/  82
 
DM
 
Sketchpad
 
V.5
 
 
 August 
 
2009
 
Authors:
 
Jason
 
Beardsley,
 
Mark
 
Gedak,
 
Charles
 
Rice,
 
Stefen
 
Styrsky,
 
Derek
 
Venezuela
 
Editor:
 
No
 
one
 
qualified.
 
Design/Layout:
 
Done
 
by
 
Mark
 
on
 
a
 
Sunday
 
Cartography/Tiles:
 
Kristian
 
Richards
 
Companies
 
I’m
 
Excited
 
About
 
This
 
Month:
 
4
 
Winds
 
Fantasy
 
Gaming,
 
Alluria
 
Publishing,
 
Headless
 
Hydra
 
Games,
 
Paizo
 
Publishing,
 
RpgObjects,
 
Tricky
 
Owlbear
 
Publishing,
 
Vigilance
 
Press,
 
White
 
Wolf 
 
Annoucements
 
2
 
Foreword
 
3
 
Fantasy
 
SRD
 
4
 
Age
 
of 
 
Fantasy
 
Piracy
 
4
 
Diamond
 
Giant
 
5
 
Feats,
 
Variant
 
6
 
Fighting
 
Mages
 
8
 
Gods
 
of 
 
the
 
Grand
 
OGL
 
Wiki
 
12
 
Ranger
 
Combat
 
Styles
 
13
 
Variant
 
Rules
 
17
 
Future
 
SRD
 
20
 
Alien
 
Races
 
20
 
Modern
20
 
21
 
It
 
Came
 
From
 
TV
 
21
 
Otyughnomicon
 
22
 
Pathfinder
 
Compatible
 
24
 
1
st
 
Level
 
Heroes
 
24
 
Creatures
 
of 
 
Legend
 
24
 
Prestige
 
Class
 
25
 
Monsters
 
26
 
PFRPG
 
Map
 
of 
 
Mystery
 
31
 
Alert
 
Factor
 
32
 
Rooms
 
33
 
Monsters
 
44
 
Spells
 
53
 
Treasure
 
57
 
Stock
 
Art
 
Inspirations
 
58
 
Voyages
 
of 
 
Discovery
 
61
 
Ads
 
72
 
Battlemaps
 
75
 
Compatibility
 
with
 
the
 
Pathfinder
 
Roleplaying
 
Game
 
requires
 
the
 
Pathfinder
 
Roleplaying
 
Game
 
from
 
Paizo
 
Publishing,
 
LLC.
 
See
 
http://paizo.com/pathfinderRPG
 
for
 
more
 
information
 
on
 
the
 
Pathfinder
 
Roleplaying
 
Game.
 
Paizo
 
Publishing,
 
LLC
 
does
 
not
 
guarantee
 
compatibility,
 
and
 
does
 
not
 
endorse
 
this
 
product.
 
Modern
20
,
 
Voyages
 
of 
 
Discovery
 
and
 
Supers
20
 
are
 
copyright
 
RpgObjects
 
and
 
no
 
challenge
 
is
 
meant
 
to
 
their
 
rights
 
is
 
intended.
 
Some
 
artwork
 
copyright
 
Octavirate
 
Entertainment
,
 
used
 
with
 
permission.
 
Some
 
artwork
 
copyright
 
Louis
 
Porter
 
Jr.
 
Design
,
 
used
 
with
 
permission.
 
Some
 
artwork
 
done
 
by
 
Kimagu
,
 
used
 
with
 
permission.
 
 
Announcements
 
A
 
Word
 
from
 
Charles
 
Rice!
 
Arthur
 
Lives!
 
is
 
a
 
True20
 
roleplaying
 
game
 
of 
 
supernatural
 
adventure,
 
conspiratorial
 
intrigue,
 
and
 
occult
 
mystery.
 
Heroes
 
and
 
villains
 
from
 
Arthurian
 
myth
 
have
 
been
 
reincarnated,
 
coming
 
back
 
to
 
life
 
in
 
the
 
cinematic
 
present.
 
At
 
first,
 
these
 
individuals
 
don't
 
remember
 
their
 
former
 
lives,
 
but
 
as
 
they
 
begin
 
to
 
recognize
 
each
 
other,
 
old
 
feuds
 
and
 
tragic
 
affairs
 
resurface.
 
Why
 
has
 
the
 
King
 
returned
 
now?
 
Does
 
some
 
unseen
 
danger
 
threaten?
 
And
 
even
 
if 
 
the
 
answer
 
is
 
yes,
 
will
 
these
 
legendary
 
heroes
 
be
 
able
 
to
 
put
 
their
 
old
 
grievances
 
aside
 
long
 
enough
 
to
 
oppose
 
it?
 
Arthur
 
Lives!
 
is
 
a
 
complete
 
campaign
 
setting
 
using
 
the
 
True20
 
system.
 
This
 
book
 
includes:
 
 
Complete
 
rules
 
for
 
character
 
generation.
 
You
 
can
 
play
 
any
 
character
 
from
 
Arthurian
 
myth,
 
or
 
even
 
make
 
your
 
own
 
character
 
from
 
the
 
myth
 
that
 
no
 
one
 
has
 
heard
 
of 
 
until
 
now!
 
You
 
have
 
been
 
reincarnated
 
in
 
the
 
present
 
and
 
so
 
you
 
have
 
your
 
own
 
modern,
 
mundane
 
life.
 
How
 
will
 
you
 
reconcile
 
these
 
two
 
lives?
 
And
 
with
 
your
 
new
 
life
 
comes
 
old
 
enemies,
 
allies,
 
and
 
rivals.
 
 
Rules
 
for
 
Magic
 
and
 
Enchantment.
 
Enchantment
 
is
 
a
 
new
 
Supernatural
 
Philosophy
 
for
 
True20
 
Adepts,
 
replacing
 
fatigue
 
cost
 
with
 
an
 
ever
escalating
 
risk
 
that
 
the
 
Enchanter's
 
magic
 
goes
 
out
 
of 
 
his
 
control
 
to
 
disastrous
 
effect.
 
This
 
chapter
 
also
 
includes
 
rules
 
for
 
crafting
 
potions
 
and
 
a
 
collection
 
of 
 
supernatural
 
Echoes
 
 
visions
 
of 
 
enchanted
 
objects
 
like
 
Excalibur
 
and
 
the
 
Holy
 
Grail
 
which
 
characters
 
can
 
quest
 
after.
 
Check
 
out
 
the
 
free
 
20
page
 
promo
 
for
 
Arthur
 
Lives!
 
Then
 
purchase
 
the
 
PDF
 
here.
 
RpgWorld
 
Forums
 
Open!
 
Charles
 
Wenzler
 
has
 
set
up
 
forums
 
to
 
discuss
 
roleplaying
 
games
 
over
 
at
 
http://www.freeyabb.com/rpgworld/index.php?mforum=rpgworld
 
He
 
has
 
helped
 
add
 
content
 
to
 
the
 
Grand
 
OGL
 
Wiki.
 
Go
 
check
 
them
 
out!
 
 
Foreword
 
Uncharted Waters
 As someone who just wrote a naval fantasygame called Voyages of Discovery, (get theplug out of the way right up front- I'm aprofessional) uncharted waters seems an apttitle for this forward. Now, it isn't theuncharted waters of a sword and sorceryworld I am here to discuss but rather theuncharted waters of the current gamingbusiness environment.When Wizards of the Coast moved to 4thedition D&D, something that neverhappened in the history of role-playinggames occurred: 3rd edition continued onwithout a hitch. Of all the changes wroughtby the OGL and there have been many, theability to unhitch OGL gaming from theWizards wagon might be the biggest. It willcertainly be the longest lasting.In the past, companies decided when andwhere to pull the plug on editions of gaming.Want to support 1st edition Champions? 2ndedition GURPS? You could do it as a fansite and probably have the parent companiesturn a blind eye (willful or otherwise), oryou could start selling your magnum opusand wait for them to sue the hell out of you.Now things are different. At this pastGenCon we saw two major OGL productlaunches, FantasyCraft and Pathfinder.These games use the same system designedto power the largest role-playing game in theworld. They will not be the last. Until theend of time anyone who wants to make agame can use that system and know they areworking with a free license for a game 90%or more of their audience will be familiarwith if they are into RPGs or if, say, theyhave ever played the Knights of the OldRepublic computer games (which used amodified d20 system).The OGL has also helped usher in the age of the retro-clones: OSRIC, Labyrinth Lordand Swords and Wizardry. Collectivelythese games have emulated AD&D, BasicD&D and OD&D respectively. In short, wenow have the ability to support EVERYedition of D&D, from 0 to 3.5 under theOGL.What will this mean for gaming? Are weheaded for a tropical paradise? Or is theworld flat after all?As officially supported by its parentcompany, 3rd edition D&D lasted 8 years,from 2000 to 2008. But 2009 continues tosee products released for that system and Ipredict that 2010 will not be the only decadeof the OGL. Every edition of D&D has nowbeen returned to the control of the fans. Wecan support it in any way we wish, from thefan projects we always poured our heartsinto all the way through professional, printedbooks.The seas might be uncharted. They arecertainly treacherous in places. But they'reours.

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