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Lesson 10 Working with the FX stack

In this lesson you will:


Use the FX-Stack. Discover the concept of the animation keys. Create our first 'real worl ' animation.

!orkin" with the FX stack

In lessons # to $ we have% amon"st other thin"s% stu ie the &'(aint )nimation rawin" tools an iscovere the timeline an its functions. *ou are now a+le to pro uce , frame +y frame rawin"s. &'(aint )nimation also offers you a wi e ran"e of effects. &his has +een specially esi"ne for workin" on animate foota"e. &hese effects or composition tools are availa+le in the Effects main menu .see opposite/. &hey are arran"e accor in" to cate"ories. !e will stu y them pro"ressively in the su+se0uent lessons. &he effects cate"ories comprise: 5 6lur : to alter the e1istin" pi1els of the animation. 5 Colors : to rework the colors of an animate foota"e. 5 Distortion : to istort the ima"es of a foota"e. 5 7eyin" : to cut out a part of the current animation. 5 8otion : to mana"e camera movement. 5 (aint : to repeat a line on the screen. 5 9en erin" : to create li"htin" an particles effects. 5 Styli:e : to rework the pi1els of an animate foota"e.

The effect stack or FX stack


It is possi+le to set the parameters for your effects in a special win ow .for e1ample : the power of a +lur% the luminosity of the animate foota"e% the spee of a fa e 2/% this is the FX stack. *ou call up the FX stack +y clickin" on the FX icon in the tool bar or +y selectin" FX stack panel in the Windows main menu.

&he Add FX popup menu contains all the effects in icate a+ove: the menu is i entical to the Effects main menu.

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!orkin" with the FX stack

&he effect stack or FX stack

Initial study of the FX stack


;oa the pro<ect name , house - which you have create in lesson =. 8er"e it an sprea the layer over thirty ima"es. &he resultin" layer will +e name , house -. !e o+tain the followin" timeline an screen:

>ur effect stack is presently empty. Select the effect Stylize > Mosaic from the menu. &he effect stack must look like the one shown opposite. ?ow mo ify the parameters Width an Height +y settin" the values to #4 an @4. &he result is imme iately visi+le on the current ima"e: the ima"e is cut in +locks of #4 pi1els in wi th an @4 pi1els in hei"ht .the color of a +lock is e0ual to the avera"e of the pi1els makin" up the +lock in the ori"inal ima"e/. &he Smooth +utton ena+les +len in" +etween a <acent +locks% the ima"e o+taine is therefore closer to the ori"inal ima"e.

Original image

Image with preview of the effect

&hat sai % the ri"ht ima"e a+ove is% in fact% for the moment only the preview of our mosaic effect . isa+lin" the re!iew +utton allows you to return to the ori"inal ima"e/. &o vali ate your settin"s an apply them into the current layer% all you have to o is apply your effect : click on the Apply FX stack +utton at the +ottom of the FX stack win ow. *our current layer will +e mo ifie accor in" to your settin"s .if re0uire % use the "ndo option to un o the mo ification2/. Don't for"et that all ima"es of the layer must +e selecte if re0uire .

Working in real time


)lmost all software packa"es on the market impose a preparation sta"e an then an effect calculation sta"e. 'iewin" the final result on the screen is only possi+le after completin" these two sta"es. In the +est case% you have a win ow for a low-res preview of your effect at your isposal. &'(aint )nimation oes not a here to this mo el an employs a much more interactive metho . *ou have the possi+ility to view the results of these effects in real timeA >nce the re!iew +o1 is checke % it is possi+le to play your complete animation usin" the lay +utton on the control panel. It will then +e shown with all the mo ifications you have chosen in your stack. In other wor s% any mo ification of the parameters within the effect stack is imme iately visi+le on the screen% in full si:e an full resolution whether your pro<ect is a simple ima"e or an animation. Sli in" alon" the timeline usin" the keys BCD an BED also allows you to view pro"ress frame +y frame.
!orkin" with the FX stack 34-@

&he effect stack or FX stack

The various viewing modes


For the moment we will stay with our Mosaic effect. &here are several types of viewin": they are availa+le in the popup menu at the +ottom left of the FX stack win ow .see opposite/.

*ou may view the effect on the entire ima"e% its left half% its ri"ht half% the top or +ottom2 you may even mo ify the viewin" area to your convenience +y sli in" the +or er line on the screen .to o this% left click on the line an sli e it/.

Fere a"ain% the lay re"ion of the screen.

+utton is presse to preview your effect in real time +ut only on a "iven

ome operations
5 If you have applie the Stylize > Mosaic effect% click "ndo to cancel the effect an return to the unmo ifie animation. 5 Go into the #ptions popup menu of the FX stack an choose $elete all. *our stack is empty a"ain. 5 Select the %ransition > Fade effect from the availa+le menu. 5 ) a secon layer +ehin the current layer an name it , Flowers -. 5 Import the pro<ect , Flowers -% mer"e it an sprea it over @4 ima"es. 5 Copy all the ima"es of the layer o+taine into the layer name , Flowers - in your pro<ect. 5 Finally% "o to the first ima"e on the timeline% on the layer name , house - .see timeline +elow/. 5 8o ify the value of the position parameter to H4I then apply the FX stack&
The ! Flowers " #ro$ect

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!orkin" with the FX stack

&he effect stack or FX stack

*ou o+tain the followin" ima"e:

% *ou have certainly un erstoo that this effect creates a fa e +etween the ima"e of the current layer an the ima"e on the lower layers. In ee % +ut this effect is applie to the current ima"e .the first/ an not to all the ima"es of the layer% 2 so let's reme y this. Click on "ndo to fin the layer name , house - intact. ?ow select all the ima"es of the layer an apply the FX stack. &he effect now applies to the entire layer. &his is not yet perfect: the fa e effect is locke at H4I of its pro"ress for all ima"es of the layer2 it oes not evolve in time.

&o o+tain a true fa e effect on the screen% one has to apply the FX stack with a position value : 4I for the first ima"e% 3I for the secon % #I for the thir 2 an so on all the way to the last ima"e2 .assumin" that our animate foota"e has a total len"th of 344 ima"es2 If not% complicate a <ustment calculations must +e ma eA/. )t first si"ht this seems like a lon" an complicate process. Fortunately% &'(aint )nimation offers tools which re uce this fasti ious process to a few secon s: the Animation keys.

&pply FX
?ow% the remainin" step is the application of the FX. 6ut +efore pressin" on J Apply FX stackK% we will iscuss a+out the Apply on line. In this part of the FX panel you can choose on which layer.s/ the FX will +e applie : L '(rrent layer to apply the FX only on the current layer L '(rrent gro(p to apply the FX on all layers from the same "roup as the current layer L All layers% as you "uess% apply the FX on all layers from the current clip. &hen% you can choose if the FX will +e applie : L on a selection only .so% o no for"et to select the ima"es you want/ L or on all instances containe in the layer.s/ )t last% choose to apply your FX on all frames or on instance's heads only. Followin" the chosen parameters% you will o+tain ifferent results.

!orkin" with the FX stack

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!orkin" with animation keys

Working with animation keys


It is possi+le to set the parameters for our fa e effect to 4I for the first ima"e in our layer% then to 344 I for the last. In this way &'(aint )nimation takes char"e of calculatin" the pro"ress of the effect on the interme iate frames. &his is what we refer to as workin" with Animation keys. >nce this concept is un erstoo % you will no lon"er work frame +y frame. (rocee in this way for our current pro<ect : 5 Go onto the first ima"e of the , house - animation layer. Set the effect to 4I then click on the +utton shown opposite. 5 ) sym+ol appears in the timeline .see opposite/ un er the first ima"e.

&he name of the Fade effect is written to the left of the timeline. 5 &he Fade effect is now set to a value of 4I for the first frame of the timeline. )t this sta"e% application of the FX stack has no animation effect. In ee % the value of this key will +e repeate for all frames after this one. It is necessary to create a secon key +efore applyin" the FX stack in or er to o+tain an animation effect. 5 Go on the last ima"e of the , house - animation layer% create a key usin" the +utton of the FX stack. *ou may now imme iately set the effect to 344I. In this case it is not necessary to click on the +utton ! C as +efore an the key represente +y the sym+ol will +e create automatically.

&he timeline is mo ifie as +elow:

5 ?ote that +y sli in" alon" the timeline usin" the BCD an BED keys of the key+oar or pressin" the lay +utton allows you to view the pro"ress of the chosen effect from the first to the last frame. &o sum up% an animation key is a sort of a <usta+le time parameter lock which sets the value chosen +y the user to a precise point in the timeline. Fowever% the rawin" tool parameters vary ynamically accor in" to the user's irect action on the pro<ect an may therefore not +e assimilate to animation keys. >n ne1t pa"e% you will see the result that you coul o+tain on the screen.

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!orkin" with the FX stack

!orkin" with animation keys

'anage the effect(s progress


*ou have pro+a+ly notice the rogress +utton un er the name of each effect. &his +utton is use to mana"e the spee at which the chosen effect will +e carrie out. Click on the rogress +utton an then on the small +lack section appearin" on the screen .see opposite/ &he (ro"ress profile e itor will then appear. &he interface of this win ow is i entical to the one presente for +rush profile settin" in lesson #. &he )in an Spline menus% the Flip X% Flip * an $elete +uttons are the same as the ones you have stu ie +efore.

&his +ein" the case% the pro"ress profile e itor has a very specific function within the effect stack: 5 &he a+scissa in the "raph represents time% 5 &he or inate in the "raph represents the pro"ress of the chosen effect. ;et's "o +ack to the fa e effect in the , house - layer: 5 Use the "ndo option to recover the layers intact. 5 Choose the same keys as those in icate in the chapter a+ove. 5 Draw the spline a+ove +efore applyin" the FX stack. )fter playin" the pro<ect you will note that the effect is first carrie out slowly an then at top spee .see timeline +elow/. &his correspon s to our spline : it rises slowly first an then very fast.

In the same way% if we choose the spline shown +elow +efore applyin" the FX stack% the Fade effect will +e fast at the +e"innin" an slower at the en .

!orkin" with the FX stack

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!orkin" with animation keys

Choosin" a hori:ontal strai"ht in the profile will stop pro"ress in time of the effect.

If the spline rises an then falls off a"ain% pro"ress of the effect will chan"e accor in"ly:

'anaging effects with several parameters


?ow close the , house - pro<ect an loa the , prehistoric - pro<ect. 5 8er"e the layers of this pro<ect. 5 Stretch them over thirty frames. 5 Delete the content of the FX stack& 5 Choose the )l(r > 'enter bl(r effect. &he followin" timeline appears :

&o make it easier we have eli+erately chosen to work with an animation layer always containin" the same ima"e. Overythin" that follows also applies to an animation layer. *ou will see that there are three parameters which may +e locke with an animation key: 5 the position of the center% 5 the power of the +lur%
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!orkin" with animation keys

5 the radi(s of the circle in which the +lur is not applie . &he position of the circle in which the +lur is not applie as well as its center are shown in the preview .see ima"e a+ove/ Some parameters may +e a <uste irectly on the screen +y clickin" an sli in" the mouse on the color handles .shown opposite/. !hen the effect is applie % circle an han les will% of course% have isappeare . &he parameters irectly a <usta+le on the screen .han les% circles% spline/ are referre to as H"$ .H"$ stan s for Head "p $isplay/. &he Hide H"$ of the FX stack is use to hi e the latter. ?ow let's take a look at the timeline: 5 )s soon as an animation key is create % a left click on the 'enter )l(r trian"le in the &imeline +elow isplays the name of the parameter which have +een set with the animation key. 5 &o the ri"ht of the parameter names% correspon in" key lines will +e isplaye as you create your keys. It is possible to create animation keys for each parameter, for the image of your choice along the timeline.

A separate set of keys may be created for each parameter (Center of circle, Power, Radius). his means that the parameters may progress in time independently of each other. !or e"ample# the power of the centered blur may decrease slowly while its radius may increase rapidly, all at different times $ &hanks to several keys% the parameters can +e a <uste in time. &his is the case for the 'enter parameter in the timeline a+ove : three animation keys are place on the key line associate with the 'enter parameter. 6elow% the effect pro uce usin" these three keys.

&he first key line in the timeline has the name of the effect in the stack an isplays all its keys.

!orkin" with the FX stack

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&he path

The path
!hen position parameters pro"ress in time% there must +e a path taken +y the parameter in 0uestion. For e1ample% three animation keys were create at ima"es 3% M an @4 for the 'enter parameter a+ove. &he center of the 'enter bl(r effect conse0uently follows a path as time pro"resses. In our e1ample% the path is visi+le via the H"$ an looks a +it like a re , ' -. It is possi+le to choose an interpolation mo e +etween the key points which efine your paths. *ou may choose to connect the points in a linear% spline or smooth manner usin" the first menu of the effect .the %ools menu will +e stu ie later in lesson 3=/.

Linear

pline

mooth

!hen usin" Spline% it is possi+le to use han les. &he BCtrlD key Q mouse click on a han le are use to move only this han le.

'oving from key to key


It is not always easy to place yourself on a key within the timeline% especially when the pro<ect contains many ima"es. &he , trian"le - +uttons in the effect stack or in the current pro<ect win ow .see opposite/ are use to move rapi ly from one key to another without havin" to use the B D an B D keys or the mouse. If they are in +lack% they in icates that there is an animation key on the left or the ri"ht of the current position. >therwise% there is no more animation key.

The conte)tual menu for the keys

) ri"ht click in the timeline on a , keyline - .see opposite/% calls up a conte1tual menu. *ou may : 5 create or elete keys .which re0uires confirmation/% 5 select one or all keys .they will then +e isplaye in yellow.../% 5 cut% copy% paste keys .a process alrea y use for ima"es an layers: see lesson M/. !hen usin" animation keys: 5 &he layer conte1tual menu offers the possi+ility to select the frames correspon in" to the keyline. 5 &he A(to Fit menu is use to a <ust the :oom of the timeline in or er to view all the keys.

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!orkin" with the FX stack

&he path

*ontract+ stretch a key line


In the previous lessons we learne possi+le for key lines .see +elow/. how to contract or stretch an animation layer. &his is also

tretch *ontract
If re0uire % it is possi+le to move a key from one place to another in the timeline .click an sli e with the left mouse +utton/.

,se the selections


!hen you make a selection on the screen an then apply an FX stack% the latter is only applie to the selecte area .whether you apply the stack to one or several ima"es makes no ifference/. &his is very useful when you apply your effect to a precise area in your ima"e or animation.

'ore details a-out the FX stack


& more comple) effect. the Rendering > Lighting effect

%% &his effect is use to li"ht up the ima"e or se0uence of your choice as if usin" an e1terior li"ht source .li"ht% pro<ector2/. 6y efault% nothin" is present in the list. &he +ights menu may +e use to create one or several li"htin" effects amon" the followin" cate"ories: Spot, #mni an Ambient. )s soon as a li"htin" effect is create % you may uplicate% elete or rename it. &he +ights menu isplays the name of the li"ht whose parameters are shown in the stack. If you work with several li"hts you may "o from one to the other +y selectin" their names in the +ights menu.
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8ore etails a+out the FX stack

Fere an overview of the ifferent li"htin" types: 5 Ambient li"htin" li"hts up the scene "lo+ally in the color of your choice. 'alues un er 344I will arken the ima"e% values hi"her than 344I will +ri"hten it. 5 #mni li"htin" li"hts up a circular area of your choice similar to a pro<ector locate on an a1is perpen icular to the ima"e. &he parameters to +e set are color% li"htin" intensity% center an ra ius of the circular area% as well as altitu e of the virtual pro<ector.

Omni pro$ector diagram

Omni /,0

Omni lighting

5 Spot li"htin" li"hts up the ima"e similar to a tilte pro<ector. &wo position parameters are availa+le for this mo e% which allow you to a <ust the position of the li"ht source as well as its irection.

Spot pro$ector diagram

Spot /,0

Spot lighting

For many of the parameters escri+e a+ove% the settin"s may +e ma e irectly on the screen . on't for"et to isplay the H"$/. Spot an #mni li"htin" have a profile e itor which works similarly to that of the rawin" tools .see lesson # for more etails/.

Omni

Spot

#rofile

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!orkin" with the FX stack

8ore etails a+out the FX stack

!ith the +ight popup menu it is possi+le to use several li"ht sources .re"ar less of type/% as well as to rename% d(plicate or delete them. &his is how our cave may +e lit up in various ways A

&his +ighting effect only applies to the opa0ue pi1els of the current layer. &o o+tain the e1amples a+ove it is therefore necessary to first mer"e the layers of our pro<ect.

ingle effect+ multiple effects


Up to now we have only use a sin"le effect in our stack. &'(aint )nimation also offers the possi+ility to use a succession of effects. For a +etter un erstan in" of this notion% we will use the mer"e , prehistoric - pro<ect that we have use +efore.

Usin" the parameters +elow% place a 'enter bl(r effect in your FX stack. *ou now have the followin" preview:

8ay +e you notice the options M(ltiple FX an Simple FX in the Effects main menu or in the Add FX popup menu of your stack.

If you select a new effect in the popup menu: 5 !hen M(ltiple FX is checke % the chosen effect is a e to the present effect. 5 !hen Simple FX is checke % the chosen effect will replace the present effect. Check M(ltiple FX in the menu an choose the -endering > +ighting effect e1plaine a+ove: this effect will automatically position itself over the current effect.

!orkin" with the FX stack

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8ore etails a+out the FX stack

Set the parameters for the two effects as shown opposite. &o simplify our e1ample% there is only one type of li"htin" use an our effect applies only to one frame .so no key is re0uire 2/. &his sai % everythin" that follows still applies if you use keys an animation layers. >nce the preview is ena+le % you see the followin" result: li"htin" is applie , after - the center +lur of the previous pa"eA &he a vanta"e of our stack with two effects is that it is possi+le to mo ify any of the two effects at any time urin" the preview. 8o ifications of this kin woul in ee +e very fasti ious if you use a sin"le effect at a time: application of the FX stack twice in a row for two ifferent effects followe +y the "ndo option twice in a row% chan"e the first effect% reapply the two effects one +y one% (ndo option a"ain% etc. It is also possi+le to accumulate the num+er of effects of your choice or even several times the same effect if you nee itA 9emem+er the lay +utton to view the effect on the animation layers 2

1esult of the FX stack a-ove

*urrent effect+ preview and collapsing of effects


5 >ne of the effects in your multiple FX stack is always selecte . &his effect is referre to as , current effect - .the one which seems to appear , +ri"hter - while the other effects are , "ray -/. &he keys visi+le in the timeline are always those of the current effect. 5 !hen several effects are use % it is possi+le to collapse them usin" the +uttons top left. 5 &he check +o1es close to the arrows in icate a+ove are use to ena+le or isa+le the effect they +elon" to. >pposite% &he +ighting effect is ena+le an re uce . &he 'enter bl(r effect is isa+le an visi+le. &he current effect is the +ighting effect. If the FX stack a+ove is applie to our initial frame% we o+tain the ima"e shown opposite: >nly the +ighting effect is taken into account. &here is no 'enter )l(r applie +efore it.

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!orkin" with the FX stack

8ore etails a+out the FX stack

wap two effects


&he effects containe in the stack are e1ecute from +ottom to top urin" preview or application. &here is a kin of chronolo"ical or er for the effects 2 &he results may therefore vary if two effects are swappe : 5 In the left ima"e +elow% the FX stack applie is the one illustrate opposite. &he center +lur is applie after li"htin". 5 In the ri"ht ima"e +elow% the FX stack applie is the one illustrate on the previous pa"e. &he center +lur is applie +efore li"htin".

#review of the FX stack a-ove

#review of the FX stack of the previous page

It is also possi+le to swap the effects +y clickin" on an sli in" its name. &he process is i entical to the one use to swap the layers in lesson @.

1eset and rename effects

) left click on the ri"ht trian"le a+ove calls up a conte1tual menu which may +e use to: -ename the current effect in the FX stack% 'reate or $elete an animation key% -eset the effect parameters to their initial values% $(plicate or $elete the effect from your FX stack.

&he #ptions menu of the effect stack may +e use to elete or reset the values of all your effects.

!orkin" with the FX stack

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8ore etails a+out the FX stack

,ndo21edo of the FX stack


It is possi+le to Un oR9e o all what is one in the FX stack. &wo +uttons are availa+le at the top of the FX stack% near the )in +utton. &he Un o .BuD/ an 9e o .BShiftQuD/ shortcuts are applie on the FX Stack if the re!iew option in the FX Stack is ena+le . >therwise% they have their normal +ehavior.

ave the settings of the FX stack


!e have learne how to create an save our own "raphic palettes% our settin"s of custom tools% our pre- efine "ra ients% etc. It is therefore only natural to procee in the same way for our effects: &he FX )in menu for each effect offers several options: 5 &he Add option allows you to store your effect for later use .you will first +e aske to name this effect/. 5 &he E.port option saves the current effect to a stora"e support. 5 &he /mport option recovers an effect from a stora"e support. 5 &he $elete option eletes an effect. &he FX )in menu for the entire stack works in the same way% +ut may +e use to a e1port or elete an entire stack. % import%

!hen you a an effect to a pre- efine effect stack% all keys an profiles relative to the pro"ression of each effect you have create are also save .

FX stack and T3#aint &nimation pro$ects


!e may +e repeatin" ourselves% +ut it is important to remem+er that it is in ispensa+le to Apply the FX stack so your effect is taken into consi eration an affects the current layer .if not% all you o is preview it2/. )lso note that% when you save a pro<ect% as well as savin" the layers% their position an the associate parameters . osition, $(ration, re0 ost0 )eha!ior% etc./ you also save the current effects stack. &his makes it possi+le to keep a complete an intact animation an the effect stack necessary for your finishin" touches. Useful% isn't itS !hen you work with several pro<ects at the same time% note that each pro<ect has its own effect stack.

Introduction to the video effects


) lot of notions here nee a "oo un erstan in" of the multiple FX an FX-stack concepts. So it is a vise to rea the last chapters +efore +e"innin" with this one. (lease note that we will only mention here the function of the effects an their place in the FXstack. &he parameters an options of the effects will +e escri+e eeply from lesson 33 to lesson 3P. In this section% we will create a small openin" se0uence for a weather report.
34-3M !orkin" with the FX stack

Intro uction to the vi eo effects

Do to so% we have several vi eo se0uences at our isposal : &he first one with a forest% another one with a sunset an the last one with some clou s

%%

%%

5 6e"in +y importin" those se0uences in your pro<ect. 9esi:e them if it is necessary. .note that the se0uences can +e irectly importe from your camera into the software +y usin" the 1ideo 2rabber panel/. DonTt for"et to use a pro<ect with fiel s if your vi eo se0uences are fiel e . 5 8ove them insi e your timeline as shown +elow an import the music. ) color has +een a the layers to make them more reco"ni:a+le. e to

*ou shoul have three overlappe layers .look at re areas in the timeline a+ove/. &his will help us to use the transition effects. )+ove% a transition effect has +een applie on the first animation layer of the timeline. &he :oom factor of the timeline has +een increase to make it more visi+le.

Fere is the resultin" transition :

5 &o a a personal touch to our weather report% it is possi+le to use several effects : 6elow% the )l(r > -adial )l(r effect was use . &herefore% the animate se0uence appear pro"ressively on screen.

!orkin" with the FX stack

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Intro uction to the vi eo effects

5 *ou can easily make +utterflies fly in front of the trees an make them follow the paths of your choice% as e1plaine in the lesson 3= : !e use the +utterfly animate +rush .supplie on the &'(aint )nimation CD-9om/ with the Motion > 6eyframer effect an a pre-recor e path for each +utterfly. >f course% our two +utterflies can +e a e on a new layer : it will allow you to keep the ,trees5 animate layer unchan"e . 6y usin" a new layer% you will also +e a+le to chan"e the moment when the +utterflies have to appear : you only have to move the whole layer throu"h the time a1is of the timeline.

5 !e will now work on the J S(nset3 animation layer : It is possi+le to istort the pictures to stay close to the weather report theme. &his can +e one +y usin" the -endered > Wa!es stu ie in lesson 3@. 6elow we imitate two water waves% as if two rocks were thrown into water.

5 !e have afterwar s to mana"e the transition +etween the 4S(nset5 an the 4'lo(ds5 animation layers. 6elow% the %ransition > 'lassic effect with the circle option has +een use . Fere is the timeline an the ren erin" :

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!orkin" with the FX stack

Intro uction to the vi eo effects

It is possi+le to mo ify the timeline scale thanks to the 4 +utton of the timeline. .see lesson =/ *ou can also use +ookmarks to navi"ate easily throu"h the timeline. .see lesson =/ 5 ;et's now a a rain+ow in the clou y sky : &o o so : 5 Create a new layer .the clo(ds animation layer will remain intact/ 5 Draw a rectan"le fille with the spectrum "ra ient% as shown opposite.

)fter this% you have to use a multiple FX-stack with these effects : .in or er% from the first to the last/ 5 'olor > 'olor Ad7(st 8 the re area shoul +e on the outsi e of the arc an the violet area on the insi e. 5 )l(r > -adial )l(r : this effect will allow you to create the arc itself. &he center of the ra ial +lur must +e locate far from the colore rectan"le .out of the viewa+le area% to +e e1act/. 5 )l(r > 2a(ssian )l(r will mer"e the colors a little. 5 %ransition > Fade will make the rain+ow fa e in as time pro"resses.

Fere is the result :

!orkin" with the FX stack

34-3$

Intro uction to the vi eo effects

% 5 ?ow% you only have to a

a title to this se0uence% thanks to the -endered > Simple0te.t effect. !e use here the effect -endered > Simple0%e.t .you can fill in the te1t% a <ust the font% the +or er% the sha ow% their colors or "ra ients .../ &his effect is very convenient +ecause it allows to keep all the colors% +or er% font an sha ow settin"s an to re-use them with another te1t line ... .for e1ample if you nee to o a translation /

5 For the final touch% we nee the -endered > +ens0flare effect :

Lens5Flare effect on the check -ackground

/ere on a new animation layer

Fere is the resultin" timeline with the te1t% the rain+ow an the ;ens-Flare on separate animation layers.

)n the animation itself :

34-#4

!orkin" with the FX stack

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