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D6 Adventure Errata

p. 7 p. 11 Under Attributes, the last sentence should read:"Extranormal attributes have no minimum and a maximum of 5D at character creation." The first sentence of the fourth paragraph should read, "Extranormal is the only attribute in which a uman character may have no dice! there is no maximum that a uman character may have in this attribute after character creation." Under marksmanship, the first sentence should read: ""hooting guns or crossbows of any type." Under missile weapons, the sentence should read: "#iring unpowered weapons, such as bows or slings." p. 16 p. 17 p. 20 p. 32 p. 33 Under Organization, the second sentence should read: "$dvantages and Disadvantages are rufther organi%ed into ranks, which represent severity, not a progression." Invisibility is a &an' ( $dvantage, not &an' ). Under Stench, the second sentence should read: "$dd * to the difficulty of all sneak attempts . . ." Under Size, there should be a note that says, ""ee page +, for a list of examples and their scale values." Under ealth, add the following sentence to the end: "-ealth does not affect the initial determination of the #unds attribute." Under Atmospheric !olerance, the first sentence should begin: "The charcter can breathe one form of atmosphere .one specific gas or li/uid0 . . ." p. 35 Under Increased Attribute, add the following sentence: "1ncreased 2hysi/ue does not add to 3ody 2oints." Invisibility is a &an' ( $dvantage, not &an' ). p. 37 Under "uck, #reat, the last sentence should begin: "1n any case, the character4s 5reat 6uc' is gone . . ." Under $atural Armor, delete "energy or" from the second sentence, so it reads, " is own surface adds 7D per ran' to his damage resistance total to physical .not mental0 attac's . . ." p. 44 p. 45 p. 57 Under Advantages, the third sentence should begin: ".)0 The player ta'es an e/uivalent number of ran's in Disadvantages . . ." Under Disadvantages, the second sentence should end: ". . . e/ual to ( times the ran' of the Disadvantage." Under "eaping Out o% a &ehicle, the first sentence should begin: "6eaving a land or water

p. 12

vehicle moving at less than 7, 'ilometers per hour . . ." p. 62 Under 'nconsciousness and Death, the first sentence of the second paragraph should read: ""ufficient medical aid to bring the character to at least 7,8 of his maximum 3ody 2oints or the 1ncapacitated level can possibly rescue the imperiled character." Under the Assisted heading on the should read ":ery Difficult .)50" ounds (ealing chart, the "9ortally -ounded" entry

p. 65 p. 66

Under )arksmanship Options, add the following sentence at the beginning: "$t most, only one of these options may be used per round, except for 3urst #ire as "ingle." Under *urst +ire as Single, add the following sentence at the end: "This option may be used more than once per round."

p. 69

Under ,rone and -rouching, the first two two sentences should begin: "$ttac'ing a target that is crouched on the ground or moving slowly while crouched adds 7D .(0 to the combat difficulty. 1f the target is moving /uic'ly while crouching . . ." The (it "ocations table assumes that the target is uman;si%ed or larger.

p. 70 p. 71

Under Scale, the 7, value above $verage uman should read "<ity bus, light tan'" Under .nowledge/*ased Skills, add the following: "1nformation difficulties do not ta'e into account time spent on researching the topic. This can ta'e minutes for trivial, publicly available information to months esoteric lore available in few locations. $lso, prior to the 7==,s, little was available through online search engines .if they even existed0, which adds to the information time re/uired and may also result in some interaction rolls." Under Spell E%%ect Die -odes, add the following to the fifth item on the -haracteristic !ype table: ">on;Extranormal s'ill modifier or standalone non;Extranormal s'ill attribute" Under the )easure -onversions chart, the top sentence should read: "Add the value mod ! er to the measure"s value to determ ne #hat t s n se$onds% meters per se$ond% meters . . ." ?n the )easure -onversions chart, delete the entry: "&ounds .5 seconds0 @A"

p. 86

p. 87

?n the )easure -onversions chart, change the first entry to: "9eters per second" p. 88 Under -asting !ime, the first sentence of the second paragraph should read: "The minimum casting time is one second, which has a value of %ero." Under -asting !ime, add the following sentence: "1f a spell has a casting time of five seconds .one round0, the spell goes off at the beginning of the next round." p. 99 Under Drain !oughness, the last sentence of the first paragraph should read: "1t re/uires a marksmansh p roll to focus on a target! the result points of the spell can improve this roll." Under Alter )ovement, the last sentence of the first paragraph should end: ". . . spell effect4s value plus any result point bonus .as read on the ""pell 9easures" chart0."

p. 103 Under Scrying, the E%%ect should read: "(A .up to ).5 months in the future0 Under &iew, the first sentence of the first paragraph should read: "The caster opens a tunnel in space about a meter wide." Under &iew, the first sentence of the second paragraph should read: "The effect of the spell ta'es the place of the character4s sear$h to view the area while using the spell . . ." p. 112 Under ,urchasing E0uipment, the last sentence of the Example should read: "1f the character also had -ealth .&70, she would add her bonus of @) to each of these levels, giving her automatic purchases at 5 or less, average purchases between * and 77, and luxury purchases at 7) or more." p. 116 Under +irearms, the first footnote should read: ">ot available in a pulp fiction setting." p. 136 The p lot n& s'ill located under 1e%le2es should be under -oordination3 p. 141 Under the Abbreviated (ealing -hart, the "9ortally -ounded" entry should be under the )7;)5 9edicine Total, not the )*;(, line.

D6 +antasy Errata
p. 14 p. 87 Under Determining +unds, the last entry should read "BD or more in 'us ness s'ill plus its highest speciali%ation" ?n the )easure -onversions chart, delete the entry: "&ounds .5 seconds0 ?n the )easure -onversions chart, delete the entry: "9eters per round p. 125( 126 p. 137 $ll references to "2hysi/ue Damage" should be ")tren&th *ama&e" Under -oordination, add the marksmansh p s'ill. @A" @A"

D6 +antasy -reatures Errata


p. 52 Under !ypical 1iding or Dra%t (orse, delete "lifting +D" from ,hysi0ue and change the note to: "$ote4 Draft horses have a stam na s'ill of 5D, l !t n& of 5D, and "trength Damage of (D. p. 65 Under ,egasus, delete "lifting +D" from ,hysi0ue3 Under ,eryton, delete "lifting +D" from ,hysi0ue and change the "trength Damage to (D. p. 67 Under Simple Shapechanging Spell, the last sentence is incomplete, and should read: "$dd any result point bonus to the duration value and loo' up the new time on the ""pell 9easures" table. p. 74 Under )inor 1aise Skeleton Spell, change the third sentence of the second paragraph to: "3ody 2oints e/ual the result points @7,.

D6 Space Errata
p. 13 p. 14 p. 16 p. 30 p. 35 p. 53 Under armor repair, the sentence should read, "#ixing damaged armor, including personal armor, vehicular armor, or space ship armor." Under Determining +unds, the last entry should read "BD or more in 'us ness s'ill plus its highest speciali%ation" Under Organization, the second sentence should read: "$dvantages and Disadvantages are further organi%ed into ranks, which represent severity, not a progression." Under Size, there should be a note that says, ""ee page +, for a list of examples and their scale values." Under "uck, #reat, the last sentence should begin: "1n any case, the character4s 5reat 6uc' is gone . . ." Under Advantages, the third sentence should begin: ".)0 The player ta'es an e/uivalent number of ran's in Disadvantages . . ." Under Disadvantages, the second sentence should end: ". . . e/ual to ( times the ran' of the Disadvantage." p. 73 Under the Optional ,assive De%ense )odi%ier example, the sentence should read: "$ character with AD in A& l t+ gets no bonus, while a character with +D in dod&e has a @) bonus." Under 'nconsciousness and Death, the first sentence of the second paragraph should read: ""ufficient medical aid to bring the character to at least 7,8 of his maximum 3ody 2oints or the 1ncapacitated level can possibly rescue the imperiled character." Under )assive Damage Option, the first sentence should begin: "1f a character incurs two -ound levels or 5,8 of their base 3ody 2oints within a single round . . ." Under )arksmanship Options, add the following sentence at the beginning: "$t most, only one of these options may be used per round, except for 3urst #ire as "ingle." Under *urst +ire as Single, add the following sentence at the end: "This option may be used more than once per round." p. 82 Under ,rone and -rouching, the first two two sentences should begin: "$ttac'ing a target that is crouched on the ground or moving slowly while crouched adds 7D .(0 to the combat difficulty. 1f the target is moving /uic'ly while crouching . . ." Under the Di%%iculty )odi%ier column, all the ".@50" entries should read ".@(0" while both the ".@750" should read ".@7)0" The (it "ocations table assumes that the target is uman;si%ed or larger. p. 106 Under the 1obotic Servitor, add "lifting AD"

p. 76

p. 77 p. 80

p. 112 Under ,urchasing E0uipment, the last sentence of the Example should read: "1f the character also had -ealth .&70, she would add her bonus of @) to each of these levels, giving her automatic purchases at 5 or less, average purchases between * and 77, and luxury purchases at 7) or more."

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