolyte of the ego levels count as
bonus a creature normally receives for speaking its
monk levels for determining the number of times
own personal truename.
per day he can use the Stunning Fist feat. An
acolyte of the ego does not count his class level for

TABLE 6: THE ACOLYTE OF THE EGO HIT DIE: D8

Base
Fort Ref Will
Level Attack Special Recitations Known
Save Save Save
the Bonus
1st +0 +2 +2 +2 Monk Abilities, Recitations (1st Level) 1
2nd +1 +3 +3 +3 2
3rd +2 +3 +3 +3 Recitations (2nd Level) 3
4th +3 +4 +4 +4 Personal Truename Focus 4
5th +3 +4 +4 +4 Recitations (3rd Level) 5
6th +4 +5 +5 +5 Twinned Recitation 6
7th +5 +5 +5 +5 Recitations (4th Level) 7
8th +6 +6 +6 +6 8
9th +6 +6 +6 +6 Recitations (5th Level) 9
10th +7 +7 +7 +7 Personal Truename Mastery 10

Class Skills (4 + Int modifier ): Balance, Climb, Concentration, Craft, Escape Artist, Hide, Jump, Move Silently,
Profession, Listen, Spot, Swim, Truespeak, and Tumble.
8
Twinned Recitation (Sp): An acolyte of the ego movement penalty caused by difficult terrain.

of at least 7th level can combine two recitations


that he knows, allowing him to use both with a
3RD LEVEL RECITATIONS
Recitation of the Restless Wind: The wind can be anywhere in
single Truespeak check.
an instant and so can you. You instantly teleport up to 10 feet per
class level. If a solid object occupies the location you would
Personal Truename Mastery (Ex): At 10th level, appear in, you are shunted to the nearest open space. This
recitation has a duration of instantaneous.
the acolyte of the ego has his own truename
Recitation of the Towering Oak: To an ancient tree, the world
engrained into his very soul. He can take 10 on any seems much smaller. Emulating this perspective is a simple
Truespeak check to speak his own personal matter, shrinking the world around you more to your liking. Your
truename, even though you cannot normally take size category increases by one step, with all the penalties and
bonuses associated.
10 on a Truespeak check and even if circumstances,
Recitation of the Pounding Surf: The endless waves of water
such as nearby danger, would not normally allow wear away at the land, tearing down mighty cliffs one small grain
him to take 10. at a time. With this recitation, you emulate their relentlessness.
When making a full attack action, you may make one extra
attack. The attack is made using your full base attack bonus, plus
Multiclass Note: Monks who multiclass into this any modifiers appropriate to the situation. (This effect is not
prestige class can continue advancing as monks. cumulative with similar effects, such as that provided by a weapon
of speed, nor does it actually grant an extra action, so you can’t
1ST LEVEL RECITATIONS use it to cast a second spell or otherwise take an extra action in
Recitation of the Indomitable Fortress: Like a mighty tower, the round.)
you find the blows of your enemies to be too feeble to harm you. Recitation of the Unyielding Glacier: Even the strength of
You gain a bonus to your natural armor bonus equal to 1/2 your mountains cannot turn aside a glacier, and your strength becomes
class level (minimum +1). as theirs. You receive a bonus equal to your class level on all rolls
Recitation of the Pristine Snow: As fresh fallen snow is made to bull rush or overrun a creature as well as on all rolls to
unmarred, so too are you. You immediately are cured of any resist being tripped, bull rushed, overrun, or otherwise moved
poison or disease currently affecting you and become immune to from your position. You do not provoke attacks of opportunity for
poison and disease. attempting to bull rush, overrun, or charge a creature.
Recitation of the Verdant Spring: As the spring abounds with
life and new growth, so also do you. You gain fast healing equal to 4TH LEVEL RECITATIONS
your class level.
Recitation of the Raging Inferno: As fire consumes all before
Recitation of the Unwavering Sun: There is no darkness within
it, so to does this utterance consume all. All spell effects currently
the sun's sight and neither is there in yours. You can see clearly in
affecting you, including the effects of any recitations you may
any level of light out to any distance. Magical darkness does not
already have active, are immediately dispelled.
impair your vision in any way.
Recitation of the North Star: The north star is constant, never
Recitation of the Dancing Feather: Like a feather on a breeze,
changing or wavering in its course. This utterance allows you to
you step lightly across the world. You gain a bonus equal to your
emulate that constancy, making you difficult to alter with magic.
class level on all Balance, Climb, Jump, Move Silently, and Tumble
You gain spell resistance equal to your Hit Dice + 5. Your own
checks.
recitations are not affected by this spell resistance, but any other
utterances you may know still are.
2ND LEVEL RECITATIONS Recitation of the Weathered Stone: Despite the constant
Recitation of the Pouncing Tiger: As few things are swifter wearing of wind and water, mountains still stand, barely harmed
than a pouncing tiger, so is it with you. You gain a bonus to your by the elements. This recitation grants you a portion of their
Dexterity equal to 1/2 your class level (minimum +1). resilience. You gain Damage Reduction/adamantine equal to 1/2
Recitation of the Mighty Bull: The strongest of men pale before your class level (minimum 1/adamantine).
your might. You gain a bonus to your Strength equal to 1/2 your Recitation of the Shattered Wall: The hardest stone and the
class level (minimum +1). toughest hide are as paper beneath your blows. You ignore the
Recitation of the Raging Bear: Few things are harder to stop hardness of objects and any damage resistance a creature might
than an angry bear, and you claim that endurance for yourself. have.
You gain a bonus to your Constitution equal to 1/2 your class level
(minimum +1). 5TH LEVEL RECITATIONS
Recitation of the Changing Moon: Every night, the moon
Recitation of the Empty Grave: The living do not belong
shows the world a new face, and so can you. This recitation
amongst the dead; of this you can be sure. While under the
functions as a disguise self spell, except that the effect is physical
effects of this utterance, you cannot die. You are immune to any
instead of illusory and the duration is instantaneous (meaning it
death effects. If you are reduced to 0 hit points, you are not
lasts until another use of this ability is used to counteract it).
disabled, nor do you lose a hit point for taking a standard or full
action. If you are reduced to negative hit points, you are not
Recitation of the Coursing River: Water flows swiftly over even rendered unconscious and you do not automatically lose 1 hit
the most broken of ground and so too do you. You can ignore any point each round. If you are reduced below -9 hit points, you do
not die. If you are still below -9 hit points when this recitation

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ends, you immediately die.
Recitation of the Tranquil Pool: You clear your mind of all
knows that the verbal components of
distraction, making it as untroubled as a pond on a windless night. arcane spells are small fragments of
Any mind-affecting spell or ability currently affecting you is
dispelled and you become immune to mind-affecting spells and Truespeech. True scholars are those
abilities.
Recitation of the Morning Mist: The morning mist can be seen,
who study this connection between the
but only briefly touched. With this recitation, you become as a two disciplines, gradually mastering
ghost, moving through the world unseen and untouched. This
recitation functions as an ethereal jaunt spell, except the duration both arcane magic and truename
is one minute.
Recitation of the Howling Gale: The wind moves swiftly, fast magic.
enough to be everywhere at once. This recitation gives you an
additional move action on each of your turns.

ENTRY REQUIREMENTS
Feats: Any one inflection feat, any one
metamagic feat
TRUE SCHOLAR Skills: Knowledge (Arcana) 9 ranks, Spellcraft 9
ranks, Truespeak 9 ranks
"It is one thing to know how the universe works. It is another to
Spellcasting: Ability to cast 2nd level arcane
get results. I can do both."
spells
- Thelonius Argavain, True Scholar Utterances: Ability to speak 2nd level utterances
from the Lexicon of the Evolving Mind
Special: Knowledge Focus [Knowledge (Arcana)]
Anyone who bothers to learn both class feature.
arcane magic and truename magic

TABLE 7: THE TRUE SCHOLAR HIT DIE: D4

Base Utterances
Fort Ref Will
Level Attack Special /
Save Save Save
Bonus Spellcasting

+1 level of existing utterance-speaking class /


1st +0 +0 +0 +2 Arcane Utterance (Truespeak Bonus)
+1 level of existing arcane spellcasting class
+1 level of existing utterance-speaking class /
2nd +1 +0 +0 +3 Utter Spell (Stilled)
+1 level of existing arcane spellcasting class
+1 level of existing utterance-speaking class /
3rd +1 +1 +1 +3
+1 level of existing arcane spellcasting class
+1 level of existing utterance-speaking class /
4th +2 +1 +1 +4
+1 level of existing arcane spellcasting class
+1 level of existing utterance-speaking class /
5th +2 +1 +1 +4 Arcane Utterance (Save DC)
+1 level of existing arcane spellcasting class
+1 level of existing utterance-speaking class /
6th +3 +2 +2 +5 Utter Spell (Costly Components)
+1 level of existing arcane spellcasting class
+1 level of existing utterance-speaking class /
7th +3 +2 +2 +5
+1 level of existing arcane spellcasting class
+1 level of existing utterance-speaking class /
8th +4 +2 +2 +6
+1 level of existing arcane spellcasting class
+1 level of existing utterance-speaking class /
9th +4 +3 +3 +6 Arcane Utterance (Metamagic)
+1 level of existing arcane spellcasting class
+1 level of existing utterance-speaking class /
10th +5 +3 +3 +7 Utter Spell (Inflections)
+1 level of existing arcane spellcasting class

Class Skills (4 + Int modifier ): Concentration, Craft, Decipher Script, Knowledge (all skills taken individually),
Profession, Spellcraft, Speak Language, and Truespeak.

10
apply any inflection feats you know to the spell, raising the
CLASS FEATURES Truespeak DC as though the spell were an utterance.

As you advance as a true scholar, you learn new ways to combine


arcane magic and truename magic. Eventually, you learn ways to
treat one discipline as the other.

Utterances/Spellcasting: At each level, you gain new spells per


day and an increase in caster level (and spells known, if
applicable) as if you had also gained a level in an arcane
spellcasting class to which you belonged before becoming a true
scholar. You also gain new utterances known as though you
gained a level in an utterance-using class you belonged to before
you became a true scholar. You do not, however, gain any other
benefits a character of either of these classes would have gained.
If you had more than one utterance using or arcane spellcasting
class before becoming a true scholar, you must choose to which
class to add each level for the purpose of determining spells per
day, caster level, spells known, and utterances known.

Arcane Utterance (Su): Your mastery of arcane magic allows


you to use eldritch force to enhance your utterances in new ways.
At 1st level, you can only use magic to make reality easier to
affect. You can expend an arcane spell slot as part of speaking an
utterance to gain a bonus to your Truespeak check equal to the
level of the spell slot expended. This ability continues to improve
as you level.
At 5th level, you can use magic to enhance the force of your
utterances. By expending an arcane spell slot as you speak a
spell, you increase the save DC of the utterance by 1/2 the spell
slot's level (rounded up).
At 9th level, you can use your knowledge of arcane magic to
modify the properties of your utterances as though they were
spells. By expending an arcane spell slot, you can add a
metamagic feat you know to the utterance as though it were a
spell. The level of the spell slot expended must be at least twice
the level adjustment of the metamagic feat to be applied.
You can use any of these abilities on any utterance you know,
but you must expend a separate spell slot for each one of them
that you use.

Utter Spell (Su): As a true scholar, you understand that somatic


and material components are only substitutions the words of
truespeak that are the spell's only true component. As such,
starting at 2nd level, you can choose to cast any spell as though
you possessed the Eschew Materials feat and the spell was
modified with the Still Spell metamagic feat. Doing so gives the
spell a verbal component, even if it previously did not possess
one, and you must succeed on a Truespeak check (DC 20 + three
times the level of the spell) or the spell fails. You cannot apply the
effects of the Silent Spell feat to spells cast using Utter Spell. At
higher levels, this ability improves.
At 6th level, you can use the power of Truespeech to substitute
for more costly material components. When you use Utter Spell to
cast a spell, you can choose to ignore the material components
and raise the DC of the Truespeak check by 2 for every 100 gp
worth of material components you are attempting to ignore. You
cannot ignore only part of the material components. It must be all
or nothing. You cannot ignore a focus, only the material
components.
At 10th level, you can use the power of Truespeech to enhance
your spells. Whenever you use Utter Spell to cast a spell, you can

11
WORDSPEAKER ENTRY REQUIREMENTS
Skills: Knowledge (Religion) 9 ranks, Truespeak
"Back to the infernal pit whence you were spawned, fiend! With 9 ranks
the word of amarna-kar'ianurius I banish thee!" Spellcasting: Ability to cast 2nd level divine
- Selena Whitewind, Wordspeaker and spells
Utterances: Ability to speak 2nd level utterances
crusader of the High Temple of Heironeous
from the Lexicon of the Evolving Mind
Special: Knowledge Focus [Knowledge
There are words in the lexicons of (Religion)] class feature

Truespeech that are considered sacred


CLASS FEATURES
to the various deities of the world.
As you advance as a wordspeaker, you discover
When spoken aloud and backed by new words of Truespeak that give you great power
divine power, these words become over those who do not share your beliefs.

potent weapons in the struggle


Utterances/Spellcasting: At each level, you gain
between good and evil, order and new spells per day and an increase in caster level
chaos. A wordspeaker is one who (and spells known, if applicable) as if you had also
gained a level in a divine spellcasting class to which
seeks out these words and masters
you belonged before becoming a true scholar. You
them in the name of her god, also gain new utterances known as though you
dedicated to spreading his worship to gained a level in an utterance-using class you
belonged to before you became a wordspeaker. You
the world.
do not, however, gain any other benefits a
character of either of these classes would have
TABLE 8: THE WORDSPEAKER HIT DIE: D6

Base Utterances
Fort Ref Will
Level Attack Special /
Save Save Save
Bonus Spellcasting

+1 level of existing utterance-speaking class /


1st +0 +2 +0 +2 Turn or Rebuke Undead
+1 level of existing arcane spellcasting class
+1 level of existing utterance-speaking class /
2nd +1 +3 +0 +3 Smite the Unbeliever
+1 level of existing arcane spellcasting class
+1 level of existing utterance-speaking class /
3rd +2 +3 +1 +3
+1 level of existing arcane spellcasting class
+1 level of existing utterance-speaking class /
4th +3 +4 +1 +4 Sanctify Ground
+1 level of existing arcane spellcasting class
+1 level of existing utterance-speaking class /
5th +3 +4 +1 +4
+1 level of existing arcane spellcasting class
+1 level of existing utterance-speaking class /
6th +4 +5 +2 +5
+1 level of existing arcane spellcasting class
+1 level of existing utterance-speaking class /
7th +5 +5 +2 +5
+1 level of existing arcane spellcasting class
+1 level of existing utterance-speaking class /
8th +6 +6 +2 +6 Sacred Word
+1 level of existing arcane spellcasting class
+1 level of existing utterance-speaking class /
9th +6 +6 +3 +6 Speak Unto the Masses
+1 level of existing arcane spellcasting class
+1 level of existing utterance-speaking class /
10th +7 +7 +3 +7 Aura of Faith
+1 level of existing arcane spellcasting class

Class Skills (4 + Int modifier ): Concentration, Craft, Diplomacy, Knowledge (arcana), Knowledge (religion),
Knowledge (the planes), Perform (oratory), Profession, Spellcraft, Speak Language, and Truespeak.

12
gained. If you had more than one utterance using bonuses only apply against attacks made or effects
or divine spellcasting class before becoming a true created by creatures which do not share at least
scholar, you must choose to which class to add one component of your alignment.
each level for the purpose of determining spells per Affected creatures that share at least one
day, caster level, spells known, and utterances component of your alignment receive a +4 bonus
known. on all rolls made to turn or rebuke undead.
Affected creatures are protected from mind
Turn or Rebuke Undead (Su): A wordspeaker control as though by a protection from evil spell.
who already has the ability to turn or rebuke Lastly, summoned creatures that do not share at
undead adds his wordspeaker level to his effective least one component of your alignment cannot
cleric level for all purposes related to turning or bodily attack affected creatures.
rebuking undead. For example, a neutral evil wordspeaker can use
A wordspeaker who doesn't have the ability to sanctify ground to prevent a summoned celestial
turn or rebuke undead from another class gains the dog (LG) from attacking his allies, but it cannot
ability to turn or rebuke undead (as appropriate to prevent a summoned small earth elemental (N) or a
his alignment) as a cleric of his wordspeaker level. summoned chain devil (LE) from attacking his
As with a cleric, a wordspeaker can use this ability a allies.
number of times per day equal to 3 + his Charisma
modifier. Sacred Word (Sp): At 8th level, a wordspeaker
learns a word of Truespeak that sends unbelievers
Smite the Unbeliever (Sp): At 2nd level, a reeling from its divine power. This is a special 4th
wordspeaker learns a word of Truespeak which level utterance from the Lexicon of the Evolving
burns unbelievers who hear it spoken. This is a Mind. As part of speaking this utterance, you must
special 3rd level utterance from the Lexicon of the either expend a use of your turn or rebuke undead
Evolving Mind. As part of speaking this utterance, ability or a divine spell slot of at least 6th level. The
you must either expend a use of your turn or degree by which the targeted creature is harmed
rebuke undead ability or a divine spell slot of at depends on the difference between its Hit Dice and
least 3rd level. your divine caster level. The effects of this
The creature targeted by this utterance takes 1d8 utterance last 5 rounds.
points of damage per two divine caster levels. If the
Hit Dice Effect
creature is an outsider, this damage is doubled.
Equal to or greater than caster level Deafened
This utterance only has an effect upon creatures
Up to caster level –1 Blinded, Deafened
whose alignment does not share at least one
Up to caster level –5 Paralyzed, Blinded, Deafened
component with yours. For example, a lawful good
Up to caster level –10 Slain Instantly
wordspeaker can use smite the unbeliever to harm
a barbarian (CN), but not a paladin of tyranny (LE). Further, if the affected creature is an extraplanar
creature, it must succeed on a Will save or be
Sanctify Ground (Sp): At 2nd level, a instantly banished back to its home plane.
wordspeaker learns a word of Truespeak which Creatures so banished cannot leave their home
imbues the ground beneath his feet with divine plane for 24 hours.
power. This is a special 1st level utterance from the This utterance only has an effect upon creatures
Lexicon of the Perfected Map. As part of speaking whose alignment does not share at least one
this utterance, you must either expend a use of component with yours. For example, a chaotic good
your turn or rebuke undead ability or a divine spell wordspeaker can use sacred word to harm a devil
slot of at least 4th level. For one minute, all (LE), but not a demon (CE).
creatures that share at least one component of your
alignment that are within 30 feet of you are subject Speak Unto the Masses (Su): At 9th level, a
to the following affects: wordspeaker learns to affect a number of creatures
Affected creatures receive a +2 sacred bonus to with a single powerful utterance. You can only
AC and a +2 sacred bonus to saves. Both of these affect creatures of the same alignment (lawful good

13
FORGOTTEN CLASS FEATURES
As you advance as a forgotten, the universe slowly
"Some people like to be famous. Not me. Famous people end up
dead. I’d rather be forgotten."
forgets who you are, due to your constant changing
of truenames. As it does so, your connection to
- Unknown Forgotten
others becomes hazy, leaving you an indistinct form
in their memories and difficult to affect with their
Forgotten are those people who have spells.
gone to such extreme lengths to
Alias (Su): You know how to change your personal
disappear that even the universe truename on a whim. At 1st level, you can change
begins to forget about their existence. it with one minute of chanting and a successful
Some start down this path when they Truespeak check (DC 20 + your character level).
This renders your previous personal truename
discover the power that their personal
invalid, so all those who have previously learned
truename holds over them. Others are your personal truename through truename research
seeking to avoid their pasts. Whatever will find your old truename no longer works. You
know your new truename and can teach it to others
their reasons, they abandon who they
if you wish, but many forgotten find the idea
are to become an unremembered, abhorrent.
faceless figure in history. At higher levels, the amount of time needed to
change your personal truename decreases,
although the formula for calculating the Truespeak
ENTRY REQUIREMENTS DC remains the same. At 3rd level, you can use this
Skills: Hide 8 ranks, Move Silently 8 ranks, ability as a standard action and at 7th level, you
Truespeak 4 ranks can use this ability as a swift action.
Feats: Obscure Personal Truename
Special: Evasion class feature or Mettle class Infinitely Forgettable (Su): At 2nd level, people
feature. around you begin to forget your name and face as
Special: Must have been subject to at least one the universe begins to become confused as to who
ritual of renaming spell. you've met and what you've done. Whenever you
change your personal truename, everyone who
remembers you must make a Will save

TABLE 9: THE FORGOTTEN HIT DIE: D6

Base
Ref Will
Level Attack Fort Save Special
Save Save
Bonus

1st +0 +0 +2 +2 Alias (1 minute)


2nd +1 +0 +3 +3 Infinitely Forgettable
3rd +2 +1 +3 +3 Alias (standard action)
4th +3 +1 +4 +4 Misplace Danger
5th +3 +1 +4 +4 New Face
6th +4 +2 +5 +5 Hide in Plain Sight
7th +5 +2 +5 +5 Alias (swift action)
8th +6 +2 +6 +6 Lost Location
9th +6 +3 +6 +6 Ageless
10th +7 +3 +7 +7 Nameless
Class Skills (6 + Int modifier ): Balance, Bluff, Climb, Craft, Disguise, Disable Device, Escape Artist, Forgery,
Gather Information, Hide, Jump, Knowledge (Local), Listen, Move Silently, Open Lock, Profession, Search, Sense
Motive, Slight of Hand, Spot, Swim, Tumble, Truespeak, Use Magic Device, and Use Rope.
14
(DC 10 + your class level + your Charisma truename and increases the DC of changing your
modifier) or forget you ever existed. You are personal truename by 2.
deleted from the memories of those who fail as
though a modify memory spell were used on the Hide in Plain Sight (Su): Starting at 6th level, the
subject to remove all traces of you. The subject's universe is really confused about you and this
mind then fills in the gaps, attributing the results of shows in people's memories. People can forget you
your actions to circumstances, random chance, the are there even if you are standing right in front of
actions of others, or, if nothing else would make them. You can use the Hide skill even while being
sense, to an indistinct, faceless "someone." If a observed. This ability does not apply against
creature succeed on the Will save, his existing creatures immune to mind-affecting abilities.
memories of you are forever safe from this effect,
but any later memories it develops remain fair Lost Location (Su): At 8th level, the universe has
game for later uses of this ability. Creatures that forgotten where you can actually be found. As such,
have been in your presence for a week or more are any attempt to find you using spells, spell-like
immune to this effect until they have spent at least abilities, or supernatural abilities automatically fail.
a month away from you. This is a mind-affecting You leave no tracks and have no scent, so most
ability. forms of mundane tracking become impossible.
Were it possible to be seen, you also leave no
Misplace Danger (Su): Starting at 4th level, the fingerprints. It is as if you have never been
universe occasionally misplaces harmful effects anywhere at all.
currently affecting you whenever you change your
truename. Whenever you change your personal Ageless (Ex): At 9th level, the universe is too busy
truename, you can make a new save against each trying to keep track of who you are to bother with
ongoing spell, spell-like ability, or supernatural such irrelevancies as your age. You no longer takes
ability affecting you. This save is made at the same ability score penalties for aging and cannot be
DC as the original. If you succeed on this new save, magically aged. Any penalties you may have
the effect ends immediately. This ability never already incurred, however, remain in place.
restores lost hit points or ability score damage, but Bonuses still accrue, but you can no longer die of
it does eliminate conditions, such as shaken, old age.
fatigued, or nauseated, that were caused by the
spell or effect. Nameless (Ex): At 10th level, the universe has
finally forgotten which personal truename is yours.
New Face (Ex): Beginning at 5th level, the You still have one, but it no longer has any
universe starts to forget what you really look like. connection to the being you are. As such, you can
Whenever you change your personal truename, you no longer be affected by utterances using your
can also change your appearance, as though you personal truename and all attempts to research
used a disguise self spell. Unlike the spell, however, your personal truename automatically fail.
this change is an actual change. It's effects are not Additionally, the Truespeak DCs of all utterances
illusory, so nothing feels or sounds wrong, nor can that target you (or that include you as a target, in
a true seeing spell see through the disguise. This the case of utterances augmented with Speak Unto
ability has no effect on your equipment you may be the Masses) are increased by 4. This stacks with
wearing. As with a disguise self spell, you receive a other similar benefits, such as the benefits of the
+10 bonus on the Disguise check if you use this Obscure Personal Truename feat.
ability to create a disguise.
You can use this ability to disguise yourself as an
existing creature, but doing so requires you to
change your personal truename to something
similar to the creature's personal truename. This
requires that you know the creature's personal

15
FIENDBINDER game, for they have shackled to their
souls the very essence of evil,
"Devils fear my name. You would do well to do the same."

- Valenia Redflame, Fiendbinder something that rankles against its


slavery and waits for the moment
For better or worse, a fiendbinder is when its supposed master will slip.
one who has mastered the art of
calling an entity from the Lower Planes
and binding it to his will using the
power of its truename. Most become
ENTRY REQUIREMENTS
fiendbinders in a quest for power, but Skills: Knowledge (The Planes) 10 ranks, Speak
sometimes a good person will turn to Language (Abyssal), Speak Language (Infernal),
commanding fiends as a way to turn Truespeak 10 ranks
Feats: Truename Research
the power of evil against itself. Special: Ability to cast 3rd level spells or ability
Whatever motives drive a to speak 3rd level utterances from the Lexicon
fiendbinder are largely unimportant to of the Evolving Mind

many, who would see only someone


who dabbles in dark power.
Fiendbinders play a dangerous

TABLE 10: THE FIENDBINDER HIT DIE: D6

Base Utterances
Fort Ref Will
Level Attack Special /
Save Save Save
Bonus Spellcasting

1st +0 +0 +0 +2 Bind Fiend, Command Fiend

+1 level of existing utterance-speaking class /


2nd +1 +0 +0 +3
+1 level of existing spellcasting class
+1 level of existing utterance-speaking class /
3rd +1 +1 +1 +3 Fiendish Eloquence
+1 level of existing spellcasting class
+1 level of existing utterance-speaking class /
4th +2 +1 +1 +4
+1 level of existing spellcasting class
+1 level of existing utterance-speaking class /
5th +2 +1 +1 +4 Bind Tormented Soul
+1 level of existing spellcasting class
+1 level of existing utterance-speaking class /
6th +3 +2 +2 +5
+1 level of existing spellcasting class
+1 level of existing utterance-speaking class /
7th +3 +2 +2 +5 Swift Command
+1 level of existing spellcasting class
+1 level of existing utterance-speaking class /
8th +4 +2 +2 +6
+1 level of existing spellcasting class

9th +4 +3 +3 +6 Gift of the Archfiend

+1 level of existing utterance-speaking class /


10th +5 +3 +3 +7 Command the Fiendish Horde
+1 level of existing spellcasting class

Class Skills (4 + Int modifier ): Bluff, Concentration, Craft, Decipher Script, Diplomacy, Intimidate,
Knowledge (all skills taken individually), Profession, Sense Motive, Spellcraft, and Truespeak.

16
CLASS FEATURES and can take no action (other than speaking or
following you as you move) that you do not
As a fiendbinder, your exhaustive studies has finally
explicitly command (see below). If a bound fiend
rewarded you with a mastery over the residents of
ever moves more than 1 mile from you, it receives
the lower planes. As your class level increases, you
an immediate Will save (DC 10 + your fiendbinder
can bind more powerful fiends and command them
level + your Charisma modifier) to break the bond,
with greater ease. Eventually, you can tap into the
but only one Will save per instance of moving
powers of the great lords of the lower planes.
beyond this one mile mark. A bound fiend can
Utterances/Spellcasting: At each level except 1st usually only attain this distance from its master due
and 9th level, you either gain new spells per day to a careless command. Most fiends, once freed in
and an increase in caster level (and spells known, if this fashion, return to their home plane, but
applicable) as if you had also gained a level in a particularly vindictive fiends or those fiends that
spellcasting class to which you belonged before you have enslaved for particularly often or for long
becoming a fiendbinder, or you gain new utterances periods of time may choose to seek revenge.
known as though you gained a level in an You can free a bound fiend and banish it back to
utterance-using class you belonged to before you its home plane as a standard action by speaking its
became a fiendbinder. You do not, however, gain personal truename (Truespeak DC 25 + the fiend's
any other benefits a character of either of these CR), if you wish.
classes would have gained. If you had more than You can bind multiple fiends if you have the gold
one utterance-using or spellcasting class before and time to do so. A bound fiend cannot use its
becoming a fiendbinder, you must choose to which summoning ability. Since this is a calling effect,
class to add each level for the purpose of bound fiends are truly dead when slain.
determining spells per day, caster level, spells If you are killed, any fiend that was bound to you
known, and utterances known. prior to your death stays with your remains for 24
hours. It does not guard your body; it merely
Bind Fiend (Su): At 1st level, you master the remains nearby, tracking the passage of time
complex rituals needed to call forth and bind a fiend intently to determine if it will be set free. If you are
whose personal truename you know. You can returned to life during that period, the fiend
summon any outsider with the evil subtype, remains bound to your service at no additional cost
referred to here as a fiend, whose CR is no greater to you. However, if 24 hours pass and you remain
than (5 + your fiendbinder level). The ritual dead, the fiend is released and sent back to the
consumes materials costing (fiend's CR squared x place whence it came, dragging your soul behind it.
100 gp) and takes 8 uninterrupted hours to At that point, only a true resurrection spell or a
perform. Additionally, you must succeed in a reversed unname utterance spoken with your
Truespeak check (DC 25 + the fiend's CR) to personal truename can return you to life, but if you
successfully speak the fiend's personal truename are brought back, your fiend comes back with you,
(the +2 difficulty for speaking a personal truename still bound to your service and with no additional
is already included in the DC). At the conclusion of cost to you.
the ritual, the fiend appears.
If the Truespeak check was successful, the fiend Command Fiend (Su): Due to the capricious and
is bound to your will. It isn't happy about its violent tendencies of many fiends, it has always
service, but it cannot willingly attack you in any proven far safer to bind fiends to take no action
way, even if you attack it. If the Truespeak check unless you command it to do so, but because a
failed, the fiend appears, but it is not bound and is fiend is always an unwilling slave, you must compel
likely very angry about its attempted enslavement. it to action with the power of its personal truename
Many would-be fiendbinders meet their end at the or it will not act on your behalf. Doing so is a
claws of a fiend they were unable to control. standard action and requires you to succeed on a
Unless it is commanded to do otherwise, a bound Truespeak check (DC 20 + the fiend's CR). This DC
fiend must remain within 10 feet of you at all times includes the +2 for speaking a personal truename.

17
Failure on this check means the fiend is not tormented soul has no alignment or awareness, per
compelled to do anything. se, and cannot be held at bay using magic circle
You can issue any one of the following commands spells and similar effects.
to a fiend: Binding a tormented soul is an immediate action
that requires a Truespeak check (DC 20 + your
Possible Commands
character level). If you know your personal
Attack a specific foe (attacks the foe until it is slain) truename, you can use that as part of this ability. If
Defend me (attacks the first creature to attack you) the check succeeds, you harness the tormented
soul's suffering and become inured to pain. You can
Deliver a message or package and return
continue to act normally even when disabled
Scout and report back
(reduced to 0 hitpoints) or dying (reduced to -1 to
Serve as a steed for 1 hour (only for those fiends capa-
-9 hit points). Additionally, you do not die at -10 hit
Stand watch for 8 hours and raise alarm if needed points or lower. Instead, while you are in this
Undertake repetitive labor for 1 hour
condition, you can take a single move or standard
Use a skill on your behalf
action each turn (but not both, nor can you take
Use a spell-like ability on your behalf
full-round actions). Although you can take a move
The fiend is compelled to carry out your orders to action without further injuring yourself, performing
the best of its abilities, but remember when issuing any standard action (or any other action the DM
a command that the fiend does not enjoy its service deems as strenuous, including some free actions)
and actively wishes you harm, so the fiend will take deals 1 point of damage to you after the act is
whatever interpretation of your orders will cause completed.
you the most harm. For example, if you instruct a The binding you can place upon a tormented soul
glabrezu demon to use its wish spell-like ability to is unstable however, and soon destroyed, releasing
grant you wealth, it will likely do so by creating a the soul back to its prison on the Lower Planes. You
large block of gold directly over your head, hoping can only bind a tormented soul for a number of
to crush you beneath it. rounds equal to 1/2 your class level. Once the
You can issue a command to only a single fiend in tormented soul is gone, you immediately incur the
your service at one time (unless you possess the normal effects for being at 0 hitpoints or negative
Command the Fiendish Horde ability; see below) hitpoints (if your hit point total when the soul
and a fiend will only obey the latest command you departs is at 0 or below). In addition, assuming you
have given it. Commanding a fiend in this manner is survive the ordeal, you are fatigued for 1 hour (if
not subject to the Law of Resistance. you are already fatigued, you are exhausted
instead). You can voluntarily release a bound
Fiendish Eloquence (Ex): Your extensive dealings tormented soul as a free action, but you still endure
with fiends has allowed you to attain a great deal of the effects noted above.
experience in convincing them to do your bidding. This ability is subject to the Law of Resistance
Many such creatures fear your power over them. and the Law of Sequence.
Starting at 3rd level, you gain a bonus on
Charisma-based skill checks dealing with evil Swift Command (Su): Through long practice, you
outsiders equal to 1/2 your class level. master the art of swiftly commanding your fiendish
thralls. Starting at 7th level, you can use your
Bind Tormented Soul (Sp): The Lower Planes Command Fiend ability as a swift action. You can
house countless tormented souls, for they are the still use Command Fiend as a standard action if you
primordial soup from which myriad fiends are born. wish, so you can now issue two commands in a
At 5th level, you learn the secret of calling one such single round, one as a swift action and the other as
soul forth and binding its essence within yourself. a standard action, allowing you to more easily
Your eyes turn dead black, your complexion pales, direct your slaves.
and black veins form beneath your skin until the
tormented soul is released or destroyed. The

18
Gift of the Archfiend (Su): Through your studies beyond the first, the DC of your Truespeak check
of the truenames of fiends, you have uncovered the increases by 2.
secret of investing yourself with a fragment of
might taken from a powerful archfiend, one of the
Demon Princes of the Abyss, or one of the infernal
Archdukes of the Nine Hells. By uttering the
personal truename of one such being, you force the
entity to grant you power. The being does not
appear before you, but you become suffused with
infernal or demonic power.
Using this ability to take power from an archfiend
carries the risk of annoying or angering that great
being, so many fiendbinders curry favor with one
such entity to avoid its wrath when using this
ability. Still, others use it despite the risk.
To use this ability, you must have researched the
personal truename of at least one archfiend (and
many fiendbinders research the truenames of more
than one). The DC of the Knowledge (The Planes)
check needed to discover such a truename is 40
and 10 successful checks are needed to uncover the
truename.
Activating this ability is a standard action that
requires a successful DC 50 Truespeak check. This
ability is subject to the Law of Resistance and the
Law of Sequence. The gift of the archfiend lasts for
ten minutes. Depending on which kind of
archfiend's truename you speak, you gain one of
the following benefits:
Baatezu Traits: If you speak the personal
truename of an infernal Archduke of the Nine Hells,
you gain damage reduction 5/good and silver,
darkvision 60 feet, immunity to fire and poison, and
resistance to acid 10 and cold 10. In addition, you
can see in darkness of any kind (even that created
by the deeper darkness spell)
Tanar'ri Traits: If you speak the personal
truename of a Demon Prince of the Abyss, you gain
damage reduction 5/cold iron and good, darkvision
60 feet, immunity to electricity and poison, and
resistance to acid 10, cold 10, and fire 10.

Command the Fiendish Horde (Su): Your skill in


directing your thralls becomes unparalleled. You can
now use Command Fiend to give a single command
to as many of your fiends as you wish. The base DC
for your Truespeak check is equal to the most
powerful (highest CR) fiend in the group you wish
to command. For each fiend you wish to command

19
WARDEN OF SILENCE ENTRY REQUIREMENTS
"He didn’t speak. All he did was hold up a hand, yet I knew that Base Attack Bonus: +5
should I attempt to enter the restricted section, he would be
Skills: Listen, Spot, or Sense Motive 4 ranks, Any
forced to kill me."
Knowledge Skill or Truespeak 4 ranks
- A lost visitor to the Great Library Special: Must be proficient with all martial
weapons
The Wardens of Silence are an order of Special: Must join the order of the Wardens of
Silence
warrior-scholars dedicated to collecting
knowledge, especially about Truespeak CLASS FEATURES
and the nature of the universe. As a Warden of Silence, you learn esoteric
Because of the danger of so much techniques for dealing with truenamers and other
spellcaster in exchange for your eternal silence. As
knowledge could cause disaster if it fell
you progress, you master further techniques that
into the wrong hands, members of the allow you to better counter truenamers and also
order are required to swear an oath of help mitigate the problems of your vow of silence.
silence upon their own truenames. The
Vow of Silence: A warden of silence has taken a
Wardens also train in techniques to vow never to speak again. If the warden ever
use against those that would misuse speaks even a single word, whether to speak an
their knowledge, guarding their Great utterance, cast a spell with a verbal component, or
to shout for help, he loses all Warden of Silence
Library zealously against truenamers
class features until he renews his vow of silence and
and others after the thousands of receives an atonement spell.
truenames cataloged within.
Scholarly Bent: A warden of silence is well versed
in all disciplines of academics. All Knowledge skills
and the Truespeak skill are always class skills for
the warden, even when taking a class other than
warden of silence. If the warden of silence
purchased ranks in any of these skills at a cross-

TABLE 11: THE WARDEN OF SILENCE HIT DIE: D10

Base
Ref Will
Level Attack Fort Save Special
Save Save
Bonus

1st +1 +2 +0 +2 Vow of Silence, Scholarly Bent, Silencing Smite


2nd +2 +3 +0 +3 Master Librarian, Bonus Feat
3rd +3 +3 +1 +3 Perfect Understanding of Gesture
4th +4 +4 +1 +4 Utterly Silent
5th +5 +4 +1 +4 Catalog of Utterances, Bonus Feat
6th +6 +5 +2 +5 Silence Disruption
7th +7 +5 +2 +5 Transcendently Meaningful Gesture
8th +8 +6 +2 +6 Bonus Feat
9th +9 +6 +3 +6 All-Encompassing Awareness
10th +10 +7 +3 +7 Enforce Silence
Class Skills (4 + Int modifier ): Balance, Concentration, Decipher Script, Climb, Craft, Hide, Handle Animal,
Intimidate, Jump, Knowledge (all skills taken individually), Listen, Move Silently, Ride, Sense Motive, Survival,
Swim, Truespeak and Tumble.
20
class rate, he receives additional ranks in those sound as he moves, fights, or performs any other
skills as though they had always been class skills. action. He automatically succeeds on all Move
Silently checks.
Silencing Smite (Su): Once per day per class
level, a warden of silence can deliver an attack that Catalog of Utterances (Ex): At 5th level, the
renders its victims utterly silent. The warden makes warden of silence has become well versed in all
a normal melee attack and adds his Intelligence manner of utterances. He automatically succeeds
bonus (if any) to the attack roll. If the attack on all Truespeak checks to identify an utterance.
succeeds, the target is rendered utterly silent for Further, he is treated as though he knew every
one minute. It cannot speak, cast spells with verbal utterance for the purpose of meeting item creation
components, speak utterances (an exception to the prerequisites.
normal rule that utterances can still be spoken
while silenced), or even make noise. It Silence Disruption (Su): At 6th level, the warden
automatically succeeds on all Move Silently checks. of silence learns ways to prevent even distant foes
A warden of silence can deliver a Silencing Smite from speaking. By expending two uses of his
as a melee touch attack that deals no damage. silencing smite ability, he can attempt to silence
one creature within 60 feet as an immediate action.
Master Librarian (Ex): At 2nd level, a warden of The warden must succeed on a ranged touch attack
silence becomes infinitely familiar with libraries and against the target, but he adds his Intelligence
other repositories of knowledge, allowing him to bonus to the attack roll. If the attack is successful,
find anything he wishes to know about quickly. the target is rendered utterly silent, as though
Provided that he has access to a sufficiently stocked affected by the warden's silencing smite ability. This
library, he can take 20 on all Knowledge checks, effect lasts for one minute. If the target was in the
including those to research a personal truename. middle of speaking an utterance or casting a spell
Further, taking 20 on a Knowledge check does not with a verbal component, the utterance or spell fails
take the warden any more time than normal. and is wasted.
Finally, when researching a personal truename, no
creature is considered obscure to the warden of Transcendently Meaningful Gesture (Ex): At
silence. 7th level, the warden of silence learns how to
express even his most complex thoughts with but a
Bonus Feats: At 2nd, 5th, and 8th levels, a warden single gesture. Communicating in this manner is a
of silence gains a bonus feat. This bonus feat may free action. Every creature within 100 feet that can
be any feat normally allowed as a fighter bonus feat see the warden and has an Intelligence score of 3
or one of the following feats: Truename Research, or more can understand what the warden is trying
Obscure Personal Truename, Personal Truename to communicate, regardless of what language they
Backlash, or Engrave Inscription. normally speak.

Perfect Understanding of Gesture (Ex): At 3rd All-Encompassing Awareness (Ex): At 9th level,
level, the Warden of Silence acquires an uncanny the warden of silence's awareness of his
grasp of body language. As long as the warden can surroundings reaches incredible levels. He gains
see a creature and is within 100 feet of it, he can blindsight out to 30 feet.
understand every word that creature speaks just
from its body language, no matter what language Enforce Silence (Su): At 10th level, the warden of
the creature is speaking. In addition, the warden silence masters silence itself. By expending two
receives a +10 competence bonus on Sense Motive uses of his silencing smite ability, he can create a
checks. zone of absolute silence around himself. This zone
of silence is a 30-foot-radius emanation centered on
Utterly Silent (Ex): At 4th level, the warden of the warden and moves with him. Everything within
silence becomes perfectly silent. He makes no the area of this ability is silenced as though affected

21
by the warden's silencing smite ability. Creatures
that leave the area of this effect become able to
speak and make noise normally and creatures
entering the area become silenced for as long as
they remain within the area. This zone of silence
lasts for one minute.

22
TABLE 12A: TRUENAME FEATS
General Feats Prerequisite Benefit

Truename Training — Truespeak is always a class skill for you

Least Utterance of the Evolving Mind Truespeak 6 ranks Learn one 1st level utterance from the
Lexicon of the Evolving Mind

Lesser Utterance of the Evolving Mind Truespeak 9 ranks, Learn one 2nd level utterance from the
ability to speak one utterance Lexicon of the Evolving Mind

Greater Utterance of the Evolving Mind Truespeak 12 ranks, Learn one 3rd level utterance from the
ability to speak two utterances Lexicon of the Evolving Mind

Least Utterance of the Crafted Tool Truespeak 12 ranks, Learn one 1st level utterance from the
ability to speak two utterances Lexicon of the Crafted Tool

Lesser Utterance of the Crafted Tool Truespeak 15 ranks, Learn one 2nd level utterance from the
ability to speak three utterances Lexicon of the Crafted Tool

Least Utterance of the Perfected Map Truespeak 15 ranks, Learn one 1st level utterance from the
ability to speak three utterances Lexicon of the Perfected Map

Utterance of the Evolving Mind Truespeak 9 ranks, Learn one utterance from the Lexicon of the
ability to speak utterances from the Lexicon Evolving Mind. The level of this utterance
of the Evolving Mind can be no greater than the highest level
utterance you know from that lexicon. You
can take this feat more than once.

Utterance of the Crafted Tool Truespeak 12 ranks, Learn one utterance from the Lexicon of the
ability to speak utterances from the Lexicon Crafted Tool. The level of this utterance can
of the Crafted Tool be no greater than the highest level
utterance you know from that lexicon. You
can take this feat more than once.

Utterance of the Perfected Map Truespeak 15 ranks, Learn one utterance from the Lexicon of the
ability to speak utterances from the Lexicon Perfected Map. The level of this utterance
of the Perfected Map can be no greater than the highest level
utterance you know from that lexicon. You
can take this feat more than once.

Truename Research Truespeak 9 ranks +2 bonus on Knowledge checks to uncover a


personal truename. Additionally, research
cost is reduced.

Obscure Personal Truename — Your personal truename is hard to


pronounce and difficult to uncover through
research

Personal Truename Backlash Obscure Personal Truename, Those who fail to say your personal
15 HD truename might take damage

Truename Rebuttal Ability to speak utterances +4 bonus on attempts to counter or dispel


utterances

Truename Rebound Truename Rebuttal When you counter an utterance, you can
redirect it back to the speaker instead of
negating it

Utterance Focus Ability to speak utterances +1 bonus on save DCs against specific
utterance. You can take this feat
multiple times, but it does not stack.

Greater Utterance Focus Ability to speak utterances, Further increase your focus on that
Utterance Focus utterance. You can take this feat
multiple times, but it does not stack.

Focused Lexicon Truespeak 6 ranks, Your utterances have greater effect against
ability to speak utterances a certain type of creature. You can take
this feat multiple times, but it does not
stack.

23
TABLE 12B: TRUENAME FEATS, CONTINUED

Inflection Feats Prerequisite Benefit

Empower Utterance Truespeak 6 ranks, Your utterances have more powerful effects
ability to speak utterances

Enlarge Utterance Truespeak 6 ranks, You can project the power of an utterance to
ability to speak utterances a greater distance

Extend Utterance Truespeak 6 ranks, Your utterances have a more lasting effect
ability to speak utterances on the universe

Quicken Utterance Truespeak 12 ranks, You can speak an utterance with just a
ability to speak utterances moment’s thought

Heightened Utterance Truespeak 9 ranks, Your utterances are more difficult to resist
ability to speak utterances than they would otherwise be

Inaudible Utterance Truespeak 6 ranks, You can speak an utterance with barely a
ability to speak utterances whisper

Chant Utterance Truespeak 6 ranks, The duration of your utterances increases


ability to speak utterances

Echo Utterance Truespeak 12 ranks, Your utterances refuse to fade away quietly.
ability to speak utterances

Item Creation Feats Prerequisite Benefit

Bottle Echo Truespeak 6 ranks, You can capture the sounds of Truespeech
ability to speak utterances in a bottle for later use.

Engrave Inscription Truespeak 6 ranks, By engraving inscriptions of Truespeech


ability to speak utterances onto items, you can imbue them with
magical powers.

24
TRUENAME FEATS the Lexicon of the Evolving Mind.

LEAST UTTERANCE OF THE CRAFTED TOOL


The following feats are of interest to anyone who As you strive for more mastery of Truespeech,
deals with truenames on a regular basis, whether you gain more power over the universe around
they’re truenamers, dabblers in Truespeak, or you. You can now use the power of Truespeech to
opposed by those wielding the power of utterances. affect objects.
Inflection Feats: Similar to the way that a Prerequisites: Truespeak 12 Ranks, ability to
spellcaster learns metamagic feats to modify the speak two utterances.
way in which he casts spells, a Truenamer learns to Benefit: You learn one 1st level utterance from
modify his Utterances with Inflections. Each the Lexicon of the Crafted Tool.
Inflection raises the Utterance's Truespeak DC, but
increases the power of the Utterance in some way. LESSER UTTERANCE OF THE CRAFTED TOOL
Speaking an inflected utterance takes no more time Your ability to manipulate objects with words of
than speaking an ordinary utterance unless Truespeak improves.
otherwise stated. Prerequisites: Truespeak 15 Ranks, ability to
speak three utterances.
TRUENAME TRAINING Benefit: You learn one 2nd level utterance from
Unlike most of your peers, you have discovered the Lexicon of the Crafted Tool.
the secret power of truenames.
Benefit: The Truespeak skill is a class skill for LEAST UTTERANCE OF THE PERFECTED MAP
you, no matter what class you actually choose. If The power of Truespeech can alter the state of
you purchased ranks in Truespeak as a cross- reality itself. Reaching towards this great power,
class skill, you immediately gain additional ranks you have mastered an utterance from the Lexicon
in Truespeak as if it had always been a class skill of the Perfected Map.
for you. Prerequisites: Truespeak 15 ranks, ability to
Normal: The Truespeak skill is a class skill only speak three utterances.
for truenamers. Benefit: You learn one 1st level utterance from
the Lexicon of the Perfected Map.
LEAST UTTERANCE OF THE EVOLVING MIND
Your mastery of Truespeech has led you to the UTTERANCE OF THE EVOLVING MIND
understanding necessary to perform a simple Your mastery over the truenames of creatures
Utterance from the Lexicon of the Evolving Mind. continues to expand.
Prerequisites: Truespeak 6 ranks. Prerequisites: Truespeak 9 ranks, ability to
Benefit: You learn one 1st level utterance from speak utterances from the Lexicon of the Evolving
the Lexicon of the Evolving Mind. Mind.
Benefit: You learn one utterance from the
LESSER UTTERANCE OF THE EVOLVING MIND Lexicon of the Evolving Mind. The level of this
Your further mastery of Truespeech allows you to utterance can be no greater than the highest level
wield its power more effectively against creatures. utterance you know from the Lexicon of the
Prerequisites: Truespeak 9 ranks, ability to Evolving Mind.
speak one utterance. Special: You can take this feat more than once.
Benefit: You learn one 2nd level utterance from
the Lexicon of the Evolving Mind. UTTERANCE OF THE CRAFTED TOOL
Your mastery over the truenames of objects
GREATER UTTERANCE OF THE EVOLVING MIND continues to expand.
Your studies of Truespeak unlocks some of its Prerequisites: Truespeak 12 ranks, ability to
greater secrets, granting you great power over speak utterances from the Lexicon of the Crafted
your fellow beings. Tool.
Prerequisites: Truespeak 12 ranks, ability to Benefit: You learn one utterance from the
speak two utterances. Lexicon of the Crafted Tool. The level of this
Benefit: You learn one 3rd level utterance from
25
utterance can be no greater than the highest level truename, it immediately takes 1d6 points of
utterance you know from the Lexicon of the damage for every Hit Die you have.
Crafted Tool. Normal: The consequence for failing a Truespeak
Special: You can take this feat more than once. check to say someone's name is that the
utterance, truename spell, or other ability fails as
UTTERANCE OF THE PERFECTED MAP
well.
Your ability to alter the world around you with the
power of truenames continues to expand. TRUENAME REBUTTAL
Prerequisites: Truespeak 15 ranks, ability to You are particularly good at negating other
speak utterances from the Lexicon of the Perfected truenamer's power with well-chosen truenames.
Map. Prerequisites: Ability to speak utterances.
Benefit: You learn one utterance from the Lexicon Benefit: You gain a +4 bonus on Truespeak
of the Perfected Map. The level of this utterance checks made to counter or dispel the utterances of
can be no greater than the highest level utterance other truespeakers.
you know from the Lexicon of the Perfected Map.
TRUENAME REBOUND
Special: You can take this feat more than once.
Not only can you cancel another truenamer's
TRUENAME RESEARCH utterances with the power of your words, you can
You have a knack for finding out the truenames of turn his words back against him.
friends and foes alike through study and Prerequisites: Truename Rebuttal
investigation. Benefit: Whenever you successfully counter an
Prerequisites: Truespeak 9 ranks. utterance, you can change the target of that
Benefit: You gain a +2 bonus on Knowledge utterance to the speaker instead of negating it if
checks made to discover a creature's personal you so desire.
truename. In addition, the cost to research a
UTTERANCE FOCUS
personal truename is reduced by half.
You have a particular utterance you favor above
OBSCURE PERSONAL TRUENAME others, and your enemies are less able to resist
Truenames are notoriously difficult to pronounce, the power of your words.
but yours is harder than most. Prerequisites: Ability to speak utterances.
Benefit: The DC to speak your personal truename Benefit: Pick an utterance you know. Add 1 to the
increases by 4 (this stacks with the +2 increase difficulty of all saving throws against that
that normally applies to attempts to speak a utterance. You get a +2 bonus on Truespeak
personal truename). In addition, the DC of checks when attempting to speak that utterance.
truespeak checks to speak your normal truename These benefits also apply to the reverse of your
(the one a truenamer would use if he didn't know favored utterance, if it has a reverse.
your personal truename) increases by 2. The DC of Special: You can take this feat multiple times. Its
any checks made to research your personal effects do not stack. Each time you take this feat,
truename increases by 4. it applies to a new utterance.
Normal: The Truespeak DC to speak a personal
GREATER UTTERANCE FOCUS
truename is 15 + Creature's CR + (2 x Utterance
You are extremely adept with one particular
Level)
utterance, making it difficult for others to resist its
PERSONAL TRUENAME BACKLASH effects.
Your personal truename is so charged with cosmic Prerequisites: Ability to speak utterances,
power that those who fail to speak it correctly are Utterance Focus
warped by reality run amok. Benefit: Pick an utterance you know that you
Prerequisites: Obscure Personal Truename, 15 have taken the Utterance Focus feat for. You add
Hit Dice. an additional 1 to the difficulty of all saving throws
Benefit: Whenever a creature fails by 5 points or against that utterance and you get an additional
more in an attempt to speak your personal +2 bonus on Truespeak checks when attempting

26
to speak that utterance. These benefits stack with Prerequisites: Truespeak 6 ranks, ability to speak
the benefits from the Utterance Focus feat. These utterances.
benefits also apply to the reverse of your favored Benefit: An extended utterance lasts twice as long
utterance, if it has a reverse. as normal. An utterance with a duration of
Special: You can take this feat multiple times. Its concentration or instantaneous is not affected by
effects do not stack. Each time you take this feat, this feat. An extended utterance has a Truespeak
it applies to a new utterance that you have taken DC 4 higher than normal.
Utterance Focus for.
QUICKEN UTTERANCE [INFLECTION]
FOCUSED LEXICON You can speak an utterance with just a moment's
Your utterances have greater effect against a thought.
certain type of creature. Prerequisites: Truespeak 12 ranks, ability to
Prerequisites: Truespeak 6 ranks, ability to speak speak utterances.
utterances. Benefit: Speaking a quickened utterance is a swift
Benefit: When you take this feat, choose a action. You can perform some other action, even
creature type (such as aberrations, humanoids, or speaking another utterance, in the same round as
dragons). The difficulty of all saving throws against you speak a quickened utterance. A quickened
your utterances by creatures of that type are utterance has a Truespeak DC 10 higher than
increased by 1. normal.
Special: You can take this feat multiple times. Its
HEIGHTENED UTTERANCE [INFLECTION]
effects do not stack. Each time you take this feat,
Your utterances are more difficult to resist than
it applies to a new creature type.
they would otherwise be.
EMPOWER UTTERANCE [INFLECTION] Prerequisites: Truespeak 9 ranks, ability to speak
Your utterances have more powerful effects utterances.
Prerequisites: Truespeak 6 ranks, ability to speak Benefit: When speaking a heightened utterance,
utterances. you can voluntarily increase the Truespeak DC of
Benefit: If an empowered utterance is successful, the utterance. For every 2 points by which you
all the variable, numeric effects of the utterance increase the Truespeak DC, the effective utterance
are increased by one-half. Saving throws and level of the utterance and the saving throw DC
opposed rolls are not affected, nor are spells both increase by 1. All effects that depend on
without random variables. An empowered utterance level (such as the DCs of Concentration
utterance has a Truespeak DC 4 higher than checks and ability to penetrate a lesser globe of
normal. invulnerability) are calculated according to the new
effective level.
ENLARGE UTTERANCE [INFLECTION]
You can project the power of an utterance to a INAUDIBLE UTTERANCE [INFLECTION]
greater distance. You can speak an utterance with barely a whisper.
Prerequisites: Truespeak 6 ranks, ability to speak Prerequisites: Truespeak 6 ranks, ability to speak
utterances. utterances.
Benefit: The range of an enlarged utterance Benefit: An inaudible utterance is difficult to hear.
increases by 100%. For most utterances, this Listeners must succeed on a Listen check (DC
means the range becomes 120 feet. This feat has equal to the result of your Truespeak check) to
no effect on utterances with a range of touch. An hear you speak the utterance. This Listen check
enlarged utterance has a Truespeak DC 2 higher suffers penalties for distance as normal. Inaudible
than normal. utterances spoken while deafened or otherwise
unable to hear yourself speak suffer no chance of
EXTEND UTTERANCE [INFLECTION]
failure. An inaudible utterance has a Truespeak DC
Your utterances have a more lasting effect on the
2 higher than normal.
universe.

27
CHANT UTTERANCE [INFLECTION] you must spend 1/25 of this base price in XP and
Through focus and constant repetition, you can use up raw materials equal to one-half this base
greatly extend the duration of your utterances. price.
Prerequisites: Truespeak 6 ranks, ability to speak When you bottle an echo, you make any choices
utterances. that you would normally make when casting the
Benefit: After speaking a chanted utterance, you spell as well as determine which creature type the
can concentrate on the utterance to extend its bottle echo can affect.
duration. As long as you continue to concentrate ENGRAVE INSCRIPTION [ITEM CREATION]
on the utterance, the utterance's duration does not
By engraving inscriptions of Truespeech onto
start counting down. The duration of a chanted
items, you can imbue them with magical powers.
utterance essentially only starts counting once you
Prerequisites: Truespeak 6 ranks, ability to speak
cease to concentrate on the utterance. You cannot
utterances.
resume concentration on a chanted utterance once
Benefit: You can create any inscription whose
its duration has begun to count down. An
prerequisites you meet. Engraving an inscription
utterance with a duration of concentration or
takes one day for each 1000 gp in its base price.
instantaneous is not affected by this feat. A
To engrave an inscription, you must spend 1/25 of
chanted utterance has a Truespeak DC 4 higher
this base price in XP and use up raw materials
than normal.
equal to one-half this base price.
ECHO UTTERANCE [INFLECTION]
Your utterances refuse to fade away quietly.
Prerequisites: Truespeak 12 ranks, ability to
speak utterances.
Benefit: Once an echoing utterance's duration is
up, it attempts to speak itself on its target. As long
as the caster's original Truespeak check - 5 is high
enough to speak the utterance on the target, a
new instance of the echoing utterance is spoken
onto the target, using the reduced Truespeak
check as its original Truespeak check. The newly
spoken utterance is also an echoing utterance, but
does not count against the original speaker for the
purpose of the Law of Resistance. An utterance
with a duration of concentration or instantaneous
is not affected by this feat. An echoing utterance
has a Truespeak DC 6 higher than normal.

BOTTLE ECHO [ITEM CREATION]


You can capture the sounds of Truespeech in a
bottle for later use.
Prerequisites: Truespeak 6 ranks, ability to speak
utterances.
Benefit: You can create a bottled echo of any
utterance from the Lexicon of the Evolving Mind
that you know. Bottling an echo takes one day for
each 1000 gp in its base price. The base price of a
bottled echo is its utterance level x the maximum
CR that it can affect x 25 gp. To bottle an echo,

28
UTTERANCES UTTER DEFENSIVELY
If you're worried about attacks of opportunity,
An utterance is a combination of words in you can utter defensively by accepting a -5
Truespeech that describe a creature, place, or penalty on your Truespeak check for each foe
object to be affected and the desired effect who would hit you. In exchange, the utterance
(such as "control speed" or "wreathe in fire"). no longer provokes attacks of opportunity.
By putting these truenames together in exact-
ing fashion, you create a rudimentary sen- SPELL RESISTANCE
tence in the language of the universe—an ut- Spell resistance applies to your utterances, so
terance. As a truenamer, you don't know the you must succeed on a caster level check to
truename for every creature and object in the overcome the spell resistance of creatures you
world, but you can describe them in the lan- speak utterances on. Because your utterances
guage of Truespeech. To do so is to speak an are spell-like abilities, the Spell Penetration
utterance. When you speak an utterance and Greater Spell Penetration feats make
properly, reality reshapes itself to conform to those caster level checks easier, just as they
the power of your words. do for spellcasters. When you deliver an utter-
You learn utterances as you progress in lev- ance, its effective caster level for the purpose
el, starting with the simplest creature-oriented of bypassing spell resistance is your ranks in
utterances and progressing to more powerful Truespeak - 3. In addition, when speaking an
and more diverse utterances. Utterances are utterance, you can voluntarily increase the DC
divided into three lexicons, or groups of relat- of a Truespeak check by 5 to automatically
ed words. As a truenamer, you learn many overcome a target's spell resistance.
words in Truespeech, but only a few practiced
phrases that you can turn into true utterances PERSONAL TRUENAME
that carry the full power of Truespeech - and Almost everything has a personal truename,
that power can change reality itself. Utteranc- right down to individual grains of sand. Some
es can be described as follows. of these can be discovered through mundane
research, but the more obscure personal true-
SPEAKING AN UTTERANCE names require divinations or even more pow-
To speak an utterance, you need only speak in erful effects to discover. Personal truenames
a clear voice as loud as a spellcaster. Howev- are more complex than more general true-
er, because the language of truenames re- names, but knowing one gives your utterances
quires such precision of pronunciation and tim- more power when used on that creature or
ing, an utterance takes a standard action to object.
perform and provokes attacks of opportunity If you know something's personal truename,
from threatening enemies. the save DC of your utterances used against
Utterances are spell-like abilities with verbal that creature or object increases by 2 and
components (unlike other spell-like abilities, those utterances have an additional effect on
which have no components) that requires a that creature in addition to their normal effect.
successful Truespeak check to complete. Your However, speaking a personal truename is
effective caster level for your utterances is more difficult.
your ranks in Truespeak - 3.
The DC of Truespeak check that incorporates
the personal truename of a creature or object

29
increases by 2 and the DC of a Truespeak a personal truename applies). Your target does
check that incorporates the personal truename not need to be able to hear the truename. You
of a place increases by 5. aren't speaking to the target, after all; You're
All truenamers learn their own personal true- using truenames to speak to the cosmos about
names as part of their education. You have an the target.
instinctive understanding of your own personal
truename and a sense of how it should be pro- The Universe Hears Just Fine
nounced. But it's not automatic, even for you. Because no creature needs to hear you speak a
You gain a +4 circumstance bonus on True- truename, a silence spell won't automatically
speak checks to affect yourself with truename stop your utterances. It is more difficult to
magic or otherwise pronounce your own per- speak a truename properly when you don't
sonal truename. have the feedback of hearing your own voice.
You have a 20% chance of a given utterance
The Universe Keeps Track of You failing when you deliver it from within the area
When you deliver an utterance, you're dealing of a silence spell, no matter how high your
with the universe itself and reshaping reality. If Truespeak check result.
a target changes its creature type with a spell For utterances that use the Lexicon of the
such as polymorph, its personal truename Perfected Map, you must be able to see the
doesn't change, although the truename you center of the area you're truenaming. You can't
would use in a less specific utterance would. truename a dungeon chamber that's on the
Shapechange, wild shape, disguise, resurrec- other side of a closed door, but you can true-
tion, reincarnation—none of these will change a name the room once you open the door, even if
personal truename. Only powerful and specific you can't see the entire room from the outside.
magic can change a personal truename.
RANGE
SCHOOL Unless otherwise specified, utterances work at
All utterances, when viewed with detect magic a range of 60 feet.
or other such effects, detect as being from the
universal school of magic. DURATION
Utterances have short durations. Your use of
TARGET truenames reorders the universe as you direct,
With the exceptions of utterances from the Lex- to be sure, but the universe soon reestablishes
icon of the Perfected Map and utterances af- some semblance of the status quo.
fected by Speak Unto the Masses, all utteranc- When you deliver an utterance, you are re-
es affect only a single creature or object. Be- making reality itself. Whether the "default reali-
cause the language of truenames is both exact- ty" returns quickly or slowly, it does so at its
ing and specific, the same truename does not own pace. Once you've delivered an utterance,
necessarily apply to all four orcs charging you. it will run its full course; utterances aren't dis-
If you cannot see your target (or at least per- missible.
ceive it in some other way that gets you as
much information as sight) you take a -10 SAVING THROW
penalty on your Truespeak check unless you Most utterances don't allow saving throws. For
are using a personal truename (in which case those that do, the Difficulty Class of Saving
only the normal difficulty increase for speaking Throws against utterances are equal to 10 +

30
1/2 your character level + your Int modifier. Truespeak check for that utterance increases
by 2. If you fail a Truespeak check, however,
EFFECTIVE SPELL LEVEL the DC does not increase on your next attempt
The effective spell level of an utterance from of that utterance.
the Lexicon of the Evolving Mind and the Lexi-
con of the Crafted Tool is equal to its utterance COUNTERSPEAKING AND DISPELLING
level for the purpose of Concentration checks, Utterances with ongoing durations can be dis-
as well as for interactions with other spells and pelled normally using dispel magic. They can
abilities, such as globe of invulnerability. Utter- also be countered by counterspeaking, which
ances from the Lexicon of the Perfected Map works similarly to countering a spell.
have an effective spell level four higher than
their actual utterance level. Counterspeaking
To counterspeak an utterance, you must select
T L
HE AWS an opponent as the target of the counterspeak-
ing and ready an action to counterspeak. When
All utterances obey a pair of important univer-
your opponent begins to speak an utterance,
sal laws that govern Truespeech. Both of these
you must first successfully identify the utter-
laws apply to nearly all applications of
ance (a Truespeak check that does not take an
Truespeech, even those not involving speaking
action). If you also know that utterance, you
utterances.
The Law of Sequence can attempt a second Truespeak check in an
effort to counter the utterance. If your check
All utterances obey the Law of Sequence. If you
result is higher than your opponent's, you ne-
speak an utterance with an ongoing duration,
gate the utterance entirely with no other re-
you can't speak that utterance again on that
sults.
subject until the previous utterance has run its
course. It's okay to use a different utterance on
Dispelling
the target while the first is still active or to use
To dispel an ongoing utterance, you must know
the utterance on another target, however. The
that utterance and successfully speak it on the
reverse of an utterance is treated as the same
same target as the original utterance. If your
utterance for the purpose of the Law of Se-
Truespeak check is higher than the original
quence.
truenamer's check result, the utterance is dis-
For example, you could speak a lesser word
pelled as if its duration had expired. In cases
of nurturing on an ally, then target an attack
where the Truespeak check is unknown, as-
orc with a reversed lesser word of nurturing,
sume that it's 11 + the truenamer's Truespeak
but you could not use the lesser word of nur-
bonus.
turing on your ally again until the first use's
duration lapses.
The Law of Resistance
The first time that you speak a particular utter-
ance, you calculate the DC as normal. Howev-
er, the universe tends to resist being manipu-
lated with Truespeak repeatedly in a short peri-
od of time, so each time you successfully speak
the same utterance in a day, the DC of your

31
he can run on up walls, or reduce foe's speed by 10 feet.
THE LEXICON OF THE EVOLVING MIND Strike of Might: Target's next weapon damage roll deals +10
damage or target's next weapon damage roll deals -5 damage.
Utterances from the Lexicon of the Evolving Temporal Twist: Ally gains one free attack, or enemy is dazed
for 1 round.
Mind forms the bulk of a truenamer's Vision Sharpened: Subject gains benefits of see invisibility or
knowledge. These potent phrases in the subject becomes invisible.
Wind-Carried Words: As a sending spell, or hear everything a
language of Truespeech enable you to
creature says.
persuade the universe to change with respect Word of Nurturing, Lesser: Give ally fast healing 3, or deal 2d6
to a single creature. Without exception, each damage for 2 rounds.

of these utterances shares the following


3RD LEVEL UTTERANCES
characteristics. Breath of Cleansing: Allow ally a second save against ongoing
These utterances can only target a single effect, or nauseate an enemy.
Energy Negation: Grant an ally resistance 10 to one energy
creature, unless you are of high enough level
type, or deal energy damage to a foe.
to have the truenamer's Speak Unto the Incarnation of Angels: Creature gains the celestial template, or
Masses class feature. creature gains the fiendish template.
Preternatural Clarity: Give an ally a +5 floating bonus for
Each utterance from this lexicon, and this attacks, saves, or checks, or make an enemy confused.
lexicon alone, can be spoken in reverse. When Seek the Sky: Give creature ability to fly, or force a flying
creature gradually to the ground.
you learn a new utterance, you effectively
Serpent's Tongue: Make a creature turn on its allies or poison a
learn two unique, but related, ways to alter creature.
the world. Each entry in this lexicon has Speed of the Zephyr, Greater: Give ally benefit of haste spell,
ore enemy suffers from the effect of a slow spell.
descriptive text for the normal version of the Temporal Spiral: Target gains one extra move action, or enemy
utterance and its reverse. The duration and is dazed for 3 rounds.
Word of Bolstering: Cure 1d6 points of ability damage or drain,
saving throw requirement for the normal way or cause -1d6 penalty to one enemy's Strength, Dexterity, or
to speak an utterance might differ from its Constitution.
Word of Nurturing, Moderate: Give ally fast healing 5, or deal
reverse, which will be called out in the
4d6 damage each round for 2 rounds.
utterance's statistics at the top of the entry.
4TH LEVEL UTTERANCES
1ST LEVEL UTTERANCES Breath of Recovery: Remove conditions from an ally, or
paralyze an enemy.
Defensive Edge: Grant ally +1 AC, or an enemy -1 AC.
Caster Lens: Increase ally's caster level by 2, or reduce enemy's
Inertia Surge: Grant creature freedom from restricting effects or
caster level by 2.
prevent an enemy from moving.
Confounding Resistance: Grant ally ability to avoid particularly
Knight's Puissance: Ally gains +2 on attack rolls, or enemy
harmful effects, or remove evasion from an enemy.
gains -2 on attack rolls.
Essence of Lifespark: Remove one negative level from a
Perceive the Unseen: Give creature benefit of Blind Fight feat,
creature, or one enemy gains one negative level.
or grant a creature concealment.
Knight's Puissance, Greater: Ally gains +5 on attack and
Silent Caster: Ally gains benefit of Silent Spell feat or creature is
damage rolls, or enemy gains -5 on attack and damage rolls.
silenced.
Magic Contraction: Ally gains spell resistance, or grant a
Universal Aptitude: Subject gains +5 on skill checks, or enemy
creature benefit of Empower Spell effect.
gains -5 on skill checks.
Sensory Focus: Creature gains blindsight and truesight, or
Word of Nurturing, Minor: Give ally fast healing 1, or deal 1d6
creature is blinded and deafened.
damage each round for 2 rounds.
Word of Nurturing, Potent: Give ally fast healing 10, or deal
6d6 damage each round for 2 rounds.
2ND LEVEL UTTERANCES
Accelerated Attack: Give an ally Spring Attack or allow ally to
5TH LEVEL UTTERANCES
move while casting a spell.
Eldritch Attraction: Move a creature 40 feet closer to you, or 40
Archer's Eye: Give ally ability to ignore concealment with ranged
feet farther away from you.
attacks or protect an ally from projectiles.
Energy Negation, Greater: Ally gains immunity to one energy
Hidden Truth: Grant creature +10 bonus on Knowledge check or
type, or give an ally an energy shield that damages attackers.
a +10 on a Bluff check.
Ether Reforged: Creature gains the benefit of defenses against
Morale Boost: Remove fear from a creature, or frighten an
incorporeal foes and can affect them normally, or creature
enemy.
becomes ethereal.
Speed of the Zephyr: Subject's speed increases by 20 feet and
Mystic Rampart: Ally gains DR 5/- and a +5 bonus on saves, or

32
enemy incurs -5 penalty to AC and saves. this utterance, the DR provided is 10/— instead of 10/magic.
Seek the Sky, Greater: Give creature fly speed of 120 feet
(perfect), or cause a flying creature to fall and take damage. BREATH OF CLEANSING
Ward of Peace: Ally cannot be attacked, or temporarily banish
Level: 3
target to extradimensional pocket.
Duration: Instantaneous (normal) or 1 round (reverse)
Word of Nurturing, Critical: Give ally fast healing 15, or deal
Saving Throw: None (normal) or Fortitude negates (reverse)
8d6 damage each round for 2 rounds.

Normal: Your utterance fills your target with a breath of living


6TH LEVEL UTTERANCES magic, granting him the ability to make a second attempt to save
Singular Mind: Free subject from enchantments, curses, and against an ongoing spell, spell-like ability, or supernatural ability.
possession, or dominate one creature. This save is made at the same DC. If the subject succeeds on the
Temporal Hurricane: Grant your target a full round of actions or saving throw on the second attempt, the effect ends immediately.
send a creature backwards one round in time. Breath of cleansing never restores lost hit points or ability score
Unname: Kill one creature, or bring one creature back to life. damage, but it does eliminate any conditions, such as shaken,
Word of Nurturing, Greater: Give ally fast healing 20, or deal fatigued, or nauseated, that were caused by the spell, spell-like
10d6 damage each round for 2 rounds. ability, or supernatural ability. The breath of cleansing is magical
and thus affects creatures that don't ordinarily breathe.
Personal Truename: If a personal truename is used to speak
this utterance, the target can make a second save against an
additional spell, spell-like ability, or supernatural ability that may
ACCELERATED ATTACK be affecting him.
Level: 2
Descriptors: None Reverse: The target of this utterance must make a successful
Duration: 1 round Fortitude save or be nauseated for one round.
Saving Throw: None Personal Truename: If a personal truename is used to speak
this utterance, the target is sickened for one round following the
Normal: The target gains the use of the Spring Attack feat, even end of the utterance.
if he does not meat the prerequisites.
Personal Truename: If a personal truename is used to speak BREATH OF RECOVERY
this utterance, the target does not provoke attacks of opportunity Level: 4
for his movement while under its effects. Duration: Instantaneous (normal) or 1 round (reverse)
Saving Throw: None (normal) or Fortitude negates (reverse)
Reverse: The target can make a special Concentration check
(DC 20 + spell level) when casting a spell. If the check succeeds, Normal: This utterance, more powerful than breath of cleansing,
he can cast the spell and move up to his speed as a single immediately ends any and all of the following adverse conditions
standard action. (The target can't use this ability to cast a spell affecting the target: ability damage, blinded, confused, dazed,
that takes longer than one standard action to cast.) If the check dazzled, deafened, diseased, exhausted, fatigued, feebleminded,
fails, the target loses the spell, just as if he had failed a insanity, nauseated, sickened, stunned, and poisoned.
Concentration check to cast the spell defensively. Personal Truename: If a personal truename is used to speak
The target still provokes attacks of opportunity for casting spells this utterance, the target gains a +4 bonus to Strength and
from any creature that threatened him at any point in his Dexterity for one round.
movement. He can cast defensively while under the effect of this
utterance, but doing so increases the Concentration DC to 25 + Reverse: A reversed breath of recovery utterance freezes the life
spell level. energy of the target, rendering action impossible. The target must
Personal Truename: If a personal truename is used to speak make a successful Fortitude save or be paralyzed.
this utterance, the target does not provoke attacks of opportunity Personal Truename: If a personal truename is used to speak
for his movement while under its effects. this utterance, the target takes a -6 penalty to Strength and
Dexterity for one round after being paralyzed.
ARCHER'S EYE
Level: 2 CASTER LENS
Duration: 5 rounds Level: 4
Saving Throw: None Duration: 3 rounds
Saving Throw: None
Normal: Your target's ranged attacks ignore penalties for
concealment. Normal: Your target's caster level or manifester level increases
Personal Truename: If a personal truename is used to speak by 2 for the duration of this utterance. This utterance does not
this utterance, the target can ignore any cover less than full with affect spells per day or spells known. If the target has multiple
her ranged attacks. spellcasting or manifesting classes, the bonus applies to all of
them.
Reverse: This utterance duplicates the effect of a protection from Personal Truename: If a personal truename is used to speak
arrows spell for the target. this utterance, the targets caster level or manifester level
Personal Truename: If a personal truename is used to speak increases by an additional 1.

33
or a solid object. You can draw a flying creature closer to you, but
Reverse: Your target's caster level or manifester level decreases you cannot make a creature on the ground fly.
by 2 for the duration of this utterance. This utterance does not The Truespeak DC of this utterance increases by 2 for every size
affect spells per day or spells known. If the target has multiple category the target is larger than Medium.
spellcasting or manifesting classes, the penalty applies to all of This movement provokes attacks of opportunity.
them. Personal Truename: If a personal truename is used to speak
Affected spellcasters and manifesters lose access to any level of this utterance, the Truespeak DC does not increase, no matter
spells or powers that they no longer have sufficient level to cast. how large the target may be.
Personal Truename: If a personal truename is used to speak
this utterance, the targets caster level or manifester level Reverse: You move your target away from you up to 40 feet with
decreases by an additional 1. an almost fluid torrent of intangible energy. You can't move the
target in a space that is occupied by an ally, an enemy, or a solid
CONFOUNDING RESISTANCE object. You can push an airborne flying creature away from you,
but you cannot make a creature on the ground fly.
Level: 4
The Truespeak DC of this utterance increases by 2 for every size
Duration: 5 rounds
category the target is larger than Medium.
Saving Throw: None
This movement provokes attacks of opportunity.
Personal Truename: If a personal truename is used to speak
Normal: You grant your target the ability to avoid harmful
this utterance, the Truespeak DC does not increase, no matter
effects. If the target makes a successful save against an attack
how large the target may be.
that would have a lesser effect on a successful save, he instead
negates the effect. An unconscious or sleeping target does not
gain the benefit of this ability. ENERGY NEGATION
Personal Truename: If a personal truename is used to speak Level: 3
this utterance, the target gets a +2 bonus on all saves for the Descriptors: Acid, Cold, Electricity, Fire, or Sonic (depending on
duration of the utterance. which energy is chosen)
Duration: 5 rounds
Reverse: You make your target more vulnerable to harmful Saving Throw: None
effects. If your target has improved evasion, you reduce its
effectiveness to evasion. If your target does not have improved Normal: This utterance grants your target resistance 10 to one
evasion, but has evasion, you suppress that ability. If your target type of energy (acid, cold, electricity, fire, or sonic).
has neither improved evasion or evasion, it takes a -2 penalty on Personal Truename: If a personal truename is used to speak
saving throws for the duration of the utterance. this utterance, the target receives resistance 15 instead of
Personal Truename: If a personal truename is used to speak resistance 10.
this utterance, the target takes a -2 penalty on saving throws for
the duration of the utterance. This stacks with the -2 from the Reverse: The subject of this utterance is wreathed in a nimbus of
normal effect of the utterance, if applicable. energy and takes 2d6 points of damage from the utterance each
round. The energy can be acid, cold, electricity, or fire.
DEFENSIVE EDGE Personal Truename: If a personal truename is used to speak
this utterance, the subject takes 3d6 points of energy damage
Level: 1
each round instead of 2d6.
Duration: 5 rounds
Saving Throw: None
ENERGY NEGATION, GREATER
Normal: This utterance grants your target a +1 bonus to Armor Level: 5
Class. Descriptors: Acid, Cold, Electricity, Fire, or Sonic (depending on
Personal Truename: If a personal truename is used to speak which energy is chosen), possibly others.
this utterance, the target gets an additional +1 bonus to Armor Duration: 5 rounds
Class for the duration of the utterance. Saving Throw: None

Reverse: Your target takes a -1 penalty to Armor Class. Normal: This utterance grants your target immunity to one type
Personal Truename: If a personal truename is used to speak of energy of your choice. This can include such energies as force,
this utterance, the target takes an additional -1 penalty to Armor positive energy, or negative energy. The descriptor of this
Class for the duration of the utterance. utterance matches the energy type chosen.
Personal Truename: If a personal truename is used to speak
this utterance, whenever the target would normally receive
ELDRITCH ATTRACTION damage of the chosen energy type, that damage is negated and
Level: 5 they are healed for half of the amount of damage that would
Duration: Instantaneous otherwise be dealt.
Saving Throw: Will Negates
Reverse: The utterance wreathes your target in a type of energy
Normal: You move your target toward you up to 40 feet along an chosen by you when you speak this utterance (acid, cold,
intangible blue tether that connects the two of you. You can't electricity, or fire). Any creature that damages the subject with its
move the target in a space that is occupied by an ally, an enemy, body or a handheld melee weapon deals normal damage, but at

34
the same time the attacker takes 20 points of energy damage. the Ethereal Plane, whichever would be better for the target.
Creatures wielding weapons with exceptional reach, such as
longspears, are not subject to this damage if they attack the HIDDEN TRUTH
subject.
Level: 2
Personal Truename: If a personal truename is used to speak
Duration: Until discharged (up to 1 minute).
this utterance, even attackers wielding reach weapons or
Saving Throw: None
attacking with ranged weapon are affected. As long as an attacker
is within 10 feet of your subject, it takes the energy damage each
Normal: You grant the target a +10 bonus on the next
time it successfully attacks the target.
Knowledge check he makes and enable him to use the skill, even
if untrained. If the target has bardic knowledge, lore, or a similar
ESSENCE OF LIFESPARK class feature, this bonus can apply to that check instead.
Level: 4 Personal Truename: If a personal truename is used to speak
Duration: Instantaneous this utterance, the target gains an additional +5 bonus on that
Saving Throw: None; see text check. This stacks with the normal bonus provided by the
utterance.
Normal: This utterance dispels one negative level and restores
experience to a creature that has been level drained. The drained Reverse: Your target gains a +10 bonus on the next bluff check
level is restored only if the time since the creature lost the level is he makes.
equal to or less than one day per truenamer level. Personal Truename: If a personal truename is used to speak
Personal Truename: If a personal truename is used to speak this utterance, the target gains an additional +5 bonus on that
this utterance, it restores two lost levels or dispels two negative check. This stacks with the normal bonus provided by the
levels instead of only one. utterance.

Reverse: The target of this utterance gains a negative level, INCARNATION OF ANGELS
giving it a -1 penalty on attack rolls, saving throws, skill checks,
Level: 3
ability checks, and effective level (for determining the power,
Descriptors: Good (normal) or Evil (reverse)
duration, and other details of spells or special abilities).
Duration: 5 rounds
Additionally, a spellcaster loses one spell or spell slot from her
Saving Throw: None
highest available level. Negative levels stack. A creature with as
many negative levels as it has Hit Dice dies.
Normal: The target temporarily gains the celestial creature
Negative levels bestowed by this utterance remain until 24
template (MM 31). The smite ability granted by the template is
hours have passed or until they are removed with a spell or
usable by the target once per day, no matter how often she may
utterance, such as the normal version of this utterance. If a
be the subject of this utterance.
negative level is not removed before 24 hours have passed, the
Personal Truename: If a personal truename is used to speak
affected creature must attempt a Fortitude save (DC 10 + 1/2
this utterance, the benefits the target receives resemble the
your ranks in Truespeak + your Int modifier). On a success, the
benefits of being half-celestial. She temporarily becomes a native
negative level goes away with no harm to the creature. On a
outsider and receives a temporary +2 to all ability scores. She
failure, the negative level goes away, but the creature’s level is
also gains a pair of feathered wings that allow her to fly at twice
also reduced by one. A separate saving throw is required for each
her normal speed with good maneuverability.
negative level.
Personal Truename: If a personal truename is used to speak
Reverse: The target temporarily gains the fiendish creature
this utterance, the target suffers two negative levels instead of
template (MM 107). The smite ability granted by the template is
one.
usable by the target once per day, no matter how often she may
be the subject of this utterance.
ETHER REFORGED Personal Truename: If a personal truename is used to speak
Level: 5 this utterance, the benefits the target receives resemble the
Duration: 5 rounds benefits of being half-fiend. She temporarily becomes a native
Saving Throw: None outsider and receives a temporary +2 to all ability scores. She
also gains a two claw attacks and a bite attack, as appropriate to
Normal: You enable the target to gain full benefit from its armor, her size.
weapons, spells, and abilities against both corporeal and
incorporeal creatures.
Personal Truename: If a personal truename is used to speak INERTIA SURGE
this utterance, the target can apply the benefits of its armor and Level: 1
shield bonus (if any) against touch attacks. Duration: 1 round
Reverse: This reversed utterance renders the target ethereal, as Saving Throw: None
the ethereal jaunt spell.
Personal Truename: If a personal truename is used to speak Normal: You grant the target the ability to act normally
this utterance, the target can still affect targets on the Material regardless of magical effects that impede movement as if he were
Plane as he wishes, including being able to attack freely, but is affected by a freedom of movement spell. The effect occurs
still incorporeal and invisible with regards to everything else. automatically as soon as the utterance is spoken and lasts for 1
Effectively, the target is treated as being on the Material Plane or round.

35
Personal Truename: If a personal truename is used to speak Personal Truename: If a personal truename is used to speak
this utterance, the target may immediately (as a free action, even this utterance, the target can reroll any natural 1s rolled on any of
if it is not their turn) move five feet without provoking attacks of the variable, numeric elements of any spells it casts.
opportunity. This occurs immediately on the turn you speak this
utterance, and does not count against the creature's normal move MORALE BOOST
speed or limit on one five-foot step per round.
Level: 2
Descriptors: None (normal) or Fear, Mind-Affecting (reverse)
Reverse: You render the target unable to move. It can still take
Duration: 5 rounds
actions normally; it just can't move from the space it currently
Saving Throw: None (normal) or Will negates (reverse)
occupies.
Personal Truename: If a personal truename is used to speak
Normal: This utterance functions as the remove fear spell.
this utterance, the target counts as flanked for the duration of the
Personal Truename: If a personal truename is used to speak
utterance, regardless of the number of people surrounding him.
this utterance, the target is completely immune to any fear spell
This grants everyone a +2 bonus on attacks against the target.
or effect for the duration and all fear effects currently affecting
him are dispelled.
KNIGHT'S PUISSANCE
Level: 1 Reverse: Your target becomes frightened (DMG 301) for the
Duration: 5 rounds duration of the utterance.
Saving Throw: None Personal Truename: If a personal truename is used to speak
this utterance, the target is panicked (DMG 301) for the duration
Normal: Your target gets a +2 bonus on attack rolls. instead.
Personal Truename: If a personal truename is used to speak
this utterance, the target receives a +3 bonus on attack rolls MYSTIC RAMPART
instead.
Level: 5
Duration: 5 rounds
Reverse: Your target takes a -2 penalty on attack rolls.
Saving Throw: None
Personal Truename: If a personal truename is used to speak
this utterance, the target takes a -3 penalty on attack rolls
Normal: You grant the target damage reduction 5/— and a +5
instead.
bonus on saving throws.
Personal Truename: If a personal truename is used to speak
KNIGHT'S PUISSANCE, GREATER this utterance, choose one spell that would be a legal target for a
Level: 4 spell immunity spell. The target is immune to that spell for the
Duration: 5 rounds duration of this effect, as though affected by the spell immunity
Saving Throw: None spell.

Normal: Your target gains a +5 bonus on attack rolls and Reverse: Your target takes a -5 penalty to Armor Class and on
damage rolls. saving throws for the duration of the utterance.
Personal Truename: If a personal truename is used to speak Personal Truename: If a personal truename is used to speak
this utterance, the target receives a +8 bonus on attack rolls and this utterance, any damage reduction, energy resistance, and
damage rolls instead. spell resistance the target has are all reduced by 5 points for the
duration of this utterance.
Reverse: Your target takes a -5 penalty on attack rolls and
damage rolls.
Personal Truename: If a personal truename is used to speak PERCEIVE THE UNSEEN
this utterance, the target takes a -8 penalty on attack rolls and Level: 1
damage rolls instead. Duration: 5 rounds
Saving Throw: None

MAGIC CONTRACTION Normal: You grant the target the benefit of the Blind-Fight feat.
Level: 4 Personal Truename: If a personal truename is used to speak
Duration: 5 rounds this utterance, the target can roll his miss chance due to
Saving Throw: None concealment a third time, in addition to the second chance
provided by the Blind-Fight feat.
Normal: The target gains spell resistance equal to 11+ its Hit Dice.
Personal Truename: If a personal truename is used to speak Reverse: Your target gains concealment (PH 152). He cannot use
this utterance, it gains spell resistance equal to 15 + its Hit Dice this concealment to hide.
instead. Personal Truename: If a personal truename is used to speak
this utterance, the target gains full concealment instead. He still
Reverse: You grant your target the ability to apply the effect of cannot use this concealment to hide.
the Empower Spell feat to any spell she casts for the duration of
the utterance without increasing the level of the spell or specially
preparing it ahead of time.

36
PRETERNATURAL CLARITY SENSORY FOCUS
Level: 3 Level: 4
Descriptors: None (normal) or Mind-Affecting (reverse) Duration: 3 rounds
Duration: 5 rounds or until discharged (normal) or 5 rounds Saving Throw: None (normal) or Fortitude negates (reverse)
(reverse)
Saving Throw: None (normal) or Will negates (reverse) Normal: You grant the target blindsight out to 120 feet and the
effects of the true seeing spell.
Normal: Once during the duration of this utterance, your target Personal Truename: If a personal truename is used to speak
can choose to use its effect. This word grants a +5 insight bonus this utterance, ??
on any single attack roll, opposed ability roll, skill check, or saving
throw. The target can choose to apply the bonus after she has Reverse: Your target is both blinded and deafened (DMG 300).
rolled the d20 but before the Dungeon Master reveals the result. Personal Truename: If a personal truename is used to speak
Personal Truename: If a personal truename is used to speak this utterance, ??
this utterance, the target can apply the bonus twice before the
effect is discharged. SERPENT'S TONGUE
Level: 3
Reverse: This reversed utterance causes the target to become
Descriptors: Mind-affecting (normal version only)
confused, as the confusion spell (phb 212).
Duration: 5 rounds (normal) or instantaneous (reverse; see text)
Personal Truename: If a personal truename is used to speak
Saving Throw: Will negates (normal) or Fortitude negates
this utterance, the next attack roll, opposed ability roll, skill
(reverse)
check, or saving throw (whichever happens first) takes a –5
penalty.
Normal: Your words poison the target's mind, causing him to turn
SEEK THE SKY against his former friends.
For the duration of this utterance, your target's attitude towards
Level: 3
you becomes friendly. Its attitude towards its former friends and
Duration: 5 rounds
allies becomes hostile. Additionally, the power of this utterance
Saving Throw: None
fogs your target's memory, making it impossible for the target to
realize the reason behind its sudden change of heart.
Normal: The target of this utterance can fly, as the fly spell.
Personal Truename: If a personal truename is used to speak
Personal Truename: If a personal truename is used to speak
this utterance, the target's attitude towards you does not return
this utterance, the subject has perfect maneuverability with his
to normal at the end of the utterance, although it is no longer
flight speed.
magically enforced. The target's attitude towards its friends and
allies does return to normal, however.
Reverse: This reversed utterance causes the target to become
unable to fly, no matter how hard it tries. If it is already flying,
Reverse: Instead of attacking the target's mind, the vitriolic
the subject floats downward at 60 feet per round for the duration
words you speak poison the subject's body.
of the utterance. If it reaches the ground in that time, it lands
The target is immediately poisoned. This poison deals 1d6
safely and cannot fly for remainder of the duration. If the target is
points of Constitution damage immediately and 1d6 points of
not flying, it cannot attempt to fly for the duration.
Constitution damage one minute later. Each instance of damage
Personal Truename: If a personal truename is used to speak
can be negated with a successful Fortitude save.
this utterance, the target is forced down at 100 feet per round
Personal Truename: If a personal truename is used to speak
instead of only 60 feet per round.
this utterance, the poison deals 2d4 points of Constitution damage
with each instance instead of 1d6.

SEEK THE SKY, GREATER


Level: 5 SILENT CASTER
Duration: 5 rounds (normal) or instantaneous (reverse)
Level: 1
Saving Throw: None
Duration: 1 round
Saving Throw: None (normal) or Will negates (reverse)
Normal: The target of this utterance can fly, as the fly spell,
except he gains a fly speed of 120 feet with perfect
Normal: You grant your target the ability to apply the effect of
maneuverability.
the Silent Spell feat to any spell she casts for the duration of the
Personal Truename: If a personal truename is used to speak
utterance without increasing the level of the spell or specially
this utterance, the subject gains a fly speed of 140 instead.
preparing it ahead of time.
Personal Truename: If a personal truename is used to speak
Reverse: With this utterance, you render a flying creature unable
this utterance, the target instead has the Silent Spell feat applied
to fly. The subject immediately plummets downward, taking 1d6
to the next spell he casts. The duration of the utterance becomes
points of falling damage for every 10 feet it drops. It can make
“5 rounds or until discharged.”
Jump and Tumble checks normally to attempt to land softly.
Personal Truename: If a personal truename is used to speak
Reverse: You silence the target, making it incapable of producing
this utterance, any falling damage the creature takes is doubled.
sound, conversing, or using spells with a verbal components. It
automatically succeeds on Move Silently checks.

37
Personal Truename: If a personal truename is used to speak SPEED OF THE ZEPHYR, GREATER
this utterance, the target does not automatically succeed on Move
Level: 3
Silently checks.
Duration: 3 rounds
Saving Throw: None
SINGULAR MIND
Level: 6 Normal: This utterance duplicates the effect of a haste spell for
Duration: Instantaneous (normal) or concentration, up to 5 one target.
rounds (reverse) Personal Truename: If a personal truename is used to speak
Saving Throw: None (normal) or Will negates (reverse) this utterance, the target gets an additional +2 bonus on attack
rolls and an additional +2 dodge bonus to AC and Reflex saves.
Normal: This utterance frees your target from enchantments,
curses, and possession. If the spell or effect is one that cannot be Reverse: This utterance duplicates the effect of a slow spell for
dispelled by dispel magic, singular mind works only if the one target.
truespeaker's level is greater than that of the original caster. Personal Truename: If a personal truename is used to speak
Personal Truename: If a personal truename is used to speak this utterance, the target takes an additional –2 penalty on attack
this utterance, singular mind can freely remove even effects that rolls, AC, and Reflex saves.
cannot normally be dispelled by dispel magic, even if the original
caster is of higher level. STRIKE OF MIGHT
Level: 2
Reverse: This utterance duplicates the effect of a dominate
Duration: 5 rounds or until discharged.
monster spell, except that to maintain domination, you must
Saving Throw: None
spend a standard action to concentrate and direct the creature's
actions.
Normal: Your target's next weapon damage roll deals an
Personal Truename: If a personal truename is used to speak
additional 10 points of damage. This damage is not multiplied on
this utterance, the need to concentrate on the utterance is waved.
critical hits.
If the subject fails its Will save, it is dominated for 5 rounds.
Personal Truename: If a personal truename is used to speak
this utterance, your target's next weapon damage roll deals an
SPEED OF THE ZEPHYR additional 15 points of damage instead.
Level: 2
Duration: 5 rounds Reverse: Your target's next damage roll deals 5 fewer points of
Saving Throw: None damage. This penalty can reduce the damage to 0, but not below.
Personal Truename: If a personal truename is used to speak
Normal: Your target's base speed increases by 20 feet. In this utterance, your target's next weapon damage roll deals 10
addition, he can walk on water, quicksand, snow, or even a fewer points of damage instead.
spider's web without sinking through the surface (this effect
confers no resistance to particularly sticky webs). In addition, the TEMPORAL HURRICANE
target can take part of one of its move actions to traverse a wall
Level: 6
or other relatively vertical surface if it begins and ends its
Duration: 1 round of apparent time (normal) or instantaneous
movement on a horizontal surface. The height it can achieve on
(reverse)
the wall is limited only by this horizontal restriction. If it does not
Saving Throw: None
end its move on a horizontal surface, it falls prone, taking falling
damage as appropriate for its distance above the ground. Treat
Normal: Your words unravel a portion of the time stream around
the wall as normal floor for the purpose of measuring movement.
your target, granting it a few brief moments in which to act.
Passing from floor to wall or wall to floor costs no movement.
When you speak this utterance, the target can immediately take a
Opponents on the ground can make attacks of opportunity as the
full round's worth of actions. Taking these action doesn't change
target moves up the wall.
the subject's place in the initiative order or interfere with its
Personal Truename: If a personal truename is used to speak
normal actions in any way.
this utterance, the target ignores the effects of difficult terrain for
Personal Truename: If a personal truename is used to speak
the duration of this utterance. This does not grant immunity to
this utterance, the target’s base speed increases by 5 feet for one
damage caused by hazardous terrain; for instance, a target could
round.
move across a pit of lava at full speed, but would still be subject
to fire damage.
Reverse: Your words temporarily reverse the flow of time,
throwing your target backwards a few moments in time.
Reverse: Your target's base speed is reduced by 10 feet.
The target reverts back to its physical state in the previous
Personal Truename: If a personal truename is used to speak
round. The target vanishes from its current location and reappears
this utterance, the target’s base speed is further reduced by an
where it was last round. If that location is occupied by a solid
additional 5 feet.
object, the target appears in the nearest open space. Any damage
that the target may have suffered and any healing it may have
received since the previous round are removed, as are the effects
of any poison, disease, spell, maneuver, or other effect that has
affected the target since the previous round. The target is not
mentally reverted, however, so it remembers everything that has

38
transpired normally. Any spells that the target has cast remain skills, regardless of the number of ranks he may have in that skill.
cast, any magic items that it has used remain used, powers
manifested remain manifest, etc. UNNAME
Personal Truename: If a personal truename is used to speak
Level: 6
this utterance, the target’s base speed increases by 5 feet for one
Descriptors: Death (normal version only)
round.
Duration: Instantaneous
Saving Throw: Fortitude negates (normal) or none (reverse)
TEMPORAL SPIRAL
Level: 3 Normal: Your words erase the creature's truename from
Duration: 1 round (normal) or 3 rounds (reverse) existence, killing it instantly.
Saving Throw: None (normal) or Will negates (reverse) The target creature must succeed on its saving throw, or die
instantly.
Normal: You grant the target of this utterance an additional move Personal Truename: If a personal truename is used to speak
action in the current round. If the subject of the utterance does this utterance, the creature is erased from existence on a failed
not take this extra move action before the end of your next turn, saving throw instead of merely dying. The creature instantly
it is lost. vanishes, leaving behind its clothing and gear, but nothing else.
Personal Truename: If a personal truename is used to speak The creature cannot be returned to life by any normal means, as
this utterance and the extra move action is not used, the effect it has been irrevocably erased from existence. Only a ritual of
lasts until the end of their next turn instead. renaming spell coupled with a true resurrection spell or similar
magic can restore the creature to life. Attempting to erase a
Reverse: For the duration of this utterance, the target is dazed. creature in this manner costs you 200 XP per Hit Dice of the
Personal Truename: If a personal truename is used to speak affected creature.
this utterance, the target takes a –3 penalty on their saving
throw. Reverse: Your words remind the universe of a creature and its
place among the living.
TEMPORAL TWIST This utterance instantly restores a dead creature to life. So long
as you have some portion of the creature's remains (which must
Level: 2
have been part of the creature at the time of death) are within
Duration: Instantaneous (normal) or 1 round (reverse)
range and the creature's soul is free and willing to return, it is
Saving Throw: None (normal) or Will negates (reverse)
instantly restored to life with no loss of spells. The creature still
loses a level, or 2 points of Constitution if it has only a single
Normal: Your target can immediately make one melee or ranged
level, which cannot be restored by any means. A creature that
attack, even it has already taken its actions for the round. Taking
would be reduced to 0 Constitution or below cannot be raised by
this action doesn't change the subject's place in the initiative
this utterance.
order.
The revived creature has a number of hitpoints equal to its Hit
This utterance does not allow the subject to take more than one
Dice, but its body is made otherwise whole. Normal poisons and
additional attack in a round. If the target has already made an
normal diseases are cured in the process of raising the subject,
additional attack, due to the haste spell, snake's swiftness spell,
but supernatural diseases and magical curses are not undone.
or from any other source, this utterance has no effect.
This utterance can restore creatures killed by death effects or
Personal Truename: If a personal truename is used to speak
that have been turned into an undead creature and the destroyed.
this utterance, and the target has already made an additional
It can restore outsiders and elementals to life, but it cannot
attack, Temporal Twist takes effect the following round.
restore anyone who died of old age. Each use of this utterance
costs 2000 XP.
Reverse: The target is dazed for one round.
Personal Truename: If a personal truename is used to speak
Personal Truename: If a personal truename is used to speak
this utterance, the truenamed creature is restored to life without
this utterance, the target takes a –1 penalty on their saving
need to have any portion of the subject's remains nearby. The
throw.
creature appears before you, fully healed and free of all negative
conditions. The creature does not lose a level. Even creatures
erased from existence (such as by the normal version of this
utterance) can be restored. Using a personal truename for this
UNIVERSAL APTITUDE
utterance increases the XP cost to a total of 5000 XP.
Level: 1
Duration: 5 rounds
Saving Throw: None
VISION SHARPENED
Level: 2
Normal: Your target gains a +5 bonus on skill checks. Duration: 5 rounds
Personal Truename: If a personal truename is used to speak Saving Throw: None
this utterance, the targeted creature can use all skills as though
trained, even if he does not have any ranks in that skill. Normal: The target of this utterance gains the benefit of a see
invisibility spell.
Reverse: The target gets a -5 penalty on skill checks. Personal Truename: If a personal truename is used to speak
Personal Truename: If a personal truename is used to speak this utterance, ??
this utterance, the targeted creature is considered untrained in all

39
Reverse: This utterance duplicates the effect of an invisibility WORD OF BOLSTERING
spell for one target.
Level: 3
Personal Truename: If a personal truename is used to speak
Duration: Instantaneous (normal) or 5 rounds (reverse)
this utterance, ??
Saving Throw: None

WARD OF PEACE Normal: This utterance cures 1d6 points of ability damage or
Level: 5 drain to one ability score.
Duration: 5 rounds (normal) or concentration, up to 5 rounds Personal Truename: If a personal truename is used to speak
(reverse) this utterance, the utterance cures 2d6 points of ability damage or
Saving Throw: None (normal) or Will negates (reverse) drain instead.

Normal: Opponents cannot strike or otherwise directly attack the Reverse: Your target takes a -1d6 penalty to one physical ability
warded creature, even with targeted spells. Enemies are aware of score (Strength, Dexterity, or Constitution). This utterance cannot
this prohibition and don't lose actions for attempting to strike. reduce an ability score below 1.
This utterance does not prevent the warded creature from being Personal Truename: If a personal truename is used to speak
attacked or affected by area of effect spells. The subject cannot this utterance, the target takes a -2d4 penalty to one physical
attack without breaking the protection but can use spells and ability score instead of -1d6.
abilities that are not hostile toward another creature.
Personal Truename: If a personal truename is used to speak WORD OF NURTURING, MINOR
this utterance, and an enemy uses an area of effect attack, the
Level: 1
target gets the choice to either nullify the damage (to only the
Duration: 5 rounds (normal) or instantaneous and concentration,
target) and immediately ending the Ward of Peace, or taking the
up to one round (reverse)
damage and continuing until the end of the 5 rounds.
Saving Throw: None

Reverse: You banish the target to an extradimensional pocket - a


Normal: You grant a creature fast healing 1.
featureless gray void with no visible entrance or exit. Spells and
Personal Truename: If a personal truename is used to speak
abilities that move a creature within a plane, such as teleport and
this utterance, you grant the target fast healing 2 instead.
dimension door, do not help a creature escape from this place,
although a plane shift spell allows it to exit to whatever plane is
Reverse: You deal 1d6 points of damage to the target. If you
designated in that spell. At the end of the duration, if the subject
concentrate for 1 round (a standard action), and the subject
has not left the pocket dimension, it reappears where it had been
remains within range, it takes another 1d6 points of damage at
when the utterance was spoken. If this location is filled with a
the end of your next turn.
solid object, the subject appears in the nearest open space.
Personal Truename: If a personal truename is used to speak
Personal Truename: If a personal truename is used to speak
this utterance, you deal 1d8 points of damage with each instance
this utterance, the target will be unable to use a plane shift spell
of damage instead of 1d6.
to return.

WIND-CARRIED WORDS WORD OF NURTURING, LESSER


Level: 2
Level: 2
Duration: 5 rounds (normal) or instantaneous and concentration,
Range: Sight; see text
up to one round (reverse)
Duration: Instantaneous (normal) or 1 minute (reverse)
Saving Throw: None
Saving Throw: None

Normal: You grant a creature fast healing 3.


Normal: As you speak, the wind bears your words to whomever
Personal Truename: If a personal truename is used to speak
you would have hear them.
this utterance, you grant the target fast healing 4 instead.
This utterance functions as a sending spell, except as noted
here. You can target any creature you can see with this utterance,
Reverse: You deal 2d6 points of damage to the target. If you
regardless of distance.
concentrate for 1 round (a standard action), and the subject
Personal Truename: If a personal truename is used to speak
remains within range, it takes another 2d6 points of damage at
this utterance, the truenamed creature becomes the target,
the end of your next turn.
regardless of whether or not you can see that creature.
Personal Truename: If a personal truename is used to speak
Reverse: With a word of Truespeech, you cause the wind to bear this utterance, you deal 2d8 points of damage with each instance
your target's words to you. of damage instead of 2d6.
For the duration of this utterance, you can clearly hear every
word the target speaks, no matter how far away the target is. You WORD OF NURTURING, MODERATE
can target any creature you can see with this utterance,
Level: 3
regardless of distance.
Duration: 5 rounds (normal) or instantaneous and concentration,
Personal Truename: If a personal truename is used to speak
up to one round (reverse)
this utterance, the truenamed creature becomes the target,
Saving Throw: None
regardless of whether or not you can see that creature.

Normal: You grant a creature fast healing 5.

40
Personal Truename: If a personal truename is used to speak this utterance, you deal 10d8 points of damage with each instance
this utterance, you grant the target fast healing 7 instead. of damage instead of 10d6.

Reverse: You deal 4d6 points of damage to the target. If you


concentrate for 1 round (a standard action), and the subject
remains within range, it takes another 4d6 points of damage at
the end of your next turn.
Personal Truename: If a personal truename is used to speak
this utterance, you deal 4d8 points of damage with each instance
of damage instead of 4d6.

WORD OF NURTURING, POTENT


Level: 4
Duration: 5 rounds (normal) or instantaneous and concentration,
up to one round (reverse)
Saving Throw: None

Normal: You grant a creature fast healing 10.


Personal Truename: If a personal truename is used to speak
this utterance, you grant the target fast healing 13 instead.

Reverse: You deal 6d6 points of damage to the target. If you


concentrate for 1 round (a standard action), and the subject
remains within range, it takes another 6d6 points of damage at
the end of your next turn.
Personal Truename: If a personal truename is used to speak
this utterance, you deal 6d8 points of damage with each instance
of damage instead of 6d6.

WORD OF NURTURING, CRITICAL


Level: 5
Duration: 5 rounds (normal) or instantaneous and concentration,
up to one round (reverse)
Saving Throw: None

Normal: You grant a creature fast healing 15.


Personal Truename: If a personal truename is used to speak
this utterance, you grant the target fast healing 17 instead.

Reverse: You deal 8d6 points of damage to the target. If you


concentrate for 1 round (a standard action), and the subject
remains within range, it takes another 8d6 points of damage at
the end of your next turn.
Personal Truename: If a personal truename is used to speak
this utterance, you deal 8d8 points of damage with each instance
of damage instead of 8d6.

WORD OF NURTURING, GREATER


Level: 6
Duration: 5 rounds (normal) or instantaneous and concentration,
up to one round (reverse)
Saving Throw: None

Normal: You grant a creature fast healing 20.


Personal Truename: If a personal truename is used to speak
this utterance, you grant the target fast healing 25 instead.

Reverse: You deal 10d6 points of damage to the target. If you


concentrate for 1 round (a standard action), and the subject
remains within range, it takes another 10d6 points of damage at
the end of your next turn.
Personal Truename: If a personal truename is used to speak

41
THE LEXICON OF THE CRAFTED TOOL AGITATE METAL
Level: 1
Target: Metal equipment of one creature or one metal object
Unlike utterances from the Lexicon of the Duration: 7 rounds
Evolving Mind, the utterances in this lexicon
This utterance functions as a chill metal spell or heat metal spell.
have no meaning or power when reversed. All
You choose which effect - cold or hot - you want to generate when
the utterances in this lexicon target objects - you speak the utterance.
often the weapons and armor that you, your Personal Truename: If you use the object's personal truename
to speak this utterance, the object immediately heats to searing
allies, or your enemies use. Spell Resistance or cools to freezing, as appropriate, and remains that way for the
applies to these utterances, as it does duration of the utterance.

normally to spell-like abilities. Also as normal,


ANALYZE ITEM
attended objects gain the benefit of their
Level: 1
wielder's spell resistance, if any. However, any Range: Touch
item targeted by one of these utterances - Target: One object
Duration: Instantaneous
attended or not - do not get to save to avoid
the effects. By chanting the various truenames associated with perception and
analysis, you determine all the magical properties of the targeted
object, including how to activate those functions (if appropriate)
and how many charges are left (if any). You also learn any and all
1ST LEVEL UTTERANCES spells currently cast upon the object. You cannot determine the
function of an artifact with this utterance.
Agitate Metal: Cause a creature's metal equipment to radiate
Personal Truename: If you use the object's personal truename
painful heat or cold.
to speak this utterance, you also learn part of the object's history.
Analyze Item: Discern the properties of a magic item.
You learn the name (but not truename), race, gender, age, and
Fortify Armor: Make a creature's armor able to negate critical
alignment of anyone who has owned the object in the past year,
hits and sneak attacks.
as well as any significant event (as judged by the DM) that has
Keen Weapon: Improve the threat range of a weapon.
involved the object in the past year.
Word of Opening: Door or portal opens.
Events of incredible importance (such as the slaying of an
ancient dragon or the coronation of a great king) sometimes
2ND LEVEL UTTERANCES imprint on the item (DM's discretion). These events are always
Seize Item: Bring an object within range to your hand. revealed, no matter how much time has passed, as well as
Suppress Weapon: Suppress the energy properties of a weapon. whoever owned the object at that time of the event.
Weapon of Energy: Weapon deals extra energy damage.
Planar Gateway: Door opens onto another word. CHARGE ITEM
Terminate Spell: Dispel one spell or supernatural ability.
Level: 4
Twist Spell: Convert the damage of a spell from one type to
Target: One wand or staff with charges remaining
another
Duration: 1 minute

3RD LEVEL UTTERANCES Your words grant the targeted item 2d4 temporary charges, but
Motion to the Motionless: Animate an object to serve you. the item loses one permanent charge. Temporary charges work
Rebuild Item: Restore an item destroyed within the last round to much like temporary hit points: when a character uses the item,
perfect form and functionality. the temporary charges are used first. When charge item ends, all
Spell Rebirth: Restore a dispelled or dismissed spell. remaining temporary charges are lost.
Suppress Item: Suppress the properties of a magic item. Personal Truename: If you speak the personal truename of the
Transmute Weapon: Change a weapon's special material. object as part of this utterance, the duration of this utterance
Create Object: As a major creation spell. becomes instantaneous. Instead of gaining 2d4 temporary
charges at the cost of one permanent charge, the targeted wand
or staff gains 1 permanent charge at the cost of 3 XP per caster
4TH LEVEL UTTERANCES
level of the targeted object.
Charge Item: Give a staff or wand temporary charges.
Metamagic Catalyst: Give a potion or scroll the benefit of a
metamagic feat.
CREATE OBJECT
Invulnerability: Make an object immune to all damage. Level: 3
Effect: One created non-magical object
Duration: 1 minute
5TH LEVEL UTTERANCES
Unmake: Return an item to its component parts. You describe an object to the universe and convince the cosmos
Redirect Spell: Change the target of a spell. that it exists, creating it from your words alone.

42
This utterance functions as a major creation spell, except as METAMAGIC CATALYST
noted. The created object can be no larger than 1 cubic foot per
Level: 4
rank in Truespeak you posses. You may substitute a Truespeak
Target: One potion or scroll
check for any Craft check needed to create a complex item.
Duration: 1 round
Attempting to use any created object as a material component
causes the spell to fail.
With this utterance, you can apply one of the following effects to
Personal Truename: If you speak the personal truename of an
the target potion or scroll: Empower Spell, Heighten Spell
object that already exists, the object created is a non-magical
(maximum +2 spell levels), Extend Spell, or Enlarge Spell. The
copy of the truenamed object, perfect down to the last detail.
utterance has no impact on the amount of time it takes to activate
Alternatively, you can give the created object a personal
the item, but if it that item is not used within the following round,
truename. Doing so increases the Truespeak DC by 10 and costs
the effect of the utterance fades.
one fifth the object's market price in XP (minimum of 1 XP). Doing
You can also modify a potion or scroll as with the Widen Spell or
so changes the duration of this utterance to instantaneous. The
Maximize Spell feats, but doing so increases the DC of your
created object becomes real for all intents and purposes.
Truespeak check by 10.
Personal Truename: If you use the object's personal truename
FORTIFY ARMOR to speak this utterance, the magic item's caster level temporarily
Level: 1 increases by 2.
Target: One suit of armor
Duration: 1 minute MOTION TO THE MOTIONLESS
Level: 3
When you speak this utterance, the targeted armor gives its
Target: One unattended object
wearer better protection against critical hits and sneak attacks.
Duration: 1 minute
When a critical hit or sneak attack is scored on the wearer, there
is a 25% chance that the critical hit or snake attack is negated
You inform the cosmos that an object is alive, animating the
and damage is rolled normally. You can increase the level of
object and allowing it to act as you direct.
protection provided by the utterance by voluntarily increasing the
The targeted object, which can be of any size, becomes an
Truespeak DC. If you add 10 to the DC, critical hits and sneak
animated object (see the Monster Manual for appropriate game
attacks are negated 50% of the time, and if you increase the DC
statistics). It understands your spoken commands regardless of
by 20 critical hits and sneak attacks are always negated.
the language you speak and obeys as best it can, although its
Personal Truename: If you use the object's personal truename
mindless state limits what commands it can understand.
to speak this utterance, the suit of armor's armor bonus increases
Note that most buildings and other structures count as attended
by 2 for the duration of the utterance.
objects unless completely unoccupied. Also note that plants (but
not plant creatures) and corpses (but not undead) are objects.
INVULNERABILITY Construct creatures are not objects and so cannot be affected by
this utterance.
Level: 4
Personal Truename: If you use the object's personal truename
Target: One object
to speak this utterance, the animated object has an Intelligence
Duration: 1 minute
score of 10, allowing it to understand and carry out much more
complex commands. The animated object still possesses no feats
The target of this utterance becomes impossible to destroy. It is
or skills, nor does its newfound intelligence interfere with its
immune to all damage and all attempts to break the object
immunity to mind-affecting abilities.
automatically fail. Spells such as disintegrate also fail when used
in an attempt to destroy the object, although a mage's disjunction
would still function, as this effect is removed at the same time as PLANAR GATEWAY
any magical properties the object may have. Level: 2
Personal Truename: If you use the object's personal truename Target: One doorway
to speak this utterance, ?? Duration: 1 minute

KEEN WEAPON With a few words, you trick the universe, making it believe that a
doorway's destination lies not on this plane, but on another.
Level: 1
The targeted doorway fills with silvery light, becoming a portal
Target: One weapon
to another realm of existence. Those who step through it are
Duration: 1 minute
transported to some location on a plane you specify. With this
utterance, you can open the gateway within 5 to 500 miles (5d%)
This utterance functions as the keen weapon spell, except as
of a particular location on the plane you specify. A portal you open
noted here. In addition, you can augment the threat range of any
with a particular use of this utterance always takes creatures that
weapon, not just piercing or slashing weapons.
pass through to the same location, so as long as creatures use the
Personal Truename: If you use the object's personal truename
same gateway they will not become split up. Two way travel
to speak this utterance, the weapon's critical multiplier increases
through the gateway is possible, but as the location of the other
by 1, so a weapon that does x2 damage on a critical hit would
end is hard to determine, this can be difficult to exploit.
deal x3.
Personal Truename: If you speak the personal truename of one
or more creatures as part of this utterance, only the named
creature(s) can pass through the portal in either direction. Each

43
personal truename included increases the DC to speak this SEIZE ITEM
utterance by 2.
Level: 2
If you speak the personal truename of another doorway as part
Target: One object weighing no more than 50 lbs.
of this utterance, the gateway created connects the two, allowing
Duration: Instantaneous
you to be certain of the destination's location.

This utterance brings an object within range to your hand. If the


REBUILD ITEM object is unattended, it simply darts to your hand. If attended,
Level: 3 such as a wielded weapon, you must make a disarm attempt. You
Target: One destroyed item use your truenamer level as your base attack bonus and your
Duration: Instantaneous Intelligence modifier as your Strength bonus, and a failed attempt
does not allow a reactive attempt by the target to disarm you.
With this utterance, you instantly restore an item destroyed within Spell resistance applies normally for an attended object.
the last round to its normal, undamaged state. Magic items If both your hands are full when you speak this utterance, the
affected by this power retain all their magical properties, unlike an item lands in your square at your feet.
item restored with a make whole spell. The reconstituted item has Personal Truename: If you use the object's personal truename
full hit points. to speak this utterance, you receive a +5 bonus on the disarm
You cannot restore a destroyed artifact with this utterance. attempt and can affect items of up to 100 lbs.
Personal Truename: If you use the object's personal truename
to speak this utterance, the amount of time the item has been SPELL REBIRTH
destroyed becomes less important. As long as the item has not
Level: 3
been broken for more than one minute, it is completely restored.
Target: One spell, spell-like ability, or supernatural ability.
Duration: Instantaneous
REDIRECT SPELL
Level: 5 You restore a spell, spell-like ability, or supernatural ability that
Target: One spell has just been dispelled or dismissed within the last round.
Duration: Instantaneous Provided that it had duration remaining, it resumes immediately
with all former attributes. The caster level of a supernatural ability
You order a spell to shift its course and it obeys. is equal to the CR of the caster if not otherwise specified.
To use this utterance, you must ready an action, similar to Personal Truename: If a personal truename is used to speak
readying an action to counterspell or counterspeak. If you this utterance, you restore the targeted spell, spell-like ability, or
successfully speak this utterance, you can change the target of supernatural ability to its full duration, as though it had just been
the spell to any legal target within range of the original caster and cast. You can target any such effect, not just those that ended in
within 60 feet of you. For example, a slay living spell that was the past round.
targeting your ally could be changed to target the caster Each kind of spell has a personal truename that applies to every
(provided the caster is a living creature), but not a creature 30 casting of that spell. The Knowledge (arcana) check needed to
feet away (as the spell still has a range of touch). research this personal truename has a DC of 20 + (3 x the spell's
The DC of a Truespeak to speak the truename of a spell is 15 + level) and requires a number of successful checks equal to the
twice the utterance's level + the spell's caster level. If you have spell's level. For example, to research the personal truename of
not successfully identified the spell being cast (through a magic missile, you would need to succeed on one DC 23 check,
successful Spellcraft check or some other ability), the Truespeak while you would need to succeed on nine DC 47 checks to
DC of this utterance increases by 5. research the personal truename of wish.
Personal Truename: If you use the spell's personal truename to
speak this utterance, you can ignore the spell's normal range and SUPPRESS ITEM
target the spell anywhere within 60 feet of yourself. For example,
Level: 3
you could redirect a cure serious wounds spell cast by an enemy
Target: One magic item
cleric on a troll to an ally 30 feet away, even though the spell has
Duration: 1 round, or concentration, up to 5 rounds
a range of touch.
Each kind of spell has a personal truename that applies to every
By speaking this utterance and focusing, you prevent any magical
casting of that spell. The Knowledge (arcana) check needed to
properties of the item from functioning as long as you concentrate
research this personal truename has a DC of 20 + (3 x the spell's
and remain in range. If the item moves out of range, the
level) and requires a number of successful checks equal to the
utterance's effect ends 1 round later. This effect otherwise
spell's level. For example, to research the personal truename of
functions as a dispel magic spell that targets a magic item.
magic missile, you would need to succeed on one DC 23 check,
Personal Truename: If you use the object's personal truename
while you would need to succeed on nine DC 47 checks to
to speak this utterance, you do not need to concentrate to sustain
research the personal truename of wish.
the utterance. Its duration becomes 5 rounds.

44
SUPPRESS WEAPON to speak this utterance, ??

Level: 2
Target: One weapon with an energy special ability TWIST SPELL
Duration: 5 rounds Level: 2
Descriptors: Acid, Cold, Fire, or Electricity; see text
When you speak this utterance, you can prevent a weapon's Target: One spell
energy-based special ability (or abilities) from functioning. Such Duration: Instantaneous
abilities include flaming and frost, among others. If you
successfully speak this utterance on a weapon that does not have Your words unravel the spell and spin it into something new.
such a property, it has no effect on the weapon, but you are still To use this utterance, you must ready an action, similar to
considered to have spoken the utterance for the purpose of the readying an action to counterspell or counterspeak. If you
Law of Resistance. successfully speak this utterance, the targeted spell changes the
You can suppress an energy burst ability by voluntarily type of damage it deals to one type of energy damage, either
increasing the DC of your Truespeak check by 5. If you use this acid, cold, fire, or electricity damage, as chosen by you. For
utterance on an energy burst weapon at the regular DC, it has no example, you could use twist spell to change the force damage of
effect. a magic missile into acid damage or turn the fire damage of a
Suppress weapon counters and dispels weapon of energy. fireball into cold damage.
Personal Truename: If you use the object's personal truename This utterance has no effect on spells that do not deal hit point
to speak this utterance, the utterance also suppresses the holy, damage. Spells that deal ability damage or drain are unaffected.
unholy, anarchic, and axiomatic weapon abilities. The DC of a Truespeak to speak the truename of a spell is 15 +
twice the utterance's level + the spell's caster level. If you have
TERMINATE SPELL not successfully identified the spell being cast (through a
successful Spellcraft check or some other ability), the Truespeak
Level: 2
DC of this utterance increases by 5.
Target: One spell or supernatural ability.
Personal Truename: If you use the spell's personal truename to
Duration: Instantaneous
speak this utterance, you can transform the spell's damage into
pure cosmic energy, causing it to bypass all forms of energy
The targeted spell or supernatural ability is immediately dispelled.
resistance and energy immunity.
The caster level of a supernatural ability is equal to the CR of the
Each kind of spell has a personal truename that applies to every
caster if not otherwise specified. If the supernatural ability is
casting of that spell. The Knowledge (arcana) check needed to
continuously on, such as a medusa's petrifying gaze, the ability is
research this personal truename has a DC of 20 + (3 x the spell's
suppressed for 5 rounds.
level) and requires a number of successful checks equal to the
Personal Truename: If a personal truename is used to speak
spell's level. For example, to research the personal truename of
this utterance, the target of the affected spell, spell-like ability, or
magic missile, you would need to succeed on one DC 23 check,
supernatural ability has all other spells affecting it with a lower
while you would need to succeed on nine DC 47 checks to
caster level immediately dispelled.
research the personal truename of wish.
Each kind of spell has a personal truename that applies to every
casting of that spell. The Knowledge (arcana) check needed to
research this personal truename has a DC of 20 + (3 x the spell's UNMAKE
level) and requires a number of successful checks equal to the
Level: 5
spell's level. For example, to research the personal truename of
Target: One object
magic missile, you would need to succeed on one DC 23 check,
Duration: Instantaneous
while you would need to succeed on nine DC 47 checks to
research the personal truename of wish.
Your words tear apart an object, reducing it to its component
parts.
TRANSMUTE WEAPON The object you target is instantly unmade, crumbling into its
component parts. Gems fall from settings, swords break into
Level: 3
chunks of steel, and ink drips from scrolls. This effectively
Target: One weapon
destroys the item, but leaves behind mundane component
Duration: 5 rounds
materials worth one third the items cost (for mundane objects) or
one half the items cost (for magical objects). Any experience
A weapon targeted by this utterance can be changed into any
points paid in the creation of a magic item are simply lost.
special material of your choice from which it could normally be
Unmake has no effect on artifacts. Any attempt to use this
made. You can make a weapon cold iron, adamantine, alchemical
utterance on an artifact automatically fails.
silver, or whatever other special material you wish, so long as the
Personal Truename: If you use the object's personal truename
weapon could normally be made from it. For example, you could
to speak this utterance, ??
transmute a sword to be made of adamantine, but not a bow.
Likewise, you could not transmute a sword to darkwood or to
ordinary paper. WEAPON OF ENERGY
The weapon is treated as if made of that substance, and its Level: 2
hardness, hit points, and the damage it deals might be affected Descriptors: Acid, Cold, Electricity, or Fire; see text.
depending on your choice. Target: One weapon
Personal Truename: If you use the object's personal truename Duration: 1 minute

45
The targeted weapon becomes engulfed in some form of energy:
acid, cold, electricity, or fire. This energy does not harm the
wielder, but attacks made with the weapon deal an additional 2d6
points of energy damage.
This utterance's descriptor is the same as the type of energy
chosen.
Weapon of energy counters and dispels suppress weapon.
Personal Truename: If you use the object's personal truename
to speak this utterance, the affected weapon deals an additional
4d6 points of energy damage on a successful critical hit.

WORD OF OPENING
Level: 1
Target: One door, box, or chest
Duration: Instantaneous

You inform the universe that the door is supposed to be open and
the universe rushes to fix the discrepancy.
The targeted door, box, or chest springs open immediately. Any
and all mundane circumstances that would prevent it from
opening, such as locks, bars, or simply being stuck, are instantly
removed. Locks unlock, latches lift, gates raise themselves, etc.
Only those things that hold the portal closed are removed,
however, so this utterance will not clear a doorway buried
beneath rubble. Size has no bearing on which portals can be
opened by this utterance. This has no effect on magical means of
holding the door closed. This utterance has no effect on artifacts.
Personal Truename: If you use the object's personal truename
to speak this utterance, all magical or supernatural effects holding
the door closed are also dispelled. Even an arcane lock spell is
permanently removed by this utterance. The utterance still cannot
open any door that either is an artifact or is held shut by an
artifact.

46
THE LEXICON OF THE PERFECTED MAP CALL THE FALLEN STARS
Level: 4
Descriptors: Fire
As with utterances from the Lexicon of the Duration: Concentration, up to 10 rounds
Crafted Tool, these utterances have no Area: 10-ft-radius spread
Saving Throw: Reflex half
meaning or power when reversed. They all
target nearby areas, allowing you to reshape Your words pull the stars from the sky, causing them to plummet
the landscape that surrounds you. to earth as burning meteors.
This utterance summons blazing meteors from the sky, which
Unless otherwise specified, these utterances crash into the ground and explode. Each round you concentrate
affect a 20-foot-radius spread and allow no on this utterance, a meteor lands where you wish at any point
within 60 ft and explodes, dealing 8d6 points of damage to each
saving throw. creature within 10 feet. Creatures caught in the blast can attempt
a Reflex save for half damage. This damage is half fire damage
1ST LEVEL UTTERANCES and half bludgeoning damage.
Fog From the Void: Create a cloud of fog that obscures sight This utterance only functions in outdoor areas. It has no effect if
and makes movement difficult. spoken inside a building or while underground.
Master of the Four Winds: Bend the winds to your will. Personal Truename: If a personal truename is used to speak
Shockwave: A violent pulse of energy knocks creatures from this utterance, its area increases to a 20-foot-radius spread.
their feet.
Speak Rock to Mud: Turn solid rock into cloying mud.
Shield of the Landscape: Alter the landscape to temporarily
CONJUNCTIVE GATE
negate or provide cover. Level: 4
Skyward Eye: View any place, like a scry spell. Descriptors: See text of the gate spell
Duration: 1 minute
Effect: One planar gateway or one called creature.
2ND LEVEL UTTERANCES
Lore of the World: The world gives you information you request. This utterance functions as a gate spell with a caster level equal to
Transform the Landscape: Add or remove difficult terrain. (your ranks in Truespeak - 3), except as noted.
Energy Vortex: Fill the area with energy that damages your foes. Personal Truename: If a personal truename is used to speak
Transposition of Location: Trade the locations of two places. this utterance, ??

3RD LEVEL UTTERANCES DENY PASSAGE


Anger the Sleeping Earth: Shake the earth, as the earthquake Level: 3
spell. Duration: 1 minute
Thwart the Traveler: Prevent extradimensional travel in the Area: 20 ft. cube
area.
Deny Passage: Prevent creatures from entering or leaving an If your Truespeak check is successful you can forbid creatures
area. from entering the area of the utterance. Unless you allow a
creature inside (an immediate action on your part), it is held at
4TH LEVEL UTTERANCES bay just outside the place as if affected by a protection from evil
Call the Fallen Stars: Rain meteors on your foes. spell (although for this utterance the alignment of the creature
Conjunctive Gate: As a gate spell. doesn't matter).
Words of Creation: Create your own demiplane. You likewise prevent creatures from leaving the truenamed
place. Unless you allow a creature to leave (as an immediate
action), it is held at bay at the boundary of the area.
Personal Truename: If you speak a creature's personal
truename as part of this utterance, that creature is exempt from
the effects of this utterance. Every personal truename included
ANGER THE SLEEPING EARTH
this way raises the Truespeak DC of this utterance by 2.
Level: 3
If you instead speak the personal truename of the location, all
Duration: 1 round
creatures that you do not want inside the area are forced out
Saving Throw: Reflex half; see text of earthquake
violently. They are hurled prone into whichever open square
outside the area of effect is nearest to their position.
By speaking this utterance, you cause the earth to tremble and
quake violently. This utterance functions as an earthquake spell.
Personal Truename: If a personal truename is used to speak
this utterance, the area of the spell becomes a 40-ft-radius spread
and the save DCs for all of the Earthquake’s effects is increased
by 5.

47
ENERGY VORTEX Personal Truename: If you speak the personal truename of a
place as part of this utterance, the area of the utterance expands
Level: 2
to fill the whole of the named region. For example, if you used the
Descriptors: Acid, Cold, Electricity or Fire (depending on energy
personal truename of the town of Mayfair as part of this
chosen)
utterance, the area of the utterance would include everything
Duration: 1 minute
within the town limits of Mayfair.

You fill the air around your foes with energy, dealing damage. You
choose the type of damage to deal when you speak this SHIELD OF THE LANDSCAPE
utterance: acid, cold, electricity, or fire. Creatures in the affected Level: 1
area take 2d6 points of damage and an additional 2d6 points of Duration: 1 minute
damage at the beginning of each of their turns while they remain
in the area. You can temporarily create or remove natural obstacles that
Personal Truename: If you speak a creature's personal provide cover. Any natural object in the area that you designate
truename as part of this utterance, that creature takes no damage withers and shrinks. Objects that provided total cover now
from this utterance. Every personal truename included this way provides only cover, and any object that provided cover no longer
raises the Truespeak DC of this utterance by 2. If you instead does so.
speak the personal truename of the location, only those you deem Further, you can create small outcroppings of cover behind
enemies take damage from this utterance. which you and your allies can hide. You can cause any square of
natural terrain in the area, such as earth or unworked stone, to
FOG FROM THE VOID sprout stalactites, large rocks, small trees, or other obstacles that
provide cover to anyone standing in that square but do not hinder
Level: 1
movement through those squares.
Duration: 1 minute
After this utterance's duration expires, the affected natural
obstacles resume their normal shape and position.
This utterance functions as a solid fog spell, except as noted.
Personal Truename: If you speak a creature's personal
Personal Truename: If you speak a creature's personal
truename as part of this utterance, the effects of this utterance
truename as part of this utterance, that creature is not slowed
"follow" the creature around while it remains in the affected area.
down by the fog, nor does it suffer a penalty on attack and
If the creature is an enemy, he finds any natural cover he
damage rolls from the fog. It is, however, no more able to see
attempts to use reduced, but only so long as he is using it as
through the fog than normal. Every personal truename included
cover. If the creature is an ally, cover sprouts in any natural
this way raises the Truespeak DC of this utterance by 2.
square that creature occupies or passes through, disappearing
If you instead speak the personal truename of the location, only
once he leaves the square. Every personal truename included this
those you deem enemies are slowed and penalized by the fog.
way raises the Truespeak DC of this utterance by 2. If you instead
speak the personal truename of the location, you can change
LORE OF THE WORLD which squares are reduced and which squares are sprouting cover
Level: 2 as an immediate action.
Duration: 1 minute
Area: 20-ft.-radius spread centered on you SHOCKWAVE
Level: 1
This utterance allows you to speak with objects in the area as
Duration: Instantaneous
though you were under the effects of a stone tell spell, except you
can speak with any object in the area, not just stones. In addition
This utterance causes a violent shockwave of energy to ripple
to the information provided by that spell, you can tap into the
through the affected area. Creatures in the area take 5d6 points
knowledge of the land directly, providing you with the exact
of nonlethal damage and are knocked prone.
distance and direction to a location you seek within one mile. You
Personal Truename: If you speak the personal truename of the
must know the name of the place you are trying to locate to use
targeted area as part of this utterance, this utterance deals 10d6
this aspect of the utterance. If multiple locations exist within the
points of nonlethal damage instead of 5d6.
area that match the name you of the place you seek, the spell
gives you the direction and distance to the closest one.
Personal Truename: If you speak the personal truename of a SKYWARD EYE
place as part of this utterance, the utterance gives you directions Level: 1
to that location as the find the path spell. This aspect of the Range: See text
utterance works regardless of how far away the truenamed Duration: 1 minute
location is from your current location. Area: 20-ft.-radius emanation

MASTER OF THE FOUR WINDS You describe a place in the language of the universe and suddenly
a vision of that location is revealed to you.
Level: 1
This utterance allows you to both see and hear everything
Duration: 1 minute
within the affected area for the duration, although you cannot see
Area: 100 ft. radius cylinder 40 ft. high
beyond that area. You can target any place you know the location
Range: 200 ft.
of, regardless of distance or line of effect.
Personal Truename: If you speak a creature's personal
This utterance functions as a control winds spell, except as noted.
truename as part of this utterance, this utterance's area is

48
automatically centered on that creature's current location. The which squares are being smoothed as a free action for the
area does not move with the subject, however. duration of the utterance.
If you instead speak the personal truename of a place, you can
see and hear everywhere within that location, all at once. The TRANSPOSITION OF LOCATION
magic of this utterance allows you to comprehend all of this
Level: 2
information at the same time. This replaces the utterance's
Range: 60 ft; see text
normal area.
Duration: 1 minute
Area: One 20 ft. cube
SPEAK ROCK TO MUD
Level: 1 The area you target with this utterance trades places with an
Duration: 1 minute equivalently shaped area at the location you name. Any creatures
caught or objects completely contained within either of the two
This utterance functions as a transmute rock to mud spell, except areas travel with their respective area to the new location
as noted here. instantly. The maximum distance the two areas can be exchanged
Personal Truename: If you speak the personal truename of the over is up to 100 miles per rank of Truespeak you possess.
targeted area as part of this utterance, the duration of this At the end of the duration, the two areas return to their natural
utterance becomes instantaneous, causing the produced mud to locations, again taking any creatures or objects completely
never reverts back to stone. contained within either area with them. Creatures and objects that
have been brought in to either area are transported, but not
THWART THE TRAVELER creatures or objects that have been removed from either location.
However, due to the exacting detail with which you must
Level: 3
describe the two locations to be exchanged, this utterance is not
Duration: 1 minute
always accurate. There is a base chance of 30% that the
utterance will instead swap with a location similar to the one you
This utterance functions as a dimensional lock spell, except as
had intended. This chance decreases by 5% for every 2 points by
noted here.
which you exceed the base Truespeak DC needed to speak this
Personal Truename: If you speak a creature's personal
utterance.
truename as part of this utterance, the creature is exempt from
If this utterance does target a similar area, the area that is
the utterance's effect. Every personal truename included this way
actually exchanged will be visually or thematically similar to the
raises the Truespeak DC of this utterance by 2.
location you were attempting to swap with, such as arriving in an
If you speak the personal truename of the location and expend
alchemist's lab or a library when attempting to swap with a room
4000 XP, the duration of this utterance becomes permanent.
from a wizard's tower. This alternate location will usually be about
(1d10 x 1d10% of the total distance you had originally wished to
TRANSFORM THE LANDSCAPE cover) off course from your intended destination, but can be
Level: 2 greater if no similar location is that near. For example, if you had
Duration: 1 minute intended to translocate your location with one 2000 miles away
and rolled a 1 and 2 on the d10s, you would find yourself roughly
You can cause natural terrain in the area, such as earth or 40 miles off target, provided a similar location can be found that
unworked stone, to buckle and crack, making it more difficult to near.
pass through. Any such square in the area that you designate The sudden removal or interposition of a location's features
becomes difficult terrain. This difficult terrain does not obscure magically applies no effect to surrounding areas. For example,
line of sight or provide cover. transposing the wall out of a building does not damage the
Further, you can smooth an area of natural difficult terrain, structure in any way, leaving no mark or seam once the utterance
eliminating penalties to movement or skill checks the terrain ends, transposing a section of ocean into a lake of lava will not
would normal impose. Eliminating difficult terrain does not cause the water to boil nor the lava to solidify, and transposing a
eliminate terrain features that provide cover. section of ground with a section of sky will result in a section of
For the purposes of smoothing difficult terrain, light rubble, ground hovering mysteriously in midair.
dense rubble, and undergrowth all count as difficult terrain when Objects and creatures not fully contained within either area are
using this utterance. not transported. If they could not coexist with the newly
After the utterance's duration expires, the affected terrain transposed location, for example a ship with a section of water
returns to its normal shape and position. beneath it suddenly transposed with solid rock, the creature or
Personal Truename: If you speak a creature's personal object is shunted to the nearest open location without harm.
truename as part of this utterance, the effects of this utterance This utterance can only transpose locations on the same plane
"follow" the creature around as long as it remains in the affected of existence; it cannot work between planes.
area. If the creature is an enemy, he finds any square of natural Personal Truename: If you speak the personal truename of a
terrain that he passes through to be difficult terrain, as the place as part of this utterance, the location you target is
ground cracks and breaks just as he steps onto into it and then transposed with the named place with no chance of inaccuracy
smoothes out as soon as he leaves. If the creature is an ally, and across any distance. This still does not allow the utterance to
natural difficult terrain smoothes as he moves through it and work across planes of existence.
returns to normal as he leaves. Every personal truename included
this way raises the Truespeak DC of this utterance by 2.
If you instead speak the personal truename of the location, you
can change which squares are being made difficult terrain and

49
WORDS OF CREATION by 10, and otherwise functions as normal (although knowing the
demiplane's truename can be used to enhance any other
Level: 4
utterances you know from the Lexicon of the Perfected Map used
Duration: Instantaneous
inside).
Area: Up to four 5-ft cubes.

Your words cause an entire new plane of existence to spring into


being, to be shaped as you will.
This utterance can only be used on the Astral Plane or inside of
a demiplane.
When spoken on the Astral Plane, you cause a new demiplane
to come into being, with a permanent two-way gateway
connecting to it opening at your current location. The demiplane is
a functionally infinite, lightless, gravityless expanse initially empty
of anything except breathable air, but it does possess whatever
elemental, energy, or alignment traits you wish. The demiplane
always has the normal time trait, meaning that time passes in the
demiplane at the same rate as time passes on the Material Plane.
The demiplane is always alterably morphic and has the normal
magic trait.
When used inside a demiplane you own, it instead creates,
destroys, or alters some aspect of your demiplane. A demiplane's
owner is the one who created it in most cases. This utterance can
do one of the following each time it is spoken:

• Create or destroy earth, stone, or water in its area. This


cannot create valuable or rare materials, such as gold,
rubies, uranium, holy water, or adamantine, although you
could add those yourself later.
• Set the direction and strength of gravity in its area. The
gravity can be no gravity, light gravity, normal gravity, or
heavy gravity. You choose which direction is considered
"down" in any particular square.
• Set the level of light in its area. This can be bright
illumination, shadowy illumination, or darkness. Areas of
bright illumination shed shadowy illumination into adjacent
squares.
• Suppress or reinstate a planar trait in its area. For example,
if you created a demiplane that was fire dominant and
strongly good-aligned, you could suppress the fire dominant
trait in a particular place, preventing creatures there from
taking fire damage, or you could suppress the strongly good-
aligned trait, preventing evil and neutral creatures from
taking Charisma penalties while in that part of the plane.
This is only an "on" or "off" decision. You cannot instate a
new planar trait, nor can you merely lessen a planar trait
(such as majorly positive dominant to only minorly positive
dominant).
• Create vegetation in its area. This can be any sort of tree,
shrub, flower, or other plants you may wish. You cannot
create rare or valuable varieties of vegetation with this, such
as darkwood or black lotuses.
Personal Truename: If you speak the personal truename of a
demiplane when you use this utterance, you can take ownership
of the demiplane from its current owner. If the previous owner is
deceased, gaining ownership is automatic, otherwise you and the
current owner make opposed character level checks. Whoever
wins becomes the owner of the demiplane. The loser cannot
attempt to retake control of the demiplane for 24 hours.
If you are speaking this utterance on the Astral Plane, you can
give the newborn demiplane a personal truename of your
choosing. Doing so increases the Truespeak DC of this utterance

50
echoing within it. The container has AC 13, 1 hit
TRUENAME MAGIC ITEMS point, hardness 1, and a break DC of 12.
Truenamers are not known for their skill with
artifice and cannot make any of the more standard Activation: Unstopping or throwing a bottled echo
magic items, such as potions, wands and scrolls, so requires no special skill. Using a bottled echo is a
truename magic items tend to be fairly rare when standard action. Affecting yourself if automatic, but
compared to the magic items created by wizards, affecting another creature requires a successful
sorcerers, and artificers. Still, some magic items ranged touch attack to throw the bottled echo. A
created through truename magic achieve effects bottled echo has a range increment of 10ft. If the
that are outside the capabilities of ordinary magic touch attack fails, use the "Missing with a Thrown
items. Weapon" table to determine where the bottled echo
lands. A qualified creature within 5 feet of where
Truename magic items always carry an aura of the bottled utterance is affected (if more than one
universal magic. Truename magic items do not qualified creature is within 5 feet, choose random-
have a minimum caster level. Instead, they have a ly). Otherwise, the bottled echo is wasted. Using a
minimum number of ranks in Truespeak bottled echo provokes attacks of opportunity. A
(abbreviated TR) required to create them, which bottled echo can be used only once.
serves as their caster level for any purpose requir- Saving throws against a bottled echo are made at
ing such. a DC of 10 + 1/2 the number of hit dice the bottled
echo could affect + the utterance's level.
BOTTLED ECHOES
A bottled echo is a glass bottle containing the Aura/Truespeak Ranks: Weak to strong univer-
echoing words of an utterance. The sounds of the sal. TR varies.
utterance echoing can be faintly heard through the
glass if one presses his ear to the bottle. Market Price: 25 gp x the maximum CR the
Bottled echoes are like utterances targeting bottled echo can affect x the level of the stored
whomever is nearest when the bottle is opened. utterance
The character affected by the bottled echo doesn't
get to make any decisions about the effect - the Creating a Bottled Echo: The creator of a bottled
truenamer who bottled the utterance has already echo needs a quiet place to work (to reduce possi-
done so. For example, a bottled echo of reversed ble contamination of the sound), a container to hold
energy negation is always designed to deal one the utterance, and special salves and oils to treat
type of energy damage chosen by the creator. the container with to ensure the proper preserva-
Whoever is affected by the bottle echo is both the tion of the utterance. The costs for these materials
effective caster and the effective target, so some are subsumed in the cost for creating the bottled
utterances have strange effects when made into a echo - 12.5 gp x the maximum CR the bottled echo
bottled echo, such as the singular mind utterance. can affect x the level of the bottled utterance. All
Bottled echoes have two restrictions as to who they ingredients used to create the bottled echo must be
can effect. First, each bottled echo is designed to fresh and unused. The character must pay the full
affect only a particular creature type, such as cost for creating each bottled echo.
humanoid or outsider. Anyone that does not have Only utterances from the Lexicon of the Evolving
that creature type cannot be affected by that Mind can be made into bottled echoes. The creator
particular bottled echo. Second, a bottled echo has must know the utterance to be stored in the bottled
a maximum CR that it can affect. Anyone with a echo. If the utterance carries an XP cost, he must
greater CR cannot be affected by that utterance. pay that XP cost. The creator chooses which crea-
ture type the bottle echo will affect when he creates
Physical Description: A typical bottled echo is a the bottled echo. The maximum CR that the bottled
spherical glass container fitted with a tight stopper. Echo can affect can be up to the creator's number
The container vibrates slightly from the words of ranks in Truespeak.

51
You can create a bottle echo incorporating a per- 100 XP (lesser) or 400 XP (greater), 3 days (lesser)
sonal truename, but the bottled echo becomes or 10 days (greater).
useless against anyone but the named creature. It Weight: -
still can only affect the named creature if the Price: 2,500 gp (lesser) or 10,000 gp (greater)
creature's CR is less than the CR limit on the
bottled utterance. Using a personal truename does Inscription of Namebane
not affect the cost of a bottled echo. An inscription of namebane makes a weapon more
deadly against a single creature.
INSCRIPTIONS Description: A namebane weapon is carved with
Inscriptions are a broad class of Truename magic sharp-edged runes of hatred towards a single
items, functionally similar to wondrous items in creature.
most cases. Most inscriptions are a set of runic Prerequisite: An inscription of namebane can be
characters engraved upon some other object, added to any weapon.
although some are completely separate items Activation: A namebane weapon's ability only
themselves. Because of the exacting nature of applies against a single creature, chosen at the time
Truespeak, much of the cost of creating an inscrip- of the weapon's creation. It's ability activates
tion is actually practice materials or waste caused whenever it is used to attack that creature.
by tiny flaws in execution. Effect: Against its designated foe, a namebane
All inscriptions share one particular requirement. weapon's effective enhancement bonus is +2 better
You must know the personal truename of whatever than its normal enhancement bonus (so a master-
it is you are putting the inscription on, be it a work longsword is a +2 longsword against its foe).
sword, a parchment, or your ally. It deals an extra 2d6 damage against its foe. Bows,
If an inscription acts as a weapon or armor crossbows, and slings so crafted bestow the name-
special ability, it can be placed on any item of at bane quality upon their ammunition. Anyone in
least masterwork quality; the weapon or armor possession of a namebane weapon receives a +4
does not need to be at least +1 already. circumstance bonus on Knowledge rolls to research
the personal truename of the weapon's foe.
Amulet of the Silver Tongue Aura/Truespeak Ranks: Moderate universal, TR
An amulet of the silver tongue makes its wearer 10.
better able to pronounce words clearly and correct- Construction: Engrave Inscription, must know the
ly. personal truename of the creature that the name-
Description: An amulet of the silver tongue is a bane will target, 5,000 gp, 400 XP, 10 days.
small circular amulet, most often made of silver, Price: +10,000 gp
depicting a grinning face with an open mouth.
Words of Truespeech relating to competence and Namestone
clarity are etched around the edge. A namestone acts as a magical connection to a
Prerequisite: The amulet functions for any crea- single creature.
ture, but only those with the Truespeak skill benefit Description: A namestone is a glittering oval
from wearing it. gemstone engraved with a single creature's person-
Activation: An amulet of the silver tongue provides al truename. The type of gem used is usually one
its bonus as long as it is worn. with some special association to its associated
Effect: The lesser version of the amulet provides a creature.
+5 competence bonus on Truespeak checks. A Prerequisite: A namestone works for anyone,
greater amulet of the silver tongue grants a +10 although those who cast spells or speak utterances
competence bonus. derive the most benefit from possessing one. A
Aura/Truespeak Ranks: Moderate universal, TR namestone's powers all function only in relation to a
10 (lesser) or Strong Universal, TR 15 (greater) single creature, chosen when the namestone is
Construction: Engrave Inscription, universal created.
aptitude, 1,250 gp (lesser) or 5,000 gp (greater),

52
Activation: Noting a creature's direction using a utterance. The mark only works once and then is
namestone is a move action. All other powers are consumed.
always active. Aura/Truespeak Ranks: Moderate universal, TR
Effect: A namestone has several effects. First, 11.
anyone can point unerringly towards the creature Construction: Engrave Inscription, rebuild item,
associated with the namestone. This only deter- 800 gp, 64 XP, 2 days.
mines direction, not distance, but does ensure that Price: 1,600 gp
you can always locate that creature, given enough
effort. Inscription of Judgment
Second, any spell or utterance that targets one or An inscription of judgment makes a weapon more
more creatures can be cast on the namestone and deadly against good or evil.
affect the associated creature, so long as the Description: A weapon of judgment is decorated
associated creature is within 60 feet of the name- with runes inlaid with silver (for an inscription of
stone. Spells requiring a touch attack or ranged holy judgment), or onyx (for an inscription of
touch attack automatically succeed in hitting the unholy judgment).
associated creature so long as the caster holds the Prerequisite: An inscription of judgment can be
namestone. added to any weapon. When you add the inscription
Lastly, the namestone is inscribed with the to the weapon, you choose which version to add. A
associated creature's personal truename. Not only weapon can bear only one inscription of judgment.
does this reveal the truename to anyone who Activation: You may activate a weapon of judg-
examines the namestone, but anyone holding the ment on any attack as a free action. A weapon of
namestone receives a magical +4 circumstance judgment can be used once per day. When activat-
bonus on all attempts to speak that personal ed, the runes on the weapon glow brightly with
truename. silvery or reddish light.
Aura/Truespeak Ranks: Strong universal, TR 20. Effect: When a weapon of judgment is activated, it
Construction: Engrave Inscription, confounding becomes charged with holy or unholy power for one
resistance, lore of the world, must know the per- attack. If the attack hits, the wielder receives a
sonal truename of the creature that the namestone bonus on his damage roll equal to his Hit Dice, but
is to be associated with, 500,000 gp, 4000 XP, 100 only if the creature attacked is evil (for an inscrip-
days tion of holy judgment) or good (for an inscription of
Price: 100,000 gp unholy judgment).
Aura/Truespeak Ranks: Moderate universal
Mark of Wholeness (good or evil), TR 9.
A mark of wholeness protects an object from Construction: Engrave Inscription, incarnation of
destruction. angels, 3600 gp, 288 XP, 2 days.
Description: A mark of wholeness is a black, inked Price: +7,200 gp
design on an object, composed of various words of
Truespeak associated with completeness and Tattoos of Sure Defense
solidity. Tattoos of sure defense help a creature better
Prerequisite: A mark of wholeness works on any defend itself.
object it is inscribed on. Description: Tattoos of sure defense are a series
Activation: A mark of wholeness activates immedi- of truespeak characters tattooed across much of a
ately upon an object losing its last hit point or creature's upper torso, spelling out sutras of fore-
otherwise being destroyed. It glows a bright copper sight and safety.
color, then fades away to nothingness. Prerequisite: Any creature can bear tattoos of
Effect: A mark of wholeness restores the object it sure defense, but the tattoos only function for the
is scribed upon to complete wholeness the moment creature they were created for. Further, once a
that the object is broken, as the rebuild item creature receives the tattoos, they cannot be
removed by any means short of a regeneration spell

53
cast for just such a purpose. The subject must be be tattooed must be present for the entire length of
willing for the tattoos to be removed, as removing construction.
the tattoos destroys them. Price: 240,000 gp
Body Slot: Armor/Robe (Wearing a suit of magic
armor or a magic robe on top of the tattoos sup- Inscription of Sharp Blows
presses their effect in favor of the armor or robe.) An inscription of sharp blows causes a weapon to
Activation: Tattoos of sure defense are always deal more damage on a critical hit.
active. Description: A weapon of sharp blows is has a
Effect: A creature bearing tattoos of sure defense tracery of runes along its edge or striking surface.
receives an untyped bonus to Armor Class from +1 Such weapons usually seem to be unnaturally sharp
to +4, depending on the quality of the tattoos. or unusually heavy (although this does not add to
Aura/Truespeak Ranks: Weak to strong univer- the weapon's actual weight).
sal, TR (5 x bonus). Prerequisite: An inscription of sharp blows can be
Construction: Engrave Inscription, defensive added to any weapon.
edge; 2,000 gp, 160 Xp, 4 days (+1); 8,000 gp, Activation: A weapon of sharp blows' ability
640 Xp, 16 days (+2); 16,000 gp, 1440 Xp, 36 becomes apparent whenever the weapon scores a
days (+3); 32,000 gp, 2560 Xp, 64 days (+4); The successful critical hit. The runes briefly flash white
creature to be tattooed must be present for the as they strike.
entire length of construction. Effect: A weapon of sharp blows has its critical
Price: 4,000 gp (+1), 16,000 (+2), 36,000 (+3), multiplier increased by 1. (For example, a long-
64,000 (+4) sword of sharp blows would deal x3 damage on a
successful critical hit)
Slave's Brand Aura/Truespeak Ranks: Moderate universal, TR
A slave's brand makes a creature your unwilling 13.
servant. Construction: Engrave Inscription, keen weapon.
Description: A slave's brand is tattoo that en- Price: +1 bonus
twines the truenames of the bearer and his intend-
ed master with truenames associated with servitude Amulet of Another Name
and command. An amulet of another name protects you from some
Prerequisite: A slave's brand can only be placed Truespeech effects by temporarily replacing your
on a creature, though that creature need not be personal truename with another.
willing. A slave's brand only functions on the Description: An amulet of another name is a
creature it is created for. Once a creature receives a rectangular silver plate on a thin chain. The plate is
slave's brand, it cannot be removed by any means inscribed with a unique personal truename, as well
short of a regeneration spell cast for just such a as other truenames that define it to be the wearer's
purpose. Removing the slave's brand destroys it. own.
Activation: A slave's brand activates whenever the Prerequisite: An amulet of another name can be
creature's master issues the subject a spoken worn by any living creature that possesses a
command. personal truename.
Effect: A creature marked with a slave's brand Body Slot: Neck
must succeed on a DC 20 Will Save whenever Activation: An amulet of another name is active as
issued a command by his master or be forced to long as it is worn.
carry out that command as though dominated (as Effect: While a creature wears an amulet of anoth-
the spell dominate monster). The effect lasts until er name, it has a different personal truename than
the command is fufilled, the slave's brand is re- normal. Its original personal truename still exists,
moved, or the master dies, whichever comes first. but attempts to use it to affect the creature wearing
Aura/Truespeak Ranks: Strong universal, TR 20. the amulet fail. The creature's original personal
Construction: Engrave Inscription, singular mind, truename returns if the amulet is removed for any
120,000 gp, 9,600 XP, 240 days; The creature to reason.

54
Anyone speaking the personal truename inscribed utterance for as long as the book remains in their
on the amulet affects the creature wearing it as possession, regardless of their level or ranks in
though he had just spoken that creature's personal Truespeak. Further, he can reshape the Material
truename. The DC to research the personal true- Plane as though it was his own demiplane. As a
name on the amulet is the same as to research the final benefit, anyone in possession of the Book of
amulet's personal truename (although the two Genesis gains a +10 circumstance bonus on
personal truenames are completely separate; Knowledge checks to research personal truenames
researching one does not reveal the other). and no-one is considered obscure to the possessor
Aura/Truespeak Ranks: Major universal, TR 20. for the purpose of researching their personal
Construction: Engrave Inscription, 50,000 gp, truename.
4,000 XP, 100 days. The Book of Genesis is inextricably linked to the
Price: 100,000 gp Material Plane. All attempts to remove the book
from the Material Plane, including attempts to store
ARTIFACTS the book in an extradimensional space, fail auto-
Connected as it is to the fundamental nature of the matically. Scholars of Truespeak theorize that
universe, it is no surprise that some of the most destroying the Book of Genesis or otherwise remov-
powerful artifacts in existence are tied to the power ing it from the Material Plane would have disastrous
of Truenaming. consequences.
Aura/Truespeak Ranks: Major universal, TR 23.
In addition to the Book of True Binds and the Tome
of Truenaming, the following are artifacts associat-
ed with Truespeech:

The Book of Genesis


The Book of Genesis is thought to be the origin
point for the whole of the Material Plane.
Description: The Book of Genesis, as its name
would suggest, is a book, about a foot long and
about eight inches in width but over a foot thick.
The book is bound in age-darkened leather and its
pages are covered in writing using the language of
Truespeak. The pages towards the front of the tome
are yellowed and crumbling with age, while those
towards the back are new, the ink almost still wet
on the page. The Book of Genesis has so far proved
impervious to all attempts to destroy it or its pages.
Only age can destroy any page from the book, but
as soon as one page crumbles to dust, a new page
appears at the back of the book, already covered
with writing.
Prerequisite: Only those that can speak at least
one utterance can read the Book of Genesis.
Activation: Using the words of creation ability of
the Book of Genesis is a standard action. All other
effects of the book are continuous.
Effect: Before anyone can tap into the power of the
Book of Genesis, they must first spend a week
studying its pages. Once that week is complete,
they gain the ability to use the words of creation

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