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WeaponData { "MaxPlayerSpeed" "WeaponType" "WeaponPrice" "WeaponArmorRatio" "CrosshairMinDistance" "CrosshairDeltaDistance" "Team" "BuiltRightHanded" "PlayerAnimationExtension" "MuzzleFlashScale" "CanEquipWithShield" // Weapon characteristics: "Penetration"

"Damage" "Range" "RangeModifier" "Bullets" "CycleTime"

"250" "Pistol" "650" "1.5" "8" "3" "ANY" "0" "pistol" "1.2" "1"

"2" "54" "4096" "0.81" "1" "0.225"

// Weapon data is loaded by both the Game and Client DLLs. "printname" "#Cstrike_WPNHUD_DesertEagle" "viewmodel" "models/weapons/v_pist_deagle.mdl" "playermodel" "models/weapons/w_pist_deagle.mdl" "shieldviewmodel" "models/weapons/v_shield_de_r.mdl" "anim_prefix" "anim" "bucket" "1" "bucket_position" "1" "clip_size" "primary_ammo" "secondary_ammo" "weight" "item_flags" "7" "BULLET_PLAYER_50AE" "None" "7" "0"

// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { //"reload" "Default.Reload" //"empty" "Default.ClipEmpty_Rifle " "single_shot" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "CSweaponsSmall" "character" "F" } "weapon_s" "Weapon_DEagle.Single"

{ "font" "character" } "ammo" { "font" "character" } "crosshair" { "file" "x" "y" "width" "height" } "autoaim" { "file" "x" "y" "width" "height" } } ModelBounds { Viewmodel { Mins Maxs } World { Mins Maxs } } } "sprites/crosshairs" "0" "48" "24" "24" "sprites/crosshairs" "0" "48" "24" "24" "CSTypeDeath" "U" "CSweapons" "F"

"-7 -3 -14" "19 10 -2"

"-1 -3 -2" "13 4 6"

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